Saturday, December 12, 2020

Once upon a time in Los Angeles

The “street” I was born on in Venice.



The world seemed like a very different place when I started a humble little underachieving gaming blog around 10 years ago. At least my world. I was working in entertainment industry finance and management (occasionally going to parties and events of household-name celebrity clients), involved in world music and Renaissance Faires, and GMing games for the longest running group I had ever had. I was doing so many things writing a blog was not a priority by any means. But I loved to talk and write about things I loved, and there was this OSR thing going on, and I had a group to run for after years off from the hobby, bringing back great memories for me of early days gaming. Decades of great groups running my favorite games. D&D, Cthulhu, Champions, even some Runequest. It was unfortunate that often times the memories of games of yore were much better than that games of now, but I'm sure that's a common condition of long timers in the hobby. When in doubt, recapture. Bask in nostalgia. 

My attempts back then at getting out of my private groups comfort zone and into the gaming community certainly had its ups and downs, with some especially bad downs. For my own blog writing I decided to go with a sort of Howard Stern "tell it like it is" mentality which didn't serve it all that well (even Stern has stopped being Stern and looks critically now at his own public persona behavior in the past). It was a reactionary style to be sure. But it seemed a way to go since I saw so much negativity in the old school online scene already. I mean, one of the first statements I read about the so called OSR when I looked at it online was "old schoolers are too busy bayoneting their own wounded..." 

That was certainly true.

RPG scene in-infighting. "Shit Wars." It didn't take long for it to make sense (or maybe it never really did). 

 It soon started to feel like I was doing more of some kind of Andy Kaufman-based gaming performance art than just talking about things game related, and I was getting negative attention when in reality I didn't really want much in the way of any kind of attention. Fuck. Just wanted to talk games with other old schoolers. But it was way beyond the simple pleasures more often than not. It often seemed like war. 

 I eventually quit the blog and the seeking of games outside my group, and for RPG's I just settled into running for my occasionally evolving group at our hosts house in the beach community of Santa Monica. You know, the play is the thing. Blogging in the OSR may start out nobly just an urge to share ideas and tell tales, but it easily just turns into a vanity project. And I was just a long time gamer. I had nothing else to be vane about. No big following, no products to shill for beer money.

 Just play the damn games.

Life went on, but I slowly realized I no longer wanted to live in the city I was born in and once loved. It dawned on me that I needed change in my life. Frank Herbert said "the sleeper must awaken."

 I had grown complacent despite being dissatisfied where I lived (a city seemingly on the verge of apocalypse; already in a state of dystopia).   I was a weekend hedonist; a lover of parties, world music, top shelf potables, and intoxicants of a mild variety. A confirmed bachelor and off and on wanna be playboy. A big city lights and beach life party boy, a Ren Faire/Burning Man world citizen semi-hippy.  But I started to crave a slightly less candle-at-both-ends life. A change.

The city I lived in, the neighborhood I was born in and lived in (now a jungle of tent cities on every street corner), the job I had for years, the people I was gaming with. A slowly growing dissatisfaction. So since I was a bachelor with no kids, and had great savings and some property investments, I had the ability to leave that job and spend time casually trying to improve myself and decide what I wanted to do next. 


My old neighborhood where I grew up currently. In the 90's most of the show Baywatch was filmed in a 6 block radius right here. Go watch the old David Lee Roth video California Girls (also filmed here) for what people have in their mind when they are on their way here. 


What I did was move out of Southern California. I decided to change everything. I moved away from the beaches and into a mountain/river community in the Northwest. Now I live in a small city. I now live across the street from a rustic park and a part of the river that is a protected bio-sphere. During fall and winter flocks of geese and ducks come to the area for months and are hanging out everywhere. Sitting in my garden looking at me like "what you gonna do about it?" I love the little bastards. I love living where you get a bit of snow. I love being away from a big crowded city  where it never rains to wash away the hubris and pee smell. 

N



The area is great for biking and hiking, and thanks in large part to that, and finally living somewhere fairly quiet and peaceful where I could get restful sleep (when I left LA I was living on the busiest street in the city), I'd lost around 40 lbs. (weight gained years before after an auto related back injury) over a year without taking any extreme measures . My time in a local gym continued the process of getting much more healthy. Discovering new things like wall climbing and battle ropes has been life changing.  A few months into my gym habit the owners named me member of the month and gave me a plaque, putting me on the wall of fame.  I feel 10 years young. 

 I have to be honest, it took me months to get used to sleeping without traffic and emergency vehicle sirens surrounding my senses. The loudest thing at night is the passenger train on the other side of the river, coming down from the mountain pass, and that is more lulling than loud. In winter as you doze off you can imagine it coming down from the mountains covered in snow. I love it. I don't know that I'll live here the rest of my life, but for now its great. 

a favored fishing or just sitting spot right across the street from my house. Yeah, about a 200 yard stroll away. 
#brandywineriveriscallingme


I got a great job, again, different. Instead of working for private firms enriching a select few Individuals, I was now working for a large not for profit health organization. Another needed change. Doing some good. 

I made some friends in town who helped me get a D&D group together. Yep, 5th edition, another change. Easier to get players for. I'll write soon about my transition to that, though I will always hold on to an old school perspective.


My local besties who helped me get a group going for D&D, and also got me boardgaming like crazy. Talisman, Dead of Winter, etc.  Every D&D game I ran they would bring a sixer of expensive beer for me even when I told them they are way too generous. Man, all players should be more like these fine folks. Players who act like I'm something valuable rather than working for them and catering to their needs as a DM. Talk about change!


Well, then all this virus/helter skelter stuff. Again, big changes. But this seemingly negative change begat new things. I've started playing friends for the first time online with my XBOX Live. But even bigger than that I finally got into Roll D20 and have a great online group to do D&D with during these end of times. A whole new world. Loving it.

In hobbit cottages awaiting a spider attack


But talk about changes In the old school gaming scene. As mentioned my style of blogging lead to some negativity, but there was a ton of negativity online in relation to gaming at the time. But really nothing compared to that of the OSR the last few years. Negativity and argy bargy online? You can have your "OSR shitwars." 

With being settled into a happier and more satisfying life-space I've decided to come back to my old blog to talk about some of these gaming changes in my life. Not that I or anyone else needs it so much, but I was recently inspired to start blogging about my old comic collection just for shits and giggles and I thought what the heck, why not drop in here from time to time to document my changes and ideas in gaming. And if you (or anybody) actually reads this, maybe you'll have some comments about your changes or whatever. I have no desire to sell anything. I have a career and investments to make money in. Though it is nice to share some gaming ideas, my scenarios are for my players and that is all the attention I need from my game prep. But it can be fun to put your gaming ideas out there, if only for yourself. A blog can be a way to get in touch with your own personal gaming id. Moments of reflection.  Do it for yourself. That's my main motivation. So here I am again for however long it is fun to do.

And gaming goes on. 

Cheers,

Mac


Richard Corben's "Den" film?


OK, though I am usually "in the know" about various fantasy and sci fi upcoming films, I have no knowledge of any plans for a "Den" film, or if there has been any plans in the past. There for sure must have been talk of it over the decades. 

I collected Heavy Metal throughout my teens, and Den was my favorite. The epic tale of a young geek who got swept from his suburban back yard, transferred into a muscular body, and taken to a grim/dark fantasy world much as his uncle had once been, is a D&D fans delight, or even just a fan of strange fantasy. I loved seeing Den in animated form in the Heavy Metal film of the 80's. 



Having heard of Corben's death from a Grognardia post, I thought about how a Den movie could be pretty cool. Yeah, they could fuck it up. And the main way they could do that is by casting the most logical and best choice as Den..



OK, I'm not a Vin Diesel hater. I liked him in Pitch Black. Though I haven't watched the films he is best know for (outside of hearing his voice in Guardians of The Galaxy), I respect his geek cred. He is an unashamed D&D gamer, and also has a great love of video games. But the casting of Vin would make the movie more about him than the heroic Den himself. 

But dang. Despite maybe being a good couple decades or so older than the young Den seems to be, he just fits the part physically, and probably in personality as well. 







I'm sure Vin will have a long and healthy life. So by the time they do a Den film he'll be too old, but will at least see it (surely Vin has seen his resemblance the character. He's a geek). And hey: Den actually encountered his buff uncle at some point in the stories, so he ain't out of the running of a film I hope I'm  around to see when its made. 

Dare to dream!




Monday, January 14, 2013

2012 - a great year of just plain gaming



With the Temple of Demogorgon 4 year anniversary just this last week, I thought it might a good time to talk about some of my gaming from the last year (as seems to be the tradition). Mostly the last year was about focusing on actually running games over blogging or kerfuffling in the OSR, and I found it both peaceful and fulfilling.

In 2012 I didn’t do much in the way of gaming outside the regular group. After a couple of shitty experiences in the previous and other years both at tabletops and online (there were some good ones too), I dedicated myself to the regular group and to new campaigns with gusto, and kept my posts here to an average of 2 or 3 a month.

Pretty much started the year jumping right into my long-daydreamed about classic Runequest game. I did a lot of research, and dreaming up of my own stuff in relation to existing data for this campaign. It was a lot of work, but I love Glorantha and could not wait to portray my version of it. Though I used a lot of the Celtic imagery and some clarifications on locations from later editions, I did my best to keep my Glorantha very basic, they way I experienced it as a kid. There was a bit of work to be done with the crunch, as I almost immediately threw out some of the Strike Rank stuff and started houseruling to make the game and all it’s combat focus go smoother. I think that went well, as I’m pretty sure I captured the groups imagination with strong tribal-clan setting, a nice break from generic medieval Europe setting of D&D. I finally got to do the classic Gringles Pawnshop and Rainbow Mounds scenario’s, and it was all good. I think I left the campaign off later in the year with the players wanting more, and that is the feather in the GM cap as far as I’m concerned. I will for sure revisit the characters later this year.


In January regular player Paul brought a copy of Arkham Horror boardgame when we were low on players, and though lengthy (as most boardgames seem to be) it was fun, and got my juices flowing to do some Call of Cthulhu. We did eventually get a few sessions in, and it was good times. I called this part of the campaign “Fangs of New York,” with a classic New York setting. Byakhees and Chinese Gangsters over Times Square on New Years Eve, Cho Cho People and Chaugner Faugh in the Jersey Pine Barrens. Really great sessions, and as in the past some players hemmed and hawed about the genre, but loved it once we played. Quite honestly, I think I do my best GMing with Cthulhu. I’m really “on” when I run it. Looking forward to getting in some more of this soon. It is a good game for when you are low on players.


Just a quick video gaming mention as an aside. Around the earlier part of last year my video game of choice ended up being Fallout 3. I hadn’t played a video game with this much enthusiasm since Resident Evil 4. Just a great and immersive game, and a big time waster in 2012. Right now, into 2013, I’m putting a bit of effort into Borderlands 1 and Bioshock (I might have mentioned in the past that I am always 2-4 years behind on my video games).

My Knights of The Old Republic campaign continued. Despite the crunch, or maybe even because of it, the group on a whole seemed to really enjoy it. I cannot compare it to AD&D as I hadn’t run that for the group in over two years, but out of everything else I have done; Mutant Future, Champions, and Call of Cthulhu, this seemed to be what the gang liked best. I ran it right up to the holidays, but have set it aside since I want to do D&D so bad. We’ll hopefully get back to it later this year, maybe summer.

In addition to this new D&D campaign we are just getting underway, I also still want to do a mini-campaign with the high level dudes left over from the Night Below campaign I ended two years ago. The players seem very attached to these characters, and it seems a shame to not do the occasional outing with them, despite my mild dislike for high level play.


So we in the group have started my new AD&D 1st edition campaign, and the characters seem like a lot of fun so far. So my gaming wish list for lucky number 2013 is to do a bunch of this AD&D campaign, a smattering of the high level AD&D, More Call of Cthulhu here and there, a continuance of KOTOR later in the year, and…heaven forbid…maybe sneak a little Champions in? That would be a damn good gaming year for me.















Thursday, December 27, 2012

Fumblin’ around with The DMG – character creation



Dan Dan The Power Game Man™ has been scratching to get out of the house. His wife just had another kid last week, and his Mulholland manse is chock full of relatives from around the globe. After a hard partyin’ Christmas weekend, I was not totally up for a full game of any kind. But with only Dan and Andy available anyway, I thought why not sink some Newcastles and do character work for the new campaign, and maybe a little combat encounter or two.

With a return to more BTB game play in this 1st edition campaign, I wanted to be strict with the character creation. Strict for me, anyway. Racial stat and level limitations were in play this campaign, and with none of us being DMG experts (despite my recent ongoing efforts), there was quite a bit of fumbling through the beloved tome to try and make sure our bases were covered. I have a pdf of OSRIC I printed and bound to serve as a backup play aid in this campaign, and it was a little useful. It would have been moreso, but here’s another book I need to read and familiarize myself with. It’s better organized than the DMG, but it ain’t perfect when you need a particular piece of info. Nothing I wanted to look up in OSRIC was listed and easily found in the index's, but that may have been more bad luck than anything else. I am going to take a better look at it though (it is, like, a 400 page thing).

Before delving too deep, we did that stat rolls so they could start formulating ideas on what to run. So I had them both do up three full sets of stats, each with roll 4D6 use best 3D6, in order. This is a tightening up of my usual assign to taste preference. There would be no stat dumping here. You get three full sets to make a choice from, and that still seems fairly generous. I allowed only very minor tweaking, and only in cases I suggested. I took ZERO player suggestions on stat swapping and such. Nope. Mr. Tough Guy. Despite that, they came out pretty above average in most respects. Dan even got an 18 in strength for the set he chose.

So harsh restrictions in the book popped up only once or twice to burn players. Mostly in Dan’s case. He wanted his fighter/MU/cleric to be a full grey elf, but the rules say he’d have to be half elf. He was fairly disappointed for some reason he could not be the full elf, and I almost caved. But Andy chimed in and kept me on the straight and narrow. I’m happy for that, because hell, full elves are these immortal dudes. There should be reasons to make it harder to be one. Despite being all over the place, 1st edition does have some balancing acts going on, and I don’t want to do my usual willy nilly houseruling to mess with it. So it’s a half-elf for big Dan.
So after fumbling around to get characters properly created by the book, I set them up with a little giant rat killing at a city tavern to stretch the combat muscles for the pair.
New characters getting done up is always big fun for me, and I’m glad we’ll get to stretch it out when the other players are there to roll up. I had to admit, it was kind of refreshing to “go by the rules” for character creation. We’ll soon hopefully see how that goes for long term gameplay.

Monday, December 24, 2012

Rereading the DMG is gonna be a bitch




I can’t remember if I ever read the DMG all the way through when I first got it as a kid. Logic would say that I would have. It had to be an exciting thing, getting this tome. I just don’t remember it. I certainly never made a study of it. I’d say more than half my handwaved houserules came out of my not wanting to look shit up (the rest because, well, I thought a lot of stuff about the rules sucked). So I never came anywhere near to mastering the “official” rules of AD&D 1st ed.

Well, I have kind of decided to make a cover to cover reading of it. For one thing, I want to weed out some of my more arbitrary houserulings (many of which are just in my head and fuzzy sometimes) and get back to being a wee bit more by the book. This is something I should maybe have done when I started the group 4 years ago. In contrast to the many noobs I introduced to the game back in the 90’s (in the 80’s most of my players wanted to be experts), these guys were fairly seasoned players, and in at least one case knew the DMG much better than I did. So I had to sometimes fight tooth and nail with players over some of my “lazy” changes. So for sure to not have to go through that struggle again, and some other reasons, I am going to get more familiar with things in the tome. So I thought a cover to cover read would help. Even if I'm not as excited about it as when I was a kid, and its more like work.

After around a week I am not all that far into it. 30 pages or so. But in that short amount of time I remembered how disorganized the book is. One page I’m reading about spells, the next henchmen and homestead upkeep, and back again. Maybe this will, at the very least, make me more educated on what all is in this book I’ve had several copies of for well over 30 years. More thoughts to come.
And a happy Christmas to you!

Wednesday, December 12, 2012

Player characters – Divide and sometimes Conquer





I’m not talking about making PC’s squabble, which in itself can be fun and rewarding for a DM. I’m talking about giving characters their own little encounters outside of the usual group encounters. I did this in the last KOTOR game. Andy’s Mandalorian bodyguards for the major NPC Solomon, who visits the Coruscant University from time to time as an alumni. So I had him attacked in a student lounge area near the massive library, by the Sith brother Phade (see last post) whom Mandalorian had ticked off in a previous encounter. Also in the same game, I had NPC Solomon have the female Jedi, Lucia, watch his back as they entered a gang bar on a rescue mission of a young lady; it ended up in a nice big fight.


This is an example of something I have long since done in all my games periodically, including D&D. Give characters a life and encounters of their own from time to time. This is especially useful when you only have a couple or three players for the night, like I did. And they are a snap to design for. If you have decent characters to work with, they will have backgrounds and previous encounters that can give you good ideas for solo fights and you can pretty much just wing it. Old enemies return for an ambush, new enemies attack when character friends are doing their own thing elsewhere, or just rescue and escort missions depending on the character. This really helps flesh them out for me, rather than just constant group experiences.


Once again I firmly blame my comic book collecting background growing up. The example is right there in members of groups like the Justice League or The Avengers; big group-related donnybrooks, but the individual heroes also have their own comics with their own headaches.

You don’t want to make other players wait too long (sometimes I miscalculate, which is the main drawback of this kind of thing – but if it happens you can promise the offended player their own beefed up solo encounter in the near future to make up for it), but if you put some thought into it the players can really dig getting their own licks in without other characters getting in the way. It really helps bring them to life.

Saturday, December 1, 2012

Star Wars – the Brutality of Force Powers








We had a very rollicking session of Knights of The Old Republic this week, one that stood out mostly due to the very high amount of force powers being tossed around the battlefield.



Most of the display of force powers so far In the campaign has been the Jedi characters, most specifically the male Jedi whose powers have been chosen for maximum combat usefulness (the player of the female Jedi has chosen powers and abilities that she liked over any sort of power gaming), making him a terror to lesser villains. He crushes and slams his way across a battle area, aided and abetted by things like negate energy (stops energy attacks), deflect, and block to keep the personal damage total to a minimum.



I got the chance to do some force power use of my own in a game earlier this year when the party took on a lichy undead Sith Lord aboard a haunted space station, but in the game this week it got way more hairy.



The party is travelling with a young, red-haired NPC named Solomon, who has for some reason or another (some prophesies have been attributed to him) has garnered interest from the Sith who want to find out what he is about, and another arcane group with great resources that seem to want him dead.



So in the campaign so far the party has been tailed by a pair of young brother and sister Sith Students, and in this last game it was revealed that they are actually working for their mother who is a Sith Witch. The witch, her kids, and almost a dozen other Sith students (actually young Fallen Jedi being tested) travelling with them confronted and ended up attacking the party in a rundown factory area of Coruscant. The male Jedi of the group was in a speeder hidden nearby, so most of the party was deprived of his strong force powers in their fight with the larger group. This Jedi was attacked at his speeder by a small number of Sith students, but did not end up in combat as one of the Sith was a former Jedi who grew up with the PC Jedi at the Coruscant Temple, and she recognized him from going up around him and stayed her hand, telling her companions to back off as well.



As a matter of fact, the Witch leader and the rest didn’t really intend to kill them. Obviously they were trying to get Solomon to come with them so they can investigate him further, but also with Coruscant being basically the Jedi capitol, it would be unwise for them to slaughter people planetside, especially involving killing of Jedi. But what they did want to do was show Solomon their strength, impressing him by beating the shit out of the other characters. Which in this case ended up being the two strong fighers.



These two characters are a Wookiee outlaw, and a Mandalorion veteran from the recent wars (that lead up to the current Jedi Civil War). Normally they dominate a battlefield, but they were facing strong, mid-level Sith warriors (almost all former Jedi) and all with force powers in addition to lightsabers.



And now, with me finally being able to cut loose with multiple force users of my own, it was my turn to dominate these two often bullyish fighters. And let me tell you, these powers are bruuut-tal! With the Mandalorian in full armor flying around in a jet pack, he got hit by Force Grip (one of the more strong and somewhat broken force powers), and a couple of other powers including a thrown lightsaber that did damn good damage (that surprised him, though he is a Mandalorian War veteran who would have faced Jedi in combat in the past). Pretty close to taking him right out. As for the Wookiee, he got hit by force lightning that was not only damaging, but severely knocking down his condition track (you get minuses to everything when your condition goes down). With several lightsabers coming at him, powered by decent skill and Dark Rage power, things looked bad for the Wookiee as well.



But the Sith had made their point, and backed off. I was actually a bit torn at that point, and put it to a secret dice roll as to whether they might try to kill the party. The Sith Witch and her two children were not involving themselves in the fight, but the characters chose to throw some attacks their way. I felt it was kind of foolish, going for honor shots on the leaders instead of focusing on those attacking you. But that’s overconfident players for you. Lucky for the characters that they backed off anyway, as it probably would have been the end of them. It actually would have been kind of cool to end things in a TPK.



See, even though it’s fun and I love the KOTOR setting (initially sparked by the KOTOR XBOX game), I kind of need a break from it. We actually don’t play it as much; our first game was around a year and a half ago, and we’ve probably only done fifteen or so sessions of it since. As it’s getting higher level, the foes need more detail over the cannon fodder the PC’s have been wading through so far. I was using over a dozen force users on the battlefield, all with differing powers and abilities. I even went so far as to have to put numbered bits of paper under them to keep track of the individuals better. This is a lot of work for me. Not like D&D which I can basically phone-in and still have a fun session.



So I think some D&D is in order to run some more relaxing sessions. A new campaign. It’s been a couple of years or so now since I finished my Night Below campaign, and I think I have recovered enough from that to get on the Dungeon train again. So I think KOTOR goes on the backburner for awhile, and I’ll get on some good ol’ D&D as we get into a new year.