Player attrition. It happens. It happens to all of us who put a group together. No matter how long it lasts, it will eventually fall apart, either by losing players faster than they can be replaced, or the GM moves on and nobody else wants to take the mantle.
It can start slow. A player or two has life events that make them busier. They still clearly want to be a part of things. But missing every 4th game will usually lead to missing one out of three, and soon its "sorry, I just can't play on a regular basis anymore because this and that."
Or maybe they just out and out have to quite without a slow bleed out. Its extra tragic when its one of your best players.
Back in my teens and 20's we seemed to have long campaigns that saw little in the way of lost players. Mostly it was friends I was playing with though. This was most of my experience from childhood up until the late 90's. I played with friends I already had. That is what usually made up my groups. We played as friends. We had long campaigns that at some point just fell apart fast because two or more of us were getting hit by life stuff. Though it often started as only being able to play one day a month. Then longer and longer between games. Momentum loss is a great foe of regular groups. Go a couple of months without a game and that group is likely through. Though I should say that by the late 90's some campaigns I had with regular life friends might seem done for, then after 3 or 4 months a long since flaking friend who kind of helped slow things down will be all "hey, when are we going to play D&D/Call of Cthulhu/Champions again?" Uh..whenever you are available.
And even that is all good, really. In that case above I was indeed having infrequent games with about 3-4 players at the time, but those games were 6-8 hour affairs that let me throw in everything and the kitchen sink in that one day. Hell, in those long D&D games a character might level up twice in that single day. But that too finally had to end. And it was the last time I would have a group made up of real life, long time friends.
So in later adulthood, well into the 2000's, it was less groups of my friends and it became maybe one longtime friend, and a handful of strangers. It was not just a huge dynamic shift in general, but now it was folks who were devoting time to strangers, away from their usual life. After decades in the workforce, and relationships/marriages, people just place more of a value on their leisure time. Often not even in a hugely conscious way. But there are important things in life. Sure, go to a forum like Dragonsfoot.net and you'll find a bunch of older people who seem to want D&D to be the be all and end all of life. But for most folk hitting or going beyond middle age free time gets sucked dry by a million things other than tabletop gaming. I'm personally not ready to retire from my professional life; and even if I did I'm not sure how much of that I would want to be spent on tabletop.
Yeah. This. |
My longest group went from around 2009 to 2019, but that group saw a lot of players coming and going. The entire time the long-time host was always there, then there was my long time friend "T," and then players who stuck around for a couple years, and those that played for some months before a life thing got in the way. That dynamic kind of worked for me. There were enough people who stuck around here and there that lead to nice year long multi-genre campaigns with 4-5 players. That all ended when I moved out of my native city, though I often think about how I was fairly burnt out towards the end. For me running campaigns on a weeknight, running out of work at a fairly professional job and driving 15 minutes in rush hour traffic, wore me down. Getting to the hosts house, eating fast food as I drove, then slamming a couple beers and puffing a doob to get the day shrugged off so I could get into a fantasy mood wasn't all that conducive to a peaceful DM persona. All that week in and week out made me fairly easily annoyed by dumb player things during a game. And an annoyed DM is the last thing a party wants.
In my new town I ran for a new group, started by my soon to be local besties (B and L, a younger couple who kind of adopted lonely old me because I didn't know anybody in town. I bring them up in every boardgame post I make because I mostly play with them and sometimes a couple others). But after several months they decided to take up a somewhat nomadic existence that only had them in town a few short months of the year and that group fell apart (I didn't mind, one of the other players, a female no less, was a cheat and I think on opiates or something).
I then discovered Roll20 and did around a 12 game campaign with Los Angeles Bestie "T" and a couple of folks I met in the local game shop Facebook page (it was a couple games before I learned one of them worked at the same hospital I did). It was going really well, but one of the guys had a new baby that was taking up a lot of time, and the other guy was going back to school. They would still be able to play now and again, but with the precious momentum going the way of the dodo I more or less nixed things.
Most recently, for a few months last year, I was tapped by yet another local couple, plus a couple other folk they found on local meetups. We had several games, and things were sailing along and all seemed to be having fun, but then the male host messaged us saying that his elderly mother had been found to have a severe illness and were having to move her in. We were going to be starting up again when the mom got settled in, but it has been awhile now so that may not be back.
I certainly have long since learned to manage my expectations with game group longevity. And to be honest, I love to GM games, and often get into a zone where the hours just fly by. But it can also be a bit of a hassle, even with long since losing my habit of putting hours into game prep. Setting things up then being the center of attention for three or more hours has lost a certain amount of its luster.
I forgot the battlemat.. |
So, with no current RPG group, and most of my boardgame pals out of town for months now, I think I'll be settling in for a Spring where the majority of my gaming will be on my XBOX. Grand Theft Auto 5, Elder Scrolls Online, and some other games new and old (Jedi Fallen Order, Dead Rising). It can be super relaxing to just let yourself get immersed in those worlds. Don't have to go anywhere. Don't have to set anything up. Don't have to worry about being down a player and cancelled sessions. Nothing to do but work on my carpel tunnel and zap my eyeballs from sitting too close to the big screen.
But then again, I'll be chomping at the bit to run games before long. And even if something doesn't come up locally, "B and L" want to check out Roll20 gaming when they settle into where they are going for the summer (to manage a high-end RV park halfway across the country). If they got the internet for it, LA pal "T" will want to jump in, and the gaming will be on again. And the highway of gaming will be as it always has been, for me anyway. On again. Off again. On again. Off again.