Wednesday, April 9, 2025

Finally found my Supers RPG to run online?

 

I have posted in the past about my deep background with Supers RPG's (also here), going all the way back to childhood starting with the very first superhero game Superhero 2044. Then Supergame, then Villains and Vigilantes, and finally Champions/Hero System. That was my favorite, and using my futuristic hero setting Haven (based in part on Superhero 2044's Inguria Island) I turned many of my DnD groups on to it as an alternative. There would be resistance (most were not comic book fans) but they would eventually be requesting it. They loved it, despite the crunch of Champs. It was probably my favorite genre, in large part having grown up a comic book kid.






Now several years since the last time I ran a supers session, and also now that I essentially run all games online, I have been hankering to give it a go on Roll20. But the crunch of Champs would make it very hard. I considered Mutants and Masterminds which was fairly popular online, but it has its own high crunch it seems. I don't want to have to learn nor run another crunchy ruleset. 


Interesting note: when I first looked into this about
a year ago, the deluxe book (the most recommended 
as far as character creation choices) was out of print
and going for around 300 bucks where you could find 
it. But it is now apparently around 50 bucks and easily found. 


Last year for a couple session I played online in Kickstarted supers system I can't even remember what it was called. It was based on 5th ed DnD. It was kind of fun, but the guy kind of lost it mid-session and decided the system was no good for what he was doing. He declared he was probably going to try another system, but I passed. Put my search for a system on hold. 

But now in recent weeks I discovered Marvel Multiverse RPG, a fairly new system. I always rejected a licensed supers game, especially based on Marvel or DC, but the attractions of this was it was fairly rules light, and had excellent Roll20 support it seems. I immediately ordered the book off Amazon, and started watching Youtube videos about it. 



It has an odd, what I think is kind of clunky dice rolling system, but it is indeed simple. I can work with it I think. And it based around Marvel is OK. My Haven setting is more or less an alternate future version of the Mavel Universe (I always had it 20 years in the future of whenever I ran it) as a base, though having grown up on comics I was very familiar with Multiverses. I had Haven be a kitchen sink of genres, and other comic universe stuff could enter into it. Sci Fi in general really. I even had a Jedi show up in some old session. 

MM RPG has a rank system to determine your supers level, from street level like Daredevil all the way up to Galactus, and how that all works with the powers is something I need to research more of. Also it is all a little bit of an investment. The physical book was almost 40 bucks, and for Roll20 I will need to buy the in-platform version. For full functionality (sharing rules with players, a character sheet builder, etc) I think I need a subscription to something called Demiplane. But money is not really an object if I could get this off the ground with some decent players. 

I have plenty going on with my DnD right now. But I am around 30 sessions into the campaign and already past the point where I get a wander lust for other genres and systems. So as always it is sort of life raft building time. My research shall continue, but I am hopeful for supers action!

Cheers



Wednesday, April 2, 2025

Children of Trouble - the D&D Suicide Squad

 So, my Isle of Dread campaign has been going well for months, running almost every week. A couple of months ago we were missing an important player and the discussion began about an alternative I would run when somebody needed could not attend but we still had enough for a session. One player shot down my idea of just starting another secondary campaign starting at 1st level. He wants to start higher, and that does seem to be the trend these days. The other players were fine to start at 1st, but then I started wondering if I wanted another standard campaign starting at 1st. 


So I started pondering. Then the idea came out of the blue, Well, maybe not so out of the blue. Over recent years I had considered this campaign, but the idea was a bit off the beaten path for me. Almost all of my campaigns in my homebrew world I started as a kid happened in or around the west coast kingdom of Tanmoor. Almost 120 years of character continuity there. But for this I thought outside the box. Why not a campaign set in the Acherian Empire on the east coast?



The free kingdom of Tanmoor started over 800 years ago as a colony of Acheria, the first city of the lands of Acheron, based heavily on ancient Rome. A fantasy Roman Empire where they hate non-humans and magic types that were not clerics.

A few decades ago Tanmoor gained independence after many battles across the lands and in Tanmoor itself. A new age of kings and queens had begun in the west. Even during the centuries of Acherian Governors Tanmoor had evolved to be a city diverse in terms of non-human presences (due to proximity to the Wood Elf forests) and in contrast to the Empire proper, Tanmoor was like any DnD city chock full of wizards and all that. Big mages guild and all. 



But in the Empire, an age of decline began after the loss of Tanmoor. Now, Acheria itself was mostly just a place far away that Tanmoorians hated. I never had games set directly in the empire. Or on the upper east coast period. Well, now I am. 

So during those times decades ago when Acheria was sending troops to the west to secure their hold on Tanmoor, and them mostly being trounced in large part due to high level player characters taking part in the struggles, they came up with a specialist group they called The Children of Trouble to send in and counteract the diverse, magic wielding character parties that were devastating the troops. This group was made up of criminals of the empire. Wizards and non-humans. They were given powerful magic items and sent west to challenge the west and its player characters. 

This was way back in the 90's, and I had based the concept of The Children on a group of violent mutant hunters that appeared in X-men comics called The Marauders. The Children of Trouble presented a real challenge for the player characters. The Acherians considered it a successful strategy. But they were a product of their time.

But lately the notion hit me. Why not tap into the concept for this alternate campaign.  So I presented it as having been inspired by The Suicide Squad. They knew the movies, but I collected the comics back in the day, and it made sense. I would run it like that.


Will "Slappy" Smith

Oddball characters, either nonhumans or illegal magic users, who had run afoul of the Empire and earmarked for death in the colosseum but taken into a special prison and inducted into the new Children of Trouble program. 

I started them at 4th level, but would quickly put them to 5th. I gave them some decent starter magic items. Unarmed, dressed in wool prison togas, they were escorted by many guards with war dogs and removed from the regular prisons (where they had anti magic collars, and to an old abandoned and ruined ancient part of the city (as I say the Empire was in decline) where some very old academic buildings were being used as this special prison. 





The Warden. Brutal high level fighter.





Mentor, a high level Wizard and a former
member of the old CoT. He's their handler
at the prison. Fairly kind and somewhat helpful,
He represents the "benefactors" of the CoT
program. In a way he is as much a prisoner
as they are. 

Led into the main building, still partially in ruins and being restored, the characters are shackled, have anti magic collars (created by clerics), and are dressed in light togas. well armored guards and lots of barking guard dogs surround them, as they were told the deal: serve the empire out of the prison and they will find their circumstances improving more and more. If they agree (otherwise back to the main prison and prepped to die in the colosseums) they fight in a testing room lightly armed against archers, and then sent to their tiny crappy cells they will be in until after they are fully proved. Also, they are told that if they escape they have temporary tattooed "glyphs" on the back of their necks that will allow Orcus clerics to cause a demon to be summoned next to them to attack. That takes care of the "exploding collar" type situation the Suicide Squad members are in. 

The demon glyph. I also use it as the home
page image for the campaign. The symol
for the CoT, if you will. 

They get their first mission pretty quick. An area called "the Prefectures" between the twin cities of Acheria and Achium, a once vibrant suburban area fallen into some disrepair like much of the Empire, where a growing bandit gang called The Bloody Red Caps is taking over entire neighborhoods. 


So they went to Sarnath prefecture neighborhood where a couple dozen members of the gang had taken over. They were to send a message by destroying them as brutally as possible. This gang of freaks were certainly very horror show. I had named this session "The doom that came to Sarnath" or "the Bloody Red Caps have a bloody bad day"





The Mastodon, an old school Acherian troop 
transport used to transport CoT when outside 
the city proper. Drawn by warhorsed and driven 
by a pair of half ogre prisoners. 




The assault on the gang in the taverna was one of the most violent sessions I have ever run. My intention in the campaign was to have these mostly combat sessions, with a sort of over the top DnD combat parody vibe. Fantasy Tarantino. Not all the characters are evil, but they are all capable of coming off as terrifying. 



An elf from the Shadow Realm


A death goddess worshipping Dragonborn

An Asian female shape shifter assassin


Goblin artificer, raised by dwarves


Her mechanical familiar

Paladin Aasimir angel sort of character. She has
a halo that can come down over her face and it 
has eyes on it. She is imspired by Nephlim or
something. One of the few non evils


So it was a bloodbath and lots of fun. The CoT went back to the prison and were given access to after mission open air bathhouse with massages, and nice clean linens and better and warmer wool prison tunics, and an hours access to the meal hall for all kinds of decent food and drink. After their next mission they are given a dorm building to habitat, though still well guarded. 

Not only was this Children of Trouble idea and session super fun, but the players came up on their own with a secondary group to run for. Group B. 

A whole 'nother pack of freaks. 


And I have run an intro session for these monsters. Good Golly. I may post about them next, though I can't let the main campaign, Isle of Dread, get lost in the shuffle. This was supposed to be an occasional thing to run. But you gotta give the players what they want. 

Cheers.  





Monday, February 17, 2025

Superman, Fantastic Four, Etc. movie thoughts.

 

Having grown up a comic book wonk I always have thoughts on what is going on with comic book movies, especially these upcoming ones. When I was a lot younger comic book movies seemed designed to break a fans heart. The 1970's Superman was a stand out, and of course the Tim Burtons first Batman gave us a serious take. Though not perfect. Batman not being able to move his head but still win in a fight was the least of its issues. To me Batman Returns was a quick downturn. It was OK to me at the time, But I for sure did not like a Penguin that staggers around the sewer in long underwear that has a 3 foot shit stain up the back. There was nothing about the character that would suggest a strength or charisma that would get well dressed poodle trainers and circus clowns to be happy living in a sewer. OK, it's a comic book. But looking back on it now in modern day it seems like some kind of gritty emo transgender Cirque Du Soliel. 

Batman Forever had its good points. But I could feel things heading in a spiral. I liked Kilmers Bats, and Jim Carrey was the usual tour de farce playing the Riddler, one that seemed very much like my favorite Riddler Frank Gorshin. But the neon Tokyo themed Gotham kind of confused me. Was this set in Hong Kong or the future? A Robin who was pushing 30 years old? Ugh. A Two Face whose aging actor seemed to be trying to emulate The Joker, and probably a dose of desperately trying to compete with the zany Carrey. But what the hell it was fun and cool to look at. 

Later Batman and Robin brought back the full heartbreak. If only they had based things, Mr. Freeze, Bane, and Poison Ivy on the 90's animated series, along with a bit more serious tone, and it could really have been great. But geez, the suck.

Snipes Blade and Raimi's Spider Man got us back on track with good stuff. Though their part 3's were dog shit. 

Then with the Robert Downey Iron Man we got a new age. A character not well known to normies, we comic fans loved the character and loved the movie. So the Marvel Cinematic Universe went into full swing. It was great, but after about a decade it had its issues IMO. Iron Man 3, with its fake out Mandarin, was mostly forgettable. And the final stages of Avengers was problematic. The "snap" of Thanos, taking out half of humanity, just made things very awkward. A world where half the planet was wiped out but came back after 5 years? In following films this should have been front and center. What happens when half the world comes back and their lives are mostly gone? Who lives in their houses? Just the squatter issues would be front page news for a decade. But it hardly gets brought up. 

Then the Woke Disneyfication. Man oh man. Trying to make a plank of wood actress, Brie Larsen, the new face of the franchises was complete dog shit. It began the age of the Marvel girl boss. Whereas classic characters who had to go through hell on their journey, the new ones barely had to strive. A great real life analogy is how for the godawful Thor Love and Thunder, Chris Hemsworth had to be in the gym everyday for 6 hours to prepare, while new female Thor Natalie Portman god muscles through special effects. The new Miss Marvel, the Indian stretchy girl, literally got her powers in the mail. 

The TV shows were mostly awful, especially compared to the Netflix series from a few years back like Daredevil. She Hulk, a character I collected back in the day, and shows like Echo, were just identity politics bullshit. Just like Disney Star Wars, the Marvel shit started bombing. And man, all the hyuka hyuka constant snarky joking around, as if left behind as a curse by Downey's Tony Snark. They lost their legacy fans in pursuit of a Rainbow Coalition audience that didn't really exist for it outside of online forums.

When the shit failed, they cried "racism" and "misogynist" and blamed white males, even though they themselves did not go out and plunk down the cash to see the stuff. 

I'm not going to count the new Captain America movie as part of the upcoming items this year. It's out now and not doing so good. This movie is a couple years late, and its budget doubled from endless reshoots. It may do better than its original versions, where I understand it was going to be yet another Donald Trump analogy that so much product, such as Amazons The Boys, where indulging in. But after seeing that half the country at least supports the new prez, they switched that analogy out a bit I understand. Was Red Hulk going to originally be Orange Hulk? 

OK, this Cap is probably going to be a popcorn fart, but what about the upcoming stuff? This is for both Marvel and DC; both of them having fallen from grace to a large degree. I actually like Batman v. Superman, and loved the Snyder cut, but by the awful Wonder Woman 1984 things went off a cliff for DC. So what about...Superman...?






Superman Legacy - I love Guardians of the Galaxy, and Peacemaker and the second Suicide Squad were pretty good. But James Gunn for Superman? I dunno. I like what I see in the trailers. Krypto the Supergod is a big gamble, a dog with a cape and all. But I love it. It seems like it is going to be a big nod to Golden Age supes. And it being an ensemble, with Guy Gardner, Hawkgirl, Metamorpho, etc may also be a gamble. But with the other heroes being kind of corporate and working for Maxwell Lord, such as in the old Justice League international comics, I think this is going to have some kind of juxtaposition between the selfless Superman and other heroes who are in it for the money. I am very hopeful for this.



Fantastic Four - also hopeful. I dunno about the casting. I am getting sick of Pedro Pascal, and don't know that he is a good Reed Richards. Especially with the mustache. The fucking stache better not stretch. Johnny Storm looks nothing special, and Ben Grimm...I dunno. but its the ages that bother me. The Actress playing Susan Storm is pushing 40, and Pedro is like 50. Reed should be at leat 10 years older than trophy wife Sue, but she should be no older than 25. The actress is lovely and all, and looks a lot younger, so maybe it will be ok. What I do like is the retro 60's setting. It for sure reflects early FF, where it's the 60's but interstellar travel, time machines, flying cars etc exist. My guess is this is happening because the FF have not appeared in previous films, and maybe Galactus will destroy that setting and they will come to the modern MCU. That might be awkward though.. Also, I guess this is where Doctor Doom will appear. 

Doomsday and beyond - so Robert Downey jr. is Doc Doom. Speculation has it that this will be an evil version of Tony Stark, perhaps adopted by the Von Dooms. Whatevs. I just hope he is not a snarky jokey Doom. Chris Evans is set to return as well, maybe as an evil Cap America. 

Everything will be leading up I think to an entirely new Marvel Universe after Secret Wars. A reset with new actors for all the top gun characters. But it is all kind of down the road though. I'm not super excited for Superhero shit anymore. Much like I hardly ever pick up a comic these days. Great, good, or bad, I won't be waiting with bated breath anymore. Like a lot of people, I go back to older stuff rather than buy new product and consume more new product. Old shows, old movies. 

Much like my mild wrestling fandom, I like the real life behind the scenes stuff more than the filmed product. Personality clashes, and big stars acting like divas. I guess you could say I do have a mild interest, but I really don't think I will every actually be eager to see whatever the finished product is. What they are doing with it, and its potential failures and losses, are kind of more interesting to me to eventually see. YMMV.

Cheers




Sunday, February 9, 2025

Isle of Dread - gotta do the Giant Crab

 After around 10 games in the city and around 3 on the boat ride, the party is on the Isle of Dread. 

The first time I used the module as is was when I was a teen. A long time ago. Since then about 120 years of character continuity has gone by, and things change. Not the island, really. I have had adventures there several times over the years. Maybe a couple or three with expeditions to the plateau. 

But the villages have had some changes. For a couple of decades in game time there was the Pagos Trading Company that had a trading post on the beach near Tanaroa and the great wall. It was mostly run by characters over a couple of campaigns long ago. But it went out of business eventually. But the trading post remains, run and pretty much owned now by old Pagos employee Trader Tim. Tim has lived there for over 20 years, and is a friend to the tribes. He helps with trade negotiations and even keeps the tiki bar going. He can even provide fairly comfy accommodations in some huts on site. There is even a hot tub!






But the big fun of last night's session was emulating one of my favorite scenes from the old Mysterious Island movie I have loved since childhood.


I think the last time I did the Isle, it was giant crabs but the size of Shetland ponies. But I wanted to do this big one. It was chasing some village girls when the party came across them. 





I gave it 18 AC and 60 hit points. The characters are 4th level now, and they hit it hard with magic and stuff. The AC helped keep it around awhile, but web and damage spells made fairly short work of it. But the characters had fun with it. We ended the session with a hot tub party, and the grateful native girls showing up with a nice big pot of crab bisk!


The fun on the Isle has only just begun.

Cheers