<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2215377602209492275</id><updated>2012-01-31T15:09:43.912-08:00</updated><category term='wight'/><category term='czech'/><category term='conan film'/><category term='monster mash'/><category term='deathlok'/><category term='green lantern'/><category term='h.g. wells'/><category term='meta gamer'/><category term='sylvan'/><category term='styx'/><category term='vampire'/><category term='general grievous'/><category term='kuo toa'/><category term='end game'/><category term='world war 2'/><category term='night of the walking wet'/><category term='the girl who played with fire'/><category 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term='philotomy'/><category term='iron man'/><category term='lotfp'/><category term='cyberpunk'/><category term='zombies'/><category term='experience points'/><category term='symbol of insanity'/><category term='old school gaming'/><category term='thanksgiving'/><category term='Newtlings'/><category term='campaign'/><category term='garden'/><category term='dragon magazine'/><category term='spells'/><category term='triple h'/><category term='Dante&apos;s Inferno'/><category term='fluff/inspiration'/><category term='brookhurst hobbies'/><category term='randy orton'/><category term='comics books'/><category term='lurker above'/><category term='magic garden'/><category term='bike'/><category term='golden toad music camp'/><category term='frank miller'/><category term='Krod Mandoon'/><category term='comic book'/><category term='alister crowley'/><category term='rivets'/><category term='mythos'/><category term='dwarves'/><category term='emotion'/><category term='captain america'/><category term='storm'/><category term='drink'/><category term='nintendo'/><category term='will robinson'/><category term='barsoom'/><category term='grognardia'/><category term='kung fu'/><category term='empire petal throne'/><category term='frank mentzer'/><category term='Rainbow Mounds'/><category term='science fiction'/><category term='muppets'/><category term='obi wan'/><category term='batpod'/><category term='isle of dread'/><category term='silver age'/><category term='league of extraordinary gentlemen'/><category term='githyanki'/><category term='lost'/><category term='bodega bay'/><category term='legacy dnd'/><category term='rock'/><category term='steve gerber'/><category term='succubus'/><category term='elf'/><category term='strategicon'/><category term='tavern'/><category term='arduin'/><category term='cave of echoes'/><category term='batmobile'/><category term='dream'/><category term='broo'/><category term='mandalorian'/><category term='feats'/><category term='geek'/><category term='level loss'/><category term='star wars saga'/><category term='tegel manor'/><category term='blackmoor'/><category term='orcs'/><category term='kotor'/><category term='wishes'/><category term='watchmen'/><category term='oriental adventures'/><category term='lost in space'/><category term='thieving'/><category term='strippers'/><category term='monsters'/><category term='all the stars in their courses'/><category term='bushido'/><category term='samhain'/><category term='xbox 360'/><category term='blood bowl'/><category term='stats'/><category term='superman 2'/><category term='remo williams'/><category term='top ten list'/><category term='dungeon master'/><category term='bugbear'/><category term='fluff'/><category term='star wars saga edition'/><category term='lily'/><category term='sandbox'/><category term='zeitgeist'/><category term='a. lee martinez'/><category term='will mistretta'/><category term='the coon'/><category term='centaur'/><category term='burroughs'/><category term='bard'/><category term='unicorn'/><category term='shatner'/><category term='rpg.net'/><category term='barrier peaks'/><category term='weird west'/><category term='dave arneson'/><category term='angry villagers'/><category term='g.i. joe'/><category term='gnome'/><category term='star wars'/><category term='mysterion'/><category term='wormy'/><category term='venice canals'/><category term='vampire girl'/><category term='billy mumy'/><category term='dice'/><category term='amulet of esp'/><category term='Inferno'/><category term='flying buffalo'/><category term='selina kyle'/><category term='labor day'/><category term='undead'/><category term='luther'/><category term='women'/><category term='fear effect'/><category term='hammer films'/><category term='urban druid'/><category term='call of cthulhu'/><category term='birthday'/><category term='type v demon'/><category term='venice beach'/><category term='pajarifan'/><category term='occult'/><category term='michael moore'/><category term='booze'/><category term='silent hill'/><category term='werewolf'/><category term='ghost'/><category term='peter jackson'/><category term='blog'/><category term='beyond the crystal cave'/><category term='1977'/><category term='tom atkins'/><category term='grognard'/><category term='the hobbit'/><category term='dune'/><category term='your dungeon is suck'/><category term='non player character'/><category term='dire corby'/><category term='metamorphosis alpha'/><category term='avengers'/><category term='mel blanc'/><category term='japanese porn'/><category term='hulk'/><category term='dantooine'/><category term='road warrior'/><category term='pixie'/><category term='Gamma World'/><category term='slug signorino'/><category term='sticks and stones'/><category term='cold print'/><category term='thief'/><title type='text'>TEMPLE OF DEMOGORGON</title><subtitle type='html'>Look out! It's dripping!!!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default?start-index=101&amp;max-results=100'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>227</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-2644212761038444260</id><published>2012-01-26T17:15:00.000-08:00</published><updated>2012-01-26T17:40:59.938-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lovecraft'/><category scheme='http://www.blogger.com/atom/ns#' term='board game'/><category scheme='http://www.blogger.com/atom/ns#' term='arkham horror'/><category scheme='http://www.blogger.com/atom/ns#' term='call of cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='strike rank'/><category scheme='http://www.blogger.com/atom/ns#' term='runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff'/><title type='text'>Arkham Horror begats Call of Cthulhu</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-J_5WUBv2BsQ/TyIAmyVpdNI/AAAAAAAAApU/7dAwUqQSrtc/s1600/fizzbin.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/-J_5WUBv2BsQ/TyIAmyVpdNI/AAAAAAAAApU/7dAwUqQSrtc/s400/fizzbin.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5702120744552068306" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-YTM1vw32IS8/TyH60qvXBXI/AAAAAAAAApI/UCSZjlPr1sA/s1600/arkham.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 300px;" src="http://1.bp.blogspot.com/-YTM1vw32IS8/TyH60qvXBXI/AAAAAAAAApI/UCSZjlPr1sA/s400/arkham.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5702114385960830322" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Being down three players last night (Dan Dan the Power Game Man is overseas for awhile, Little Ben has to take a month or two off suddenly, and Big Ben had a cold), we decided to finally play Paul’s copy of Arkham Horror he got for Xmas instead of my Runequest session.. In all honesty, I’m not feeling Runequest like I thought I would. I love the setting, but the super crunch of the combat rules really killed my buzz. I’m going to go back to the drawing board on that for awhile. Like I said a thousand times on this blog, my pet peeve in GMing it to feel like its work. I don’t wanna work during a game. I want to have a couple of beers and paint a picture. I’m all heart and passion at the center, not the crunchy shell. I actually was willing to carry on without using the mind-numbing, high maintenance Strike Rank, but with a couple of the guys being heavily for using it BTB, I just wanted to step back for a bit and take another look before we spent another session trying to adjudicate a battle with the characters and a couple of weapon snakes.&lt;br /&gt;&lt;br /&gt;So we finally play AH (the latest version), and it seemed pretty cool. As the only real Lovecraft aficionado in the group, I had to hold back and not bore everybody with the back story of every side street on the Arkham map and all the monsters and books and such. What was weird was they, the Cthulhu novices, seemed to enjoy it a bit more than me. In all honesty, I like a board game to be a little simpler, and to be able to be played inside of three hours with 4 people or less. I’m actually surprised that we finished by 11:30, but I think we fudged a couple of things to be able to get to the battle with the endgame god (in this case it was Yig the serpent god, and we beat him with only one character dying). &lt;br /&gt;&lt;br /&gt;We’ll have a better handle on it next time so it will go quicker, but one really good thing came out of this: we got the Lovecraft bug, and I’ll be running some Call of Cthulhu for my next session! Next week at Big Ben’s D&amp;D I’m thinking of taking up a half hour or so for some CoC chargen so we can do less of that when I get the Cthulhu session underway. &lt;br /&gt;&lt;br /&gt;Usually this would be a good time to get that weekly gaming in, but some of us are having our schedules become busier on weeknights than usual.  Andy is getting involved in some kind of local politics, Terry is going to start bartending at her club a night or two during the week, and in addition to my usual once weekly music practice I want to start learning some new instruments – so all of a sudden we find ourselves dashing about trying to work it out for weekly gaming now. Once or twice a year we have a longer weekend session, and I suggested we try to make that once a month or so to make up for some lost weeknight sessions, so in the long run I think it will be all good and the group will carry on with standard operations bullshit for the foreseeable future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-2644212761038444260?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/2644212761038444260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=2644212761038444260&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2644212761038444260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2644212761038444260'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2012/01/arkham-horror-begats-call-of-cthulhu.html' title='Arkham Horror begats Call of Cthulhu'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-J_5WUBv2BsQ/TyIAmyVpdNI/AAAAAAAAApU/7dAwUqQSrtc/s72-c/fizzbin.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-3668797229405360933</id><published>2012-01-20T15:37:00.000-08:00</published><updated>2012-01-20T15:41:35.563-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dragons pass'/><category scheme='http://www.blogger.com/atom/ns#' term='boldhome'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='apple lane'/><category scheme='http://www.blogger.com/atom/ns#' term='vinga'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='glorantha'/><category scheme='http://www.blogger.com/atom/ns#' term='strike rank'/><category scheme='http://www.blogger.com/atom/ns#' term='runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='broo'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Runequest - the Buzzkill of Strike Rank</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-J7A7HgF_S2c/Txn6-f4AQ4I/AAAAAAAAAo8/OWVAHtxPZr4/s1600/strike.png"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5699862755029304194" border="0" alt="" src="http://1.bp.blogspot.com/-J7A7HgF_S2c/Txn6-f4AQ4I/AAAAAAAAAo8/OWVAHtxPZr4/s400/strike.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ran the second Runequest 2nd edition session the other night set in that famous Sartar lane known for its apple orchards. The Tin Inn and environs were still hopping from the Spring festival. I say “Spring” because I have yet to memorize the names of Gloranthan days, weeks, and months, and seasons. As an aside, speaking of the calendar names in RQ, I have been reminded of how much I snagged out of Glorantha as a kid to plug into my game world Acheron (I still hate that name for a game setting, but I was a kid, man). The names for seasons and some of the names of days (such as “Godsday”) were apparently shamelessly ripped-off by me. I totally forgot about that over the decades. That’s OK of course; I hardly ever use them in my D&amp;amp;D game anyway. I get lazy and just call the days Sunday, Monday, Tuesday…&lt;br /&gt;&lt;br /&gt;Before I go any further, let me lay out the characters for any Runequest fans who might be reading. Their backgrounds were all rolled out of the RQ 2nd edition chargen section. None of the characters are laymembers of any cults yet (well, Paul’s barbarian “Bjorn” being a herdsmen is automatically a lay member of the storm god Waha).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Catuanda – from the sage-heavy city Jonstown. He himself is scholarly, but like all the other kids he is setting out on the bloody road of violence to better himself physically. Instead of being a follower of Lankhor Mhy, the main knowledge god in Sartar, he went with a minor one (the name escapes me). Has a preference for the long spear, and is pretty lucky with it in combat.&lt;br /&gt;&lt;br /&gt;Rowan – from main Sartar city Boldhome. At 21 years old, she is the oldest of the PC’s. Her father was a successful weaver in the city. Like all the new young fighters, ask her why she is setting off down the road to violence and she will tell you “because everybody else is doing it.” She has a liking for the warrior girl goddess Vinga, daughter of Orlanth. This last game she met “Siobhan Lomand,” a Rune Priestess of Vinga, who has offered to make her (and some other girls at the festival) lay members of the Vinga cult. So Terry will probably be the first character in the campaign with a god connection (BTB you need to be a lay member for a year before you can get to the Initiate stage of worship, and all the perks it comes with). Rowan currently uses a short sword as her main weapon.&lt;br /&gt;&lt;br /&gt;Bjornheld – the only “barbarian” of the group, Bjorn comes from a sheep herding tribe. He left because they made a lot of fun of him…he has a size of 4. That makes him small. He could wear Vern Troyers kilt. Bjorn makes himself look even smaller by preferring the long spear in combat.&lt;br /&gt;&lt;br /&gt;Tensen – From Boldhome. Started with a dagger for combat, but has a bow and is favoring its use. I see a bow-master in the future! This last game Big Ben decided out of the blue that Tensen would be very vocal of his hatred of the Lunar Empire who are occupying Sartar. Just goes to show you, you need a couple of sessions before characters start to differentiate themselves. Even in RQ, where human characters can seem very similar, these characters are standing out from each other pretty good.&lt;br /&gt;&lt;br /&gt;Yuri – Little Ben’s new character (LB missed the first session the other week). Guess what? Another townsperson from Boldhome (that makes three character from the capital city). Hasn’t been fleshed out fully yet. I can’t even remember what weapon he used.&lt;br /&gt;&lt;br /&gt;Yuri showed up in town while the festival was still going on, and the other characters had finished up their blood combat initiation from the previous game. To give Yuri his own combat, the character volunteer to fight again as teams in the Humakt battle circles.&lt;br /&gt;&lt;br /&gt;Which gets me to the topic subject; strike rank. Ah, the buzzkill of it. It’s crunch man. I had forgotten how much there was too it. Too much Call of Cthulhu in the 90’s, where Basic Role Playing left SR out of the mix. The system is soooo easy without SR.&lt;br /&gt;&lt;br /&gt;OK, it ain’t rocket science (I have Champions for that). But it requires a lot of rewriting the order folk go in from round to round, especially if they are using missile weapons. Basically, your strike rank is an attacking order based off of weapon length, dexterity, and size. So a fast guy with a spear is going to hit before a slow guy with a dagger, capishe?&lt;br /&gt;&lt;br /&gt;Look, I like the grim and gritty nature of RQ combat. Every blow can be crippling or deadly. Odds are some of these characters will be missing a limb or dead before somebody is advanced enough to have a six point healing spell (needed to attach limbs and bring you back from the brink of death from a stoved-in head or skewered torso).&lt;br /&gt;&lt;br /&gt;But the busy work of strike rank – is it worth the trouble? Well, although I am a 50% combat/50% roleplay kind of guy, the group on a whole might actually be more like 75% combat/25%roleplay. With 50% I feel like I can relax, have a beer, and paint a world around the characters shenanigans. When the combat encroaches on that, I start feeling like it’s work. Don’t get me wrong, I love the action, irony, and heartbreak of RPG combat. I just don’t want it to be what it is all about. I put heart and passion into my GMing in part because I think that is a bit of a lost art these days. People are either too much on the serious side, or too much on the “beer and pretzels – games are a party” side. I just want to be in that sweet, sweet spot in the middle. But not sure there is room for both me and SR.&lt;br /&gt;&lt;br /&gt;Next session things are going to heat up, and combat situations are going to get a bit more complicated. But we have had some good practice over two sessions now. Two combats among characters in the battle circles, and last game a nice fight against some weapon snakes (snakes with swords and maces for tails – chaos creatures), and also a couple of Broo. So for next game, we’ll continue to use strike rank as is (but without movement and encumbrance considerations). But I’m still looking at toning down the crunch factor a bit so I can relax more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-3668797229405360933?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/3668797229405360933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=3668797229405360933&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3668797229405360933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3668797229405360933'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2012/01/runequest-buzzkill-of-strike-rank.html' title='Runequest - the Buzzkill of Strike Rank'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-J7A7HgF_S2c/Txn6-f4AQ4I/AAAAAAAAAo8/OWVAHtxPZr4/s72-c/strike.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-2029690607014986845</id><published>2012-01-17T15:29:00.001-08:00</published><updated>2012-01-17T15:36:57.536-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feats'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='swimming'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><category scheme='http://www.blogger.com/atom/ns#' term='DM'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='campfire'/><category scheme='http://www.blogger.com/atom/ns#' term='reading'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='talents'/><title type='text'>DM's Character Assumptions</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-xoIYi4zI0Po/TxYEnVpFQoI/AAAAAAAAAow/k71P4qXLAag/s1600/campfire_ink2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 309px; height: 400px;" src="http://3.bp.blogspot.com/-xoIYi4zI0Po/TxYEnVpFQoI/AAAAAAAAAow/k71P4qXLAag/s400/campfire_ink2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5698747452354806402" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-lB0zkHI0cZk/TxYEjWcsHQI/AAAAAAAAAok/Nje9h4g1gO0/s1600/swim.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 256px;" src="http://2.bp.blogspot.com/-lB0zkHI0cZk/TxYEjWcsHQI/AAAAAAAAAok/Nje9h4g1gO0/s400/swim.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5698747383851785474" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-EVBbiiRUQl0/TxYEdnx1RBI/AAAAAAAAAoY/yoIYCbz4uZY/s1600/aa-reading-owl.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 369px;" src="http://4.bp.blogspot.com/-EVBbiiRUQl0/TxYEdnx1RBI/AAAAAAAAAoY/yoIYCbz4uZY/s400/aa-reading-owl.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5698747285424653330" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are a few things I assume at character creation that a character can do that perhaps not the average man can do in a low-tech setting, but in my mind are basic to the survival of a standard dungeon delving character. You can call them skills if you want, but by any other name I think a character needs these things, and what continuing character in a campaign has time to learn such things in the course of games? Background skills I come up with on the spot based on whatever the player wants for his character (son of famers, then got some farm skills Son of a mason, can do a little stone work, dads a sailor, then tie some knots well, etc).But I think since the earliest forms of D&amp;D some unspoken skills are assumed into characters (in most cases).  &lt;br /&gt;&lt;br /&gt;I recently posted about this to a forum, and guess what? Yet another thing to divide players on. Some think characters should have to take time to learn these basics, and a good deal of folk think in medieval Europe terms and say almost nobody should historically be able to do these things (c’mon folks, this is not the real world we are talking about. It’s D&amp;D).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Again, a lot of my assumptions maybe come out of having played (since childhood) editions where you had to come up with your own options and ideas for mundane things outside the class abilities. And I liked it in that things didn't need to get too bogged down with skills and more and more things that players have options and choices with outside of the most basic stuff that made the PC's D&amp;D characters. Too much of that and you flash forward to talents and feats etc etc etc and may as well break out my Champions rules to use for fantasy gaming.&lt;br /&gt;&lt;br /&gt;Here are some things I pretty much automatically assume about characters at the start of a campaign (I have no idea if any of these are assumed in the PHB or DMG anywhere). Do you have these or some of your own?&lt;br /&gt;&lt;br /&gt;*All characters can read and write their own language.&lt;br /&gt;&lt;br /&gt;*All characters have some experience in at least light horse riding (they can saddle a horse, ride it up to a medium trot with no difficulty, and attend to its basic feeding and grooming needs properly after a days ride).&lt;br /&gt;&lt;br /&gt;*All characters can drive a horse/mule cart/wagon (max of two animal-driven)&lt;br /&gt;&lt;br /&gt;*All characters know the basics of starting a fire (with flint and steel) and setting up a safely contained campfire.&lt;br /&gt;&lt;br /&gt;*All characters can swim&lt;br /&gt;&lt;br /&gt;*Fighter types know how to properly clean, oil, and sharpen their weapons. Those proficient in bow can restring a bow (but could not necessarily create a bow and arrows from scratch).&lt;br /&gt;&lt;br /&gt;*That clerics and monks (in most common cases) will belong to an organization in the area (temple, monastery) that acts more or less like a guild they can go to for aid or safety.&lt;br /&gt;&lt;br /&gt;*All characters can do very basic math equivalent to 1st year Jr. High skills (money grubbing adventurers that they are), and MU’s can do higher math (some algebra-type functions or beyond)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-2029690607014986845?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/2029690607014986845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=2029690607014986845&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2029690607014986845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2029690607014986845'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2012/01/dms-character-assumptions.html' title='DM&apos;s Character Assumptions'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-xoIYi4zI0Po/TxYEnVpFQoI/AAAAAAAAAow/k71P4qXLAag/s72-c/campfire_ink2.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-4314489750585997630</id><published>2012-01-11T12:19:00.001-08:00</published><updated>2012-01-11T12:22:44.264-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Champions'/><category scheme='http://www.blogger.com/atom/ns#' term='kotor'/><category scheme='http://www.blogger.com/atom/ns#' term='grognardia'/><category scheme='http://www.blogger.com/atom/ns#' term='call of cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='5th edition'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='role play'/><title type='text'>Obligatory 5th Edition post</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-HnNw2y438jQ/Tw3u9I3Xa8I/AAAAAAAAAoM/NtNrqpIkppc/s1600/go-play-new-blog.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 300px;" src="http://3.bp.blogspot.com/-HnNw2y438jQ/Tw3u9I3Xa8I/AAAAAAAAAoM/NtNrqpIkppc/s400/go-play-new-blog.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5696471837812681666" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;My experience with an D&amp;D beyond 1st edition could fit into a thimble. In the early 90’s one of my players wanted to run D&amp;D, so she went out and bought the 2nd edition stuff. She ran a few games, but I don’t really recall the major differences in systems. &lt;br /&gt;&lt;br /&gt;One of the main reasons I stuck with 1st edition all through the 90’s was probably because most of my players tended to have very little gaming experience until they came to my games. “I always wanted to play but never go the chance” people. I of course was the “seasoned veteran,” and was able to lead these gentle lambs through many a campaign with 1st edtion. Hell, they didn’t care. That was a time of wide-eyed wonder for my players, it seemed. And I often had a lot of females in games then (at one point in the mid-90’s outnumbering the guys at many sessions), and in my games they tended to lean heavily towards role-play (especially shopping trips, which in D&amp;D, Call of Cthulhu, and Champions was always great for developing those “winging it” DM muscles), so task resolution was not the main source of fun during those times.  We’d have these amazing several hour session with minimal combat or action. &lt;br /&gt;&lt;br /&gt;From around 2000-2008 I was not gaming, and not even really keeping up on what was going on with D&amp;D. My stuff was all in boxes in a garage, and my internet interests were more about comic books, music, and movies. &lt;br /&gt;&lt;br /&gt;Then out of nowhere *BAM* I’m running games for  a regular group, reading about D&amp;D and other games constantly online, and started this friggin’ blog. Gaming and D&amp;D was all up in my grill. Still, I’m not exactly Grognardia James in terms of my knowledge of the history of gaming, and what is going on in the OSR. Obviously I’m a much better talker than a listener. Powergame Dan sometimes marvels at what I know that is going on in gaming and the OSR, but really it’s reading Grognardia and a couple of other select forums that gives me any particular knowledge on what is going on.  And that knowledge is not exactly deep even after three years. &lt;br /&gt;&lt;br /&gt;And in all honesty, looking at online stuff about gaming is starting to lose it’s luster. “G whiz” factor is gone. It might be different in my case if I was back in semi-retirement gaming-wise. I’d look online and do a shitload of “remember when.” But with a full and regular group going, I’m trying to enjoy that more. In some ways because I’ve slowly realized that it is a fairly rare and precious thing. &lt;br /&gt;&lt;br /&gt;As for 5th edition, well, it’s not very relevant to me. I don’t think D&amp;D is relevant at all any more. You don’t see it getting played by characters in films or TV shows like you sometimes did in the 80’s and 90’s. You never hear it getting joked about. Even the Ubergeeks on The Big Bang Theory don’t play it. In dorkdom these days, it seems pretty bottom of the barrel. If you watch Attack of The Show for a week you might hear a smarmy D&amp;D reference, but even in venues like that it is rare.&lt;br /&gt;&lt;br /&gt;So I don’t much care. I have a KOTOR campaign going, a Runequest campaign just started, a 1st edition setting to get back to, a player who is regularly running 1st edition games for us, and am itching to do some Call of Cthulhu before too long. I have plenty on my plate. So let me join the throngs of “happy wanderers” and toss my own “I wish them well” into the ring.  That’s it, Mac, Smile and wish them well. But it’s ok if inside you just don’t give a rats ass.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-4314489750585997630?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/4314489750585997630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=4314489750585997630&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/4314489750585997630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/4314489750585997630'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2012/01/obligatory-5th-edition-post.html' title='Obligatory 5th Edition post'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-HnNw2y438jQ/Tw3u9I3Xa8I/AAAAAAAAAoM/NtNrqpIkppc/s72-c/go-play-new-blog.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-5137840335736229398</id><published>2012-01-09T15:46:00.000-08:00</published><updated>2012-01-09T16:31:46.847-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='statement of intent'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='strike rank'/><category scheme='http://www.blogger.com/atom/ns#' term='star wars saga edition'/><category scheme='http://www.blogger.com/atom/ns#' term='runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='knights of the old republic'/><title type='text'>Statement of Intent is Buzzkill</title><content type='html'>I hate Statement of Intent. It’s in the 2nd edition Runequest rules, and seeing it in a game I wanted to run was just depressing.&lt;br /&gt;&lt;br /&gt;I guess I must have encountered it back in the day, but for sure did not carry it forward. From the late 80’s onward moving and attacking seemed to work out OK for my D&amp;D (and Call of Cthulhu as well, Champions has its own excellent rules for when you move and attack) with me doing it all in Dex order. My players never complained. Ahh, the good old days. &lt;br /&gt;&lt;br /&gt;My first modern experience with SOI was when Big Ben was trying it for his Evils D&amp;D game. I don’t think it worked out so good. For one thing, it’s a time waster; yet another thing that makes you have to go around the table, person to person, and have them tell you what they are going to do that round. Then you have to go around again for everybody to actually move, attack, etc. But why it sucked in this particular case was that at least half the players forgot right away it was about saying your intent, and they would grab their miniature and move it. I did this too at least once. It just added to the time it took for task resolution, and caused confusion. Yeah, that’s all a game needs, more of that shit.&lt;br /&gt;&lt;br /&gt;Getting rid of it in Runequest combat was the first thinh I wanted to do. It’s a friggin’ buzzkill to me. I don’t want to spend more time on combat. In RQ it takes long enough as it is. Luckily, the combat in the first session was restricted to fairly tight Humakt combat circles, so it did not matter very much. But for next game I gotta get it figured out.&lt;br /&gt;&lt;br /&gt;I’m thinking individual initiative rolls might be in order for this. That way, each combat can be different, characters who went last could maybe go first next time, and there will be less bitching from the guy who goes first; in this case Andy, who when he has a fast character always wants to wait and see what everybody else is doing, requiring allowing him to change the order he goes in. With initiative rolled for each combat encounter, this can be eliminated. You just go when you are set to go. If you get the chance to act early in the combat, you gotta STFU and take it and hope next time you’ll get to be last and see what the hell everybody else is up to. &lt;br /&gt;&lt;br /&gt;When we started the Knights of the Old Republic game, I chaffed at the thought of using it’s initiative rules. But you know what? I got to like them. It was clean, fairly easy, and it changed often. I might make me ditch Dex order entirely in my AD&amp;D games. Anything that gets me the hell away from Statement of Intent. Faaaar away.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-5137840335736229398?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/5137840335736229398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=5137840335736229398&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5137840335736229398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5137840335736229398'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2012/01/statement-of-intent-is-buzzkill.html' title='Statement of Intent is Buzzkill'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-6440159792686394331</id><published>2012-01-08T15:46:00.000-08:00</published><updated>2012-01-08T16:00:41.549-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='demogorgon'/><category scheme='http://www.blogger.com/atom/ns#' term='Aero hobbies'/><category scheme='http://www.blogger.com/atom/ns#' term='call of cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='temple of demogorgon'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='geeks'/><category scheme='http://www.blogger.com/atom/ns#' term='osr'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Temple Of Demogorgon – 3 Years and still underachieving</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-aSCsB82IYlE/TworWerIlBI/AAAAAAAAAoA/xVlEtV_KBAs/s1600/demogorg.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 376px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5695412343954510866" border="0" alt="" src="http://2.bp.blogspot.com/-aSCsB82IYlE/TworWerIlBI/AAAAAAAAAoA/xVlEtV_KBAs/s400/demogorg.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As usual, a day late for my own party. Yesterday, Saturday, marked the 3rd anniversary of this most humble, somewhat under the radar and highly underappreciated gaming blog. I’m obviously not keeping a real keen eye on things like that. I’ve never really felt like this was a “vanity blog.” I hardly ever talk about my life outside of games. Having a big, noticeable voice in the online community was never my goal (less than 175 followers after three years is fairly pathetic). I don’t work at all at it, or try to be on a lot of blog rolls. What would even be the point of that? You don’t get paid to blog with under 10,000 readers. You don’t get prestige in any circles that matter for shit in the world at large.&lt;br /&gt;&lt;br /&gt;I mean, this is a community that rewards blogs with huge followings because the particular blogger is a skeeve who happens to know some low end sex workers (poor me always having females in my games who were mostly legit actresses and entertainment industry people, professional artists, or successful business women of one kind or another), or made his bones by posting fairly droll commentary of various kinds 3-5 times a day. I don’t constantly post charts and tables (I stopped having time for coming up with that shit when I got out of high school), or focus on corny-ass old school cartoon dungeon mentality that tries to recapture the vibe felt by a 14 year old playing D&amp;amp;D in the late 70’s. I don’t make post after post of “Mr. Nice Guy” gamer fluff that is about as interesting as watching flies fuck. I don’t laser focus on any one thing, like games about Mars or Cimmeria. I don’t try to be especially wacky, refined, literary, or insightful.&lt;br /&gt;&lt;br /&gt;This is just a dude who was out of gaming completely for almost a decade, and fell ass backwards into a host who was willing to help put a regular group together and lived fairly close to me and was looking for a 1st edition DM. Luckily we found some folk who were (mostly) not hopeless, catpiss-smelling nons or disturbing geektards. It was a perfect storm that swept me up into putting hours of precious time back into this hobby. And some of that time went into this blog. Yeah, it’s weird, because before that I had zero interest in blogging.&lt;br /&gt;&lt;br /&gt;But I sometimes do tend to over think things, and starting this blog may have been an offshoot of that. It’s mostly because I actually enjoy writing down my thoughts, but I really felt I had a lot to say, and had a lot of unique situations from back in the day to talk about. My early, often shitty experiences as a youngster playing in a filthy game shop full of older weirdo’s; girlfriends who played in campaigns (once again non-skanks, sorry); friendships gained and lost. Growing up on onward all while gaming on the sidelines of a fairly full, non-nerd life.&lt;br /&gt;&lt;br /&gt;A couple of times doing the blog felt like it was overshadowing the games, especially with my less than satisfactory exploits trying to get involved in the local gaming community outside my comfort zone of a regular group of hand-picked non-cretins. But earlier this year I had an epiphany and decided my focus would be on playing and not writing about playing. That is what it should be about, no? Enjoy the fruits more than you study their roots. Having a bunch of people read your words is great, but having 6 people in front of you hanging on your words and laughing, moaning, bitching, begging, cursing, and yelling is priceless.&lt;br /&gt;&lt;br /&gt;So this last year big changes at work and in my career, a couple of somewhat regular relationships including one at work (Sam Adams might tell you that is NOT always a good decision) and some other good life things gave me less time to post. It comes and goes of course, and through the holidays up to right now I’ve had more freedom to post more often. But the fact is I’ll probably post less again. I’m going to try and struggle through a few Runequest games (one game and I already want to houserule half the shit) so I’ll want to post on that a bit just because it’s new. And hopefully I’ll get some Call of Cthulhu games going, and I know from past experience that will be worth posting about. But again, I want the actual gaming to be more important than reading my own thoughts and sharing them with a small, closed community.&lt;br /&gt;&lt;br /&gt;So going into another year of this, and who knows how far it will go. Another three years? That’s a long time when you are getting into middle-age. Then again, my doctor tells me because of my outstanding Scottish genetics I could get back close to high school shape in a year if I skipped a few beers and got back on my mountain bike on weekends. Miracles can happen. In two years I could be married, have kids, working harder to make even more money. Who knows. I still want a beach house and a super-model as mother to my future children. Weirder things have happened. Just look at the very existence of an OSR. Who would have thought 30 years ago that this was a possibility.&lt;br /&gt;&lt;br /&gt;Thanks for your support and best of luck in the new year!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-6440159792686394331?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/6440159792686394331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=6440159792686394331&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6440159792686394331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6440159792686394331'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2012/01/temple-of-demogorgon-3rd-year-and-still.html' title='Temple Of Demogorgon – 3 Years and still underachieving'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-aSCsB82IYlE/TworWerIlBI/AAAAAAAAAoA/xVlEtV_KBAs/s72-c/demogorg.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-8002379933667611025</id><published>2012-01-07T14:37:00.000-08:00</published><updated>2012-01-07T14:49:00.157-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='Aero hobbies'/><category scheme='http://www.blogger.com/atom/ns#' term='sartar'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='traveller'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='glorantha'/><category scheme='http://www.blogger.com/atom/ns#' term='runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='bushido'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Runequest – how much flavor do you force on it?</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-LKfDVC0R2vw/TwjJ1h_svZI/AAAAAAAAAn0/n2wimihZL0w/s1600/Vinga%2Bwarrior.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5695023650305785234" border="0" alt="" src="http://1.bp.blogspot.com/-LKfDVC0R2vw/TwjJ1h_svZI/AAAAAAAAAn0/n2wimihZL0w/s400/Vinga%2Bwarrior.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One of the most challenging things about running classic Runequest, beyond the mechanics of full character creation and combat crunch, is setting the mood. Hell, originally I wasn’t even sure a proper mood could be set.&lt;br /&gt;&lt;br /&gt;A little over 30 years ago I was a kid at Aero Hobbies in Santa Monica, playing in whatever game one of the older pricks decided they wanted to run (and that owner Gary Switzer wanted to play). That meant very little D&amp;amp;D, and lots of things like Bushido, Traveller, and Runequest. There were always a couple of Runequest campaigns going on.&lt;br /&gt;&lt;br /&gt;Outside of the focus on god worship and common spell use (I do remember thinking that everybody pretty much ran clerics in RQ), I don’t remember much of what I learned of the secrets of Glorantha at that time. The older guys seemed to know the world and it’s conflicts very well, and it makes sense that Gary would because as a store owner he could read all the material in the form of books and fanzines that filtered through. This and that battle; this and that war; this and that location. Stuff on that classic setting that you have to search through a thousand sources to get bits and pieces of. And it’s worse now, because there is so much more that has been added to the milieu over the decades.&lt;br /&gt;&lt;br /&gt;With limited time on my hands, I put in much more research in the Dragons Pass setting (where I would ultimately start the first game; that was another hard decision – Prax or DP?) than studying up the rulesbook. In all honesty, I forgot how much there was too the crunch. I ran a lot of Call of Cthulhu in the 90’s, but I forgot that is a fairly retarded down version of those RQ rules. Basic Role Playing at its most basic.&lt;br /&gt;&lt;br /&gt;But whatever. In games I’m a “flavor man.” A good solid foundation in your setting and the player’s surroundings is crucial for my style of character development. So, with the under-populated classic Runequest forums being of little help, I thrashed about for Dragons Pass location info, at least enough to hang my hat on and add my own items to it to make it my own. I got the Kerofinela Gazette, but that describes things to a certain degree in terms of at least several years after the time period I am using. So I have to play fast and loose with that info. Just use what I need to describe a location. And of course Cults of Prax is big help, but that describes the gods in terms more of the natives of that area.&lt;br /&gt;&lt;br /&gt;So into it I go with only shards of info and my own winging skills, on the raggedy edge of trying to express a world I did not create with scattered and sketchy info.&lt;br /&gt;&lt;br /&gt;I did not want to hit these guys over the head with too much data. A few days before the game I created a several page primer on the setting. Basically, getting across that it is a Bronze Age version of a marriage between ancient Scotland and ancient Norway. That city civilization is a very new thing, and that even the haughtiest noble is not far removed from barbarian herd culture. I gave the basics of how the Lunar Empire has spent a generation chaining Dragons Pass because they need it as a highway to the holy land, and how they are suppressing the god Orlanth. That all the characters, townsfolk or barbarian, are of the kingdom of Sartar, and how it is a conquered kingdom, but has not been so for long.&lt;br /&gt;&lt;br /&gt;As far as the official history of the era, I hope I am not too far off with all this. So much is assumption.&lt;br /&gt;&lt;br /&gt;To get away from the D&amp;amp;D reasons for adventure, I explained that this particular period (1615…two years after Starbrows famous Sartar rebellion) was a time of youngsters of both sexes hitting the bricks in search of combat and mysteries for a variety of reason that created a perfect storm: a feeling that major wars are on the horizon, that the gods and their before-time adventures and dungeon crawls are to be emulated, that success in all endeavors is achieved by personal fitness and growth, and a sort of hipster faddishness (“everybody’s doing it, mom” sort of thing). That last reason alone seems to makes sense to me as to why teenagers who can’t use a weapon for shit would set out into a world where one lucky sword hit could take an arm off you, and probably will no sweat.&lt;br /&gt;&lt;br /&gt;As you might know I like to have music going during my sessions, although in the long run I’m not sure how the group on a whole feels about it. But in all honesty I don’t really give a rats ass about that. The “right” music going during a game is important for MY mood, and I’m running the game so my mood matters most. But when you run your games somewhere were somebody else is the host, there can be some ackward moments. There was a point not too long ago when our kind host seemed to think Butthole Surfers was good for D&amp;amp;D. And when I emailed the group saying to bring any ancient Celt/Tribal music for our first Runequest session, the first thing said to me when I showed up was “we decided David Byrne was ancient enough for Runequest”. Oooo-kay. "We." Right. But again, MY mood, so before long I had some drums and pipes going, as well as some &lt;a href="http://en.wikipedia.org/wiki/Vasen"&gt;Vasen &lt;/a&gt;(Swedish super-folk group I met last year at a music camp). Set the mood for me.&lt;br /&gt;&lt;br /&gt;As for the combat, I think it was a good “working out the kinks” session. It did take awhile. You can tell when a combat it taking too long – I usually judge it by the look on Terry’s face. If it is kind of blank, half smiling, with the eyes half shut zombified sort of thing, then things are getting old. But I think it will go quicker next time, especially when people have better chances of hitting and are a little less challenged by everything. But just the fact that they are young dumbshits with no training; punks cracking wise and full of piss and vinegar, seems flavorful to me. I hope they see that too.&lt;br /&gt;&lt;br /&gt;And I see things already for the characters that might evolve naturally for maximum flavor, things I realized later on after the session. Big Ben’s guy seems to favor the bow, and with archery being invented by the sun god Yelm he might want to go in the direction of that cult. Might go good with his characters apparent love for singing. Andy’s guy has a Power and INT of 17, and he happens to be from the city of Jonstown which has the biggest library in all of Sartar. That might make Jonstown a “college town,” and that would go good with his apparent scholarly leanings. Terry as a female fighter and devotee to Orlanth’s daughter, Vinga, will surely lead her to some interesting things. And Paul’s midget barbarian, well, nuff said there. Character was born with flavor (and “Shorty” uses a long spear, which is pretty amusing).&lt;br /&gt;&lt;br /&gt;In the long run, the guys seemed to have fun doing something new. But it was very much a learning experience for us all. I’m sure the second session will go much smoother. If not, well, Terry was hoping we were doing a Call of Cthulhu campaign instead of this…&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://en.wikipedia.org/wiki/Vasen&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-8002379933667611025?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/8002379933667611025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=8002379933667611025&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8002379933667611025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8002379933667611025'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2012/01/runequest-how-much-flavor-do-you-force.html' title='Runequest – how much flavor do you force on it?'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-LKfDVC0R2vw/TwjJ1h_svZI/AAAAAAAAAn0/n2wimihZL0w/s72-c/Vinga%2Bwarrior.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-7689712993728298048</id><published>2012-01-05T15:08:00.001-08:00</published><updated>2012-01-05T15:22:55.782-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dragons pass'/><category scheme='http://www.blogger.com/atom/ns#' term='boldhome'/><category scheme='http://www.blogger.com/atom/ns#' term='barbarian'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='sartar'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='jonstown'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='glorantha'/><category scheme='http://www.blogger.com/atom/ns#' term='runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Finally…Runequest!</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-Ynek_74Bsvc/TwYtpUcxeyI/AAAAAAAAAno/Rn_lBQojnOg/s1600/VINGA.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 200px; DISPLAY: block; HEIGHT: 282px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5694288966743849762" border="0" alt="" src="http://3.bp.blogspot.com/-Ynek_74Bsvc/TwYtpUcxeyI/AAAAAAAAAno/Rn_lBQojnOg/s400/VINGA.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My little dream of running some classic Runequest, and current obsession months in the making, has come to wonderful fruition! Well, OK, don’t want to oversell it. Character creation took a little longer than I had planned, and seemed crunchier than I expected. I always found character creation sessions some of the most fun you can have in gaming, and it was, but with a voice hoarse from a cold the other week and NYE this week, it was a bit like work as well. A couple of the players had unusual levels of bitchiness (post holidays blues?), and I had to repeat things a lot as we went through the stat rolling and skill and ability modifying process.&lt;br /&gt;&lt;br /&gt;Weapons and strike rank (hoo boy, strike rank) set-up too, and all during the process I tried to interject setting info that had to do with this and that. Without stuffing it down their throat, I mentioned cults and gods here and there and how they might fit in with the lives they have planned for the characters. And they did pan out pretty good, considering I made them all Sartarites and had them roll for background (human characters can be overly similar in RQ, so a little personal character flavor can go a long way). Three of the four players present this night rolled townspeople, and Paul got to be the sole barbarian. Amusingly, he decided he wanted his tribe to be sheep herders. “I wish I could quit you!”&lt;br /&gt;&lt;br /&gt;Most interestingly, Paul’s barbarian got a 4 for size (I actually had them roll three sets of stats in order, and the one with the size 4 was most appealing to Paul). So, the party had a midget in their midst. An M&amp;amp;M in a bowl of Snickers Bars.&lt;br /&gt;&lt;br /&gt;Terry’s girl and Big Ben’s dude were from the capitol Boldhome, and Andy made his guy be from Jonstown, near as I can tell from the setting is the sister city to Boldhome. You see, the setting info for classic Glorantha is spread out over tha’ internets like melted peanut butter. Most of the stuff you can find ends up being about Heroquest or other Glorantha games set in time periods different than the classic one (the period after Starbrows Rebellion). Even though I have a couple of items with info on classic Dragons Pass, I’m still having to guess and half guess so many things it makes my head fucking spin. But I guess this is a good way to make Glorantha your own. Intentional? I dunno. Pain the ass? Kinda. I don’t want to buy any Runequest material (last I looked a year or two ago the 2nd edition Runequest book of my youth was going for more than 50 bucks), so I’m restricting myself to online info (the Runequest forums aren’t exactly hopping) and whatever I can pilfer online in terms of PDFs.&lt;br /&gt;&lt;br /&gt;Anyway, the three young townies and the barbarian midget (with a size of 4 he could wear Vern Troyers kilt – but I still let him use a long spear) came to the spring festival in a certain town famous for apples and a tin roofed public lodge, and ended up doing the “tribal initiation” routine found in classic RQ. Basically, fighting other young, wisecracking punks to the death in Humakt Battle Circles, with a powerful healer nearby. Good thing, because after the characters paired up in teams of 2 (I wanted to go easy on myself and have them fight each other instead of NPCs) and fought the good fight, Ben’s guy was taken out by a spear through the bread basket, and Paul’s wee sheep laddie found his left arm chopped off. This was nice surprise for these guys used to D&amp;amp;D, I tell you what. As the healer did her thing, they got the gravity of the situation; you can get seriously jacked-up in combat in RQ. Death and amputation lurks around every corner. Nice.&lt;br /&gt;&lt;br /&gt;Anyway, that combat took awhile as many RQ combats do. They take awhile early on when nobody can land a blow for shit, and it will take awhile later on when everyone can parry every attack. But it was a good practice session for characters, players, and GM. Still a lot of kinks to work our regarding movement and statement of intent in combat (it’s a realy buzzkill in gaming), but I think I made my rules skill check. Hopefully it will be easier next time.&lt;br /&gt;&lt;br /&gt;The characters retreated to the Inn to have refreshments bought for them by amused combat spectators, and celebrate their first real life or death combat.&lt;br /&gt;&lt;br /&gt;Next time, a little more festival fun and mini-games to get them a variety of skill checks (I also had the Humakt guys build an obstacle course that could test jump, climb, and dodge skills), and perhaps the characters first job and a brush with something they have been frightened of since childhood: Chaos.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-7689712993728298048?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/7689712993728298048/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=7689712993728298048&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7689712993728298048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7689712993728298048'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2012/01/finallyrunequest.html' title='Finally…Runequest!'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Ynek_74Bsvc/TwYtpUcxeyI/AAAAAAAAAno/Rn_lBQojnOg/s72-c/VINGA.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-5278399526456969333</id><published>2011-12-23T11:49:00.000-08:00</published><updated>2011-12-23T11:57:51.680-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xmas'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='shopping'/><category scheme='http://www.blogger.com/atom/ns#' term='poison ivy'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='christmas'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='harley quinn'/><category scheme='http://www.blogger.com/atom/ns#' term='batman'/><title type='text'>Harley &amp; Ivy's Xmas Shopping Spree</title><content type='html'>Here's an Xmas themed clip from one of my favorite episodes of The Batman Animated Series. Harley Quinn and Poison Ivy brainwash and kidnap Bruce Wayne and force him to pay for a high end departement store shopping spree. Goddamn these sick, evil chicks are so cute together. Girls really put us men through the ringer during the holidays, right guys? Right, guys? Guys...? C'mon, you can speak up. She doesn't know this blog exists...&lt;br /&gt;&lt;br /&gt;Have a fun, happy holiday all!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe height="315" src="http://www.youtube.com/embed/0WZUJh3Uxr4" frameborder="0" width="420"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-5278399526456969333?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/5278399526456969333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=5278399526456969333&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5278399526456969333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5278399526456969333'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/12/harley-ivys-xmas-shopping-spree.html' title='Harley &amp; Ivy&apos;s Xmas Shopping Spree'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/0WZUJh3Uxr4/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-4152808017962064152</id><published>2011-12-18T16:59:00.000-08:00</published><updated>2011-12-18T17:06:55.262-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='paul jaquays'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='gender reassignment'/><category scheme='http://www.blogger.com/atom/ns#' term='night of the walking wet'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='judges guild'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Paul Jaquays - Wow!</title><content type='html'>This news will probably be all over the OSR in the next day or two, but just thought I'd do a quick post on it. Paul Jaquays, one of my favorite JG designers from back in the day, has had gender reassignment this weekend. Apparently he has been unhappy for a long time, and this is bringing him happiness, according to his Facebook page.&lt;br /&gt;&lt;br /&gt;Last year he answered a couple of my silly questions in the comments section of his Grognardia interview (I think regarding Fred the Amulet and his old Star Trek parody in The Dungeoneer). He came off as a pretty cool guy, who is now I guess a pretty cool gal.&lt;br /&gt;&lt;br /&gt;Anyway, as a nod to PJ here's a post of mine from a year or so ago talking about wanting to get back into some of his old material I loved in my gaming olden days. Good luck with your new life, my friend.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Night of the Walking Wet&lt;br /&gt;&lt;br /&gt;Even though it is maybe months away, I keep thinking about what I would like to do for the early part of my next campaign, so I have been going through my older game stuff for ideas. Over the weekend I took another look at my old and beaten copy of The Dungeoneer Compendium.&lt;br /&gt;&lt;br /&gt;The first 6 issues of The Dungeoneer from back in the day each had a featured dungeon. Each of these were great examples of Judges Guild’s wild and wooly take on Dungeons and Dragons. For one thing, the entries for rooms and areas were just like I did mine in my game notebooks, specifically, poor spelling, grammer, and amusing misuse of words. A lot of the time, you could barely grasp what the author (usually the great Paul Jaquays) was getting at in some of the entries, just like one of my players might find my notebook jots to be if they snuck a glimpse. This stuff was so very amateurish, and for sure that was a good thing. It was one of the charms of the stuff; it was written the way I wrote for my games, and how could that not appeal to me? It was homey and warm, and you automatically felt like the author was your buddy, a regular guy in a way Sir Gary never could came off in his flowery prose.&lt;br /&gt;&lt;br /&gt;At one time or another, I ran each of the dungeons featured. Borshak’s Lair, The Pharoah’s Tomb, Merlin’s Garden, etc. Actually, I ran most after the Dungeoneer Compendium came out and collected the dungeons of the first six issues. That great book not only contained all those dungeons, but also placed them all on the land map of Jaquays’ great Night of the Walking Wet setting. All those places, and more, were right there in the Castle Krake area, and I used that to my advantage.&lt;br /&gt;&lt;br /&gt;I made a decent mid-level campaign out of it. My teenage sweethearts’ Elf character Noradama “Nord” Calingref won Castle Krake in a card game, and took her adventurer pals along with her to clear out the Slime God, and the Type 4 Demon and ghoul army of Krakesbourough. That Walking Wet scenario is hella cool, and is pure Judges Guild.&lt;br /&gt;I have great memories of all those dungeons set near Krake. In The Pharoah’s Tomb, one player had a desert ranger, and he was able to scramble over all those sand-trap rooms while other characters struggled and got trapped. He loved using an ability I gave his character that he thought he would never use. He was so jazzed, his character skittering over the sand floods and ululating “ayiayiayaiyaiyai!”&lt;br /&gt;&lt;br /&gt;Within Borshak’s Lair, a magic tomb invaded by orcs, one character found the hilarious “Fred the Magic Amulet.” The sentient, +1 protection amulet had awesome illusion powers, and I would have it transform into a giant, inanimate shark that still spoke in Fred’s high pitched Mickey Mouse voice. Dark Tower was great, but this shit was Paul Jaquays best work as far as I was concerned. Was he as stoned as I sometimes get when he was writing these scenarios?&lt;br /&gt;&lt;br /&gt;All these dungeons featured old school D&amp;amp;D staples, i.e. plenty of magic affect statuary, and traps that were usually more weird and scary than deadly. I had so much fun with this stuff as a teen. Sadly, I eventually got more serious with my adventures, heading more into “High Fantasy” despite sticking with 1st edition.&lt;br /&gt;&lt;br /&gt;But I think it is time to revisit some of this classic cheese of time past, so I may just be making the dungeon-heavy Castle Krake area and it’s interesting sandbox surroundings the setting for the next campaign.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-4152808017962064152?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/4152808017962064152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=4152808017962064152&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/4152808017962064152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/4152808017962064152'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/12/paul-jaquays-wow.html' title='Paul Jaquays - Wow!'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-1308924393266441860</id><published>2011-12-16T12:40:00.000-08:00</published><updated>2011-12-16T12:45:42.472-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='jedi'/><category scheme='http://www.blogger.com/atom/ns#' term='time machine'/><category scheme='http://www.blogger.com/atom/ns#' term='logans run'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fashion'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff'/><category scheme='http://www.blogger.com/atom/ns#' term='star trek'/><category scheme='http://www.blogger.com/atom/ns#' term='science fiction'/><title type='text'>Sci Fi fashion goes full circle</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-h4HAADeQv30/TuutcZoKK7I/AAAAAAAAAnc/0HHrbpy0who/s1600/scififashion.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://1.bp.blogspot.com/-h4HAADeQv30/TuutcZoKK7I/AAAAAAAAAnc/0HHrbpy0who/s400/scififashion.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5686829657912650674" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-oGEm7Y5O3TQ/TuutQPYEujI/AAAAAAAAAnQ/haPCPiFun-o/s1600/startrekfashion1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 269px; DISPLAY: block; HEIGHT: 188px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5686829449002400306" border="0" alt="" src="http://2.bp.blogspot.com/-oGEm7Y5O3TQ/TuutQPYEujI/AAAAAAAAAnQ/haPCPiFun-o/s400/startrekfashion1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-vWIP4-WAVys/TuutE88c61I/AAAAAAAAAnE/hDy-Hntd100/s1600/ELOI.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 270px; DISPLAY: block; HEIGHT: 167px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5686829255076146002" border="0" alt="" src="http://1.bp.blogspot.com/-vWIP4-WAVys/TuutE88c61I/AAAAAAAAAnE/hDy-Hntd100/s400/ELOI.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-KA8TtpStuNs/Tuus-RI3yEI/AAAAAAAAAm4/wXvC5tZGoB0/s1600/logansrun.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 379px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5686829140237862978" border="0" alt="" src="http://2.bp.blogspot.com/-KA8TtpStuNs/Tuus-RI3yEI/AAAAAAAAAm4/wXvC5tZGoB0/s400/logansrun.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-uBtFEyx12Bk/Tuus2YINCBI/AAAAAAAAAms/gV10jeXbD14/s1600/Jedi_masters1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 311px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5686829004675155986" border="0" alt="" src="http://4.bp.blogspot.com/-uBtFEyx12Bk/Tuus2YINCBI/AAAAAAAAAms/gV10jeXbD14/s400/Jedi_masters1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If there is one truly weird fact I have learned from Science Fiction films and books is that fashion eventually comes full circle. That is to say, it gets to a certain point beyond military or blue collar worker jumpsuits into semi-space punk latex jumpsuits and astronaut armor, and then starts heading back to ancient garb. Tunics, togas, and robes. Cases in point: Logan’s Run, Star Wars, The Time Machine, original Star Trek, and the book version of the Dune Universe and others. Whatever it is, we eventually digress into the fashion of ancient Rome.&lt;br /&gt;&lt;br /&gt;Somewhere in there is the turtleneck sweater phase of the future as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-1308924393266441860?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/1308924393266441860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=1308924393266441860&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/1308924393266441860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/1308924393266441860'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/12/sci-fi-fashion-goes-full-circle.html' title='Sci Fi fashion goes full circle'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-h4HAADeQv30/TuutcZoKK7I/AAAAAAAAAnc/0HHrbpy0who/s72-c/scififashion.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-7268153765786907502</id><published>2011-12-15T18:21:00.000-08:00</published><updated>2011-12-15T18:22:47.849-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='call of cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='glorantha'/><category scheme='http://www.blogger.com/atom/ns#' term='runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>One campaign wraps, some others begin</title><content type='html'>Well, last night we did what will be the last KOTOR session for awhile . After having done Night Below with 1st edition for two years (with little breaks for Metamorphosis Alpha and Champions) I was a little burnt out, so I knew from then on I would keep to 6 month campaigns of whatever I ran. We started KOTOR in July I think, so the holidays seem to be a good time to end it. I think we had between 12-14 sessions, and it has actually been pretty fun. For people who are only marginally into Star Wars, we got into it and everybody seemed to like their characters and there were some pretty good interactions. &lt;br /&gt;&lt;br /&gt;I found the Star Wars Saga system a bit of a challenge in that there is very little wriggle room with the rules. If you house rule one thing, you risk messing up some other thing related to it. My first instinct as a GM is to houserule any little thing I don’t like. But in a way this was a good discipline exercise for me. I could focus less on rules I wanted to change and more on the actual gameplay.&lt;br /&gt;&lt;br /&gt;So with a session of dicking around Coruscant, with three pretty good combat actions sequences, including Rokran and Lushia the Jedi getting to lightsaber duel two other Padawans under power suppressors in the Jedi Temple (with the block ability, these fights can take a long time with no force powers involved), we set things to rest and will do the second half of the campaign later next year. But for now…&lt;br /&gt;&lt;br /&gt;Both Call of Cthulhu and Runequest are what I want to do next. Big Ben’s 1st edition games will help keep us a D&amp;D group, but after all that Night Below it’s going to be awhile before I want to run extended D&amp;D. Just for fun we are going to do some one-offs here and there with the now high level Night Below guys, but my focus will be CoC and RQ. &lt;br /&gt;&lt;br /&gt;But which to start first? I had long, successful Cthulhu campaigns in the 80’s and 90’s (some of those 90’s runs were so much fun as to seem unreal). But I have also been itching to do some classic Glorantha again for almost 30 years. As for the players, some seem the most into Cthulhu, some seem to be very curious about RQ. Terry having been a big part of those 90’s Cthulhu games (her mobbed-up  torch singers Lila survived two campaigns where most others died or went nuts) is inspiration to get going on that, and the fact is that with Dan Dan the Power Game man™ being back in South Africa seeing family for a couple of months, it’s a great time to do some subtle, low combat Cthulhu.&lt;br /&gt;&lt;br /&gt;Anyway, with both games being based off Basic Role-Playing, I think I’ll interchange sessions; run both games at once.  Maybe do Cthulhu when we only have 4 or less players, seeing as six is kind of a crowd in an investigator group, and RQ the rest of the time. &lt;br /&gt;&lt;br /&gt;As my last Cthulhu game ended set around 1923, I think I’ll jump ahead a few years to 1927 or 28. Lots going on towards the end of the decade in America and beyond. I’m going to take the adventures from Times Square in New York, to New England (brief visits to Innsmouth and Arkham might be called for), and eventually to California, the setting of my previous campaign. &lt;br /&gt;&lt;br /&gt;For Runequest, the big question is do I want to have characters start in the stormy hill country of Dragon’s Pass, or in the arid and sometimes barbaric land of Prax to the east. Actually that decision is my biggest struggle with it at the moment. What is the best way to introduce players to Runequest and Glorantha who have zero knowledge and experience about it? That is actually part of the excitement for me. Complete Glorantha noobs. Blank slates. &lt;br /&gt;&lt;br /&gt;But anyway, here we go. New year, new genres, new campaigns.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-7268153765786907502?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/7268153765786907502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=7268153765786907502&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7268153765786907502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7268153765786907502'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/12/one-campaign-wraps-some-others-begin.html' title='One campaign wraps, some others begin'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-5057968577335402209</id><published>2011-12-12T16:25:00.000-08:00</published><updated>2011-12-12T16:32:38.887-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='jedi'/><category scheme='http://www.blogger.com/atom/ns#' term='coruscant'/><category scheme='http://www.blogger.com/atom/ns#' term='kotor'/><category scheme='http://www.blogger.com/atom/ns#' term='darth revan'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='sith'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='darth vader'/><category scheme='http://www.blogger.com/atom/ns#' term='star wars saga edition'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='knights of the old republic'/><title type='text'>The Star Wars Universe is like a Toaster</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-cHGQ1IPFvmo/TuacYptmnBI/AAAAAAAAAmU/qMzJcm4FVNw/s1600/starwarstoast.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/-cHGQ1IPFvmo/TuacYptmnBI/AAAAAAAAAmU/qMzJcm4FVNw/s400/starwarstoast.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5685403526929751058" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-0LQQEtD7JEY/TuacRh2xECI/AAAAAAAAAmI/WJm88uG5AHc/s1600/e72b_darth_vader_toaster_eating.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 285px;" src="http://4.bp.blogspot.com/-0LQQEtD7JEY/TuacRh2xECI/AAAAAAAAAmI/WJm88uG5AHc/s400/e72b_darth_vader_toaster_eating.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5685403404561616930" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this &lt;a href="http://templeofdemogorgon.blogspot.com/2011/11/city-planet.html"&gt;recent post &lt;/a&gt;about the Star Wars city planet Coruscant, &lt;a href="http://www.blogger.com/profile/09999923782794868825"&gt;Chaz &lt;/a&gt;makes this comment:&lt;br /&gt;&lt;br /&gt;“…On a further aside - what's with the technological stagnation in the star wars universe? My grandmother was born in 1916 and today she uses a kindle with ease! It always seemed weird to me that KOTOR tech was in line with Episode IV etc…”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It’s true that we still think more about the cool tech, and enduring “lived in” look of Star Wars than why this 25,000 year old galaxy-spanning civilization does not advance much in terms of the functionality of the equipment available. Over the thousands of year of the Republic, little changes outside of, perhaps, the architecture and style-design of weapons and gear. Pod Racers might be popular towards the end of the Galactic Republic, while Swoop Bikes are the choice for racing 4,000 years prior, but very little goes forward in the technology that drives and powers things. The biggest technological difference that comes to mind to me time and time again is that the protocol droids are far less mincing than their Empire era counterparts (but still a little light in the loafers) although that is sketchy research matter at best.  Bottom line; if C3PO was proficient in over 6 million languages, odds are that was the same amount a Knights of The Old Republic droid would be proficient in. &lt;br /&gt;&lt;br /&gt;Comlinks are the cell phones of the Star Wars Universe, and Datapads seem to be the Laptops/Netbooks of folks. You would think that just like the real world these things would change fastest and the most, but between the KOTOR period and the Trilogy period, the tech has not changed. In fact, in the classic Star Wars periods you do not see many Datapads at all, usually only in the hands of tech dudes on the Hoth base or whatever. But as little as 30 years prior in the Clone War era Anakin is seen goofing around with one on the couch. So did they just get too expensive in the Empire era? Was everybody just too busy shitting their pants to even think about such frivolous items?&lt;br /&gt;&lt;br /&gt;In Dune, the universe had a pretty good excuse for keeping tech from advancing. They had bad prior experiences with robots, so they banned all computers any more advanced than an abacus. There’s yer technological retardation right there. Not even the Golden Path could overcome that fear. &lt;br /&gt;&lt;br /&gt;But Star Wars has no such excuses. What’s the deal?&lt;br /&gt;&lt;br /&gt;One could say that the galaxy and Republic is constantly being faced by devastating wars again and again, usually involving the Sith and the Jedi. This not only costs huge numbers in lives and sucks up resources, but puts many thriving planets, again and again over the millennia, into periods of urban decay and semi-post apocalypses. When this happens to major industrial areas, technological growth gets retarded. OK, but you soon have to hand-wave theories like this, because wars tend to bring forth greater and great technologies that eventually trickle down to the masses. That does not seem to be happening (outside of the occasional Death Star or Star Forge).  &lt;br /&gt;&lt;br /&gt;So could the very presence of Jedi as constant allies in the Republic over the millennia have something to do with technological retardation? Probably not, because after most Jedi are gone regular folk seem to fuck things up pretty good on the high tech front. Everybody heads for the hills when The Empire takes over, and most of their ships and vehicles don’t seem to be able to even get a paint job, much less an upgrade. Hey, when the highest tech items on Tatooine are either used to vaporate moisture or bullseye Womp Rats, you know you are in a universe in decline.&lt;br /&gt;&lt;br /&gt;But I think my “Toaster Theory” is the most logical fit. You see, toasters have barely changed in almost 100 years. They must be the least changed technology in our real world. Sure, they have come in countless designs and styles on the shelves of Sears stores over the decades, but when the day is done they all still heat your toast and your Pop tarts by heating up metal coils. That’s it. Why? I think it must have something to do with functionality meets cost-benefit analysis meets the point of diminishing returns. Could we come up with better ways to toast our multi-grain grub-outs if we threw a lot of money at it? Sure. We could probably also set little laser beam blast traps to disintegrate the mice infesting the garage, only 2.1 million dollars per trap down at Rite-Aid! But will it kill mice better than a spring-loaded roll bar that breaks it’s neck for 3 bucks? Nope. Don’t need a better mouse trap. Come to think of it, in Star Wars they would probably have it be a low tech Rube Goldberg-like device with gears and poles and descending cages like the old board game.&lt;br /&gt;&lt;br /&gt;So maybe in the Star Wars universe, blasters work as good as you need them too and still be able to afford them. How much faster does a starship need to go once it’s in hyperspace? Would it make that huge a difference to spend three times the money to get somewhere a day sooner? And when your police force numbers in the millions and your armed forces number in the billions, can you afford to give them all blasters that do double damage, and give them all hand held super-computers? Could you divert needed funds towards teleportation technology? Who would set-up all these resources? And could such advances actually ignite wars over them, fracturing the Republic even more than the endless beatings it takes over the thousands of years of it’s existence?&lt;br /&gt;&lt;br /&gt;In all Star Wars eras computers not changing is the real head scratcher. They seem to be in the early to mid-80’s Earth level of tech millennia-in, millennia-out. So…there are no Steve Jobs types in the SW universe? Perhaps there are some planets in the universe with super-tech that has actually advanced beyond those you see in general population use in Darth Vader’s time or Darth Revan’s time. But what works and is cost-effective on a planetary scale probably is not on a galactic scale. &lt;br /&gt;&lt;br /&gt;OK, obviously I have no answers, and the Toaster Theory™ only goes so far. But apparently The Republic after the Empire era sufferes for it’s lack of tech advancement and too much reliance on The Force when the Yuuzhan Vong invade the galaxy. With their own bizarre organic hi-tech weaponry and immunity to The Force, they are enough to make the sentients of the galaxy wish they had put more nose to the grindstone in the technology department, and less in ancient weapons and hokey religions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-5057968577335402209?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/5057968577335402209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=5057968577335402209&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5057968577335402209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5057968577335402209'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/12/star-wars-universe-is-like-toaster.html' title='The Star Wars Universe is like a Toaster'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-cHGQ1IPFvmo/TuacYptmnBI/AAAAAAAAAmU/qMzJcm4FVNw/s72-c/starwarstoast.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-2619936218535966068</id><published>2011-12-02T15:37:00.001-08:00</published><updated>2011-12-02T15:40:51.561-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jedi'/><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='dark lord'/><category scheme='http://www.blogger.com/atom/ns#' term='kotor'/><category scheme='http://www.blogger.com/atom/ns#' term='lich'/><category scheme='http://www.blogger.com/atom/ns#' term='zombie'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='space station'/><category scheme='http://www.blogger.com/atom/ns#' term='undead'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='knights of the old republic'/><category scheme='http://www.blogger.com/atom/ns#' term='cathar'/><category scheme='http://www.blogger.com/atom/ns#' term='darth'/><category scheme='http://www.blogger.com/atom/ns#' term='sith'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><title type='text'>Sith Lord Lich and the Three-Headed Apprentice</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-tYiZpuGMX9w/TtlhXqJVooI/AAAAAAAAAl8/prWri47KRt8/s1600/lich_knight.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 247px; height: 320px;" src="http://3.bp.blogspot.com/-tYiZpuGMX9w/TtlhXqJVooI/AAAAAAAAAl8/prWri47KRt8/s400/lich_knight.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5681679463982932610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This weeks KOTOR session was an action-packed blast. The group has been trapped in a derelict, haunted space station along the Hyperspace routes. Some decades ago during the Sith War the Dark Lord known as Darth Sinaes and his apprentices took over a Republic  ship repair station and committed mass murder and horrible atrocities there, to the point of the Dark Lords apprentices themselves being appalled and turning on the master. Although they managed to kill him, his evil lingered in his body and allowed him to be a Dark Side Lich. Sinaes used his unholy power to meld the apprentices into one single body (three faces and three sets of arms, but just one pair of legs and a torso) that could use three regular lightsabers and one double lightsaber simultaneously. Oh, the horror! Along with his three-in-one apprentice, zombified bodies of old victims, and some other monstrosities, Darth Sinaes has lurked in the station an occasionally used it to lure unwary spacefarers to their doom, to become part of his growing undead army.  Also trapped on the station was the ghost of a Jedi victim, Amelia, who had come along years ago. Amelia had her spirit locked here because of all the corruption, but she came in handy as a warning to players. She was able to tell the party the history Sinaes and his corruption of the place.&lt;br /&gt;&lt;br /&gt;I originally meant this to be more or less a space dungeon for the characters to crawl around in, and it was, but in the end I mostly focused on combat encounters. The party had fun in the previous game fighting zombie hordes and a couple mutated monsters, but in this session it was time to face Sinaes and his hideious apprentices. Good thing we had a full group that session.&lt;br /&gt;&lt;br /&gt;The apprentice managed to put a lot of fear and damage into the party, before he was ultimately defeated by a combination of good rolls and the infamous Force Grip of Pauls Khil (tentacle faced humanoid) force user. During this battle Terry’s Cathar (cat lady) Jedi Lucia was taken down with a killing blast (not so deadly due to the use of her last force point) of force lighting, but the spirit of Amelia used the force to bond with Lucia and not just bring her back to full health, but increase her stats and abilities for the encounter, allowing her to jump right back into the fray.&lt;br /&gt;&lt;br /&gt;The party was now able to put the screws to Darth Sinaes, who I had planned to have run away but I hesitated so he could gloat and get an attack in. Bad move, because they were all over him. After some fierce melee and force use, Darth Sinaes set off explosions in the hull of the station that immediately started explosive decompression and loss of life support. Even though Andy’s Mandalorian soldier had Mando armor with life support, the party on a whole only got a couple more licks in on the beat-up Sith Lord before they had to make it for the ship (in cinematic fashion barely escaping). &lt;br /&gt;&lt;br /&gt;This was the most exciting session yet, and I really got a kick out of it (and the players seemed to as well). Although faced with the possibility of a powerful enemy escaping from them, they mixed it up with a real challenge for a change and came out with flying colors. And Terry’s Jedi Lucia gets a colorful addition to her bio – namely, the soul of another Jedi whom now sort of haunts her (in a non-evil way), but also gives her a little bonus to a couple of stats and hit points when she is in contact with her. This will make for some interesting role-play down the line, methinks. I think Terry may have been struggling with what exactly the personality of Lucia was, but now she for sure has an interesting angle to work from. I originally though Amelia might do this bonding thing with the male Jedi (I thought he would get the focus of damage and be the first knocked out of the fight), and also thought it would be funny if her spirit bonded with the Wookiee, but in the end I am glad Terry will be the one dealing with it. Her character seemed the least fleshed out. &lt;br /&gt;&lt;br /&gt;Next week we play in Dan’s palace up in Bel Air above Mulholland Blvd, and the party will finally arrive at the Galactic Core and the planet Coruscant for more mayhem. Man, I think I have finally decided that I like this game! (the prequel movies, not so much).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-2619936218535966068?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/2619936218535966068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=2619936218535966068&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2619936218535966068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2619936218535966068'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/12/sith-lord-lich-and-three-headed.html' title='Sith Lord Lich and the Three-Headed Apprentice'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-tYiZpuGMX9w/TtlhXqJVooI/AAAAAAAAAl8/prWri47KRt8/s72-c/lich_knight.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-8308441208786786906</id><published>2011-11-30T15:28:00.000-08:00</published><updated>2011-11-30T15:35:57.399-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='jedi'/><category scheme='http://www.blogger.com/atom/ns#' term='coruscant'/><category scheme='http://www.blogger.com/atom/ns#' term='kotor'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='star wars saga'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='knights of the old republic'/><title type='text'>City Planet</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-qmHoJd6zVyQ/Tta9a0sEiCI/AAAAAAAAAlw/Km_z7KoGfng/s1600/Coruscant-Post.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 250px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5680936248492197922" border="0" alt="" src="http://4.bp.blogspot.com/-qmHoJd6zVyQ/Tta9a0sEiCI/AAAAAAAAAlw/Km_z7KoGfng/s400/Coruscant-Post.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-jLytyF9or0w/Tta9WY9mToI/AAAAAAAAAlk/a__XCiWKIoU/s1600/coruscant_01_preview.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 227px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5680936172330045058" border="0" alt="" src="http://4.bp.blogspot.com/-jLytyF9or0w/Tta9WY9mToI/AAAAAAAAAlk/a__XCiWKIoU/s400/coruscant_01_preview.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-GqrdfEGY_Fs/Tta9RkCGb9I/AAAAAAAAAlY/iVBf5XuNDtM/s1600/Coruscant-planet.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5680936089402372050" border="0" alt="" src="http://1.bp.blogspot.com/-GqrdfEGY_Fs/Tta9RkCGb9I/AAAAAAAAAlY/iVBf5XuNDtM/s400/Coruscant-planet.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There is something very cool and awe inspiring about a city that spans an entire planet. The concept actually goes way back in Sci Fi literature, so George Lucas’ Coruscant was nothing new. He had actually planned to have Alderaan (a certain brother-loving Princess’ home world) be the setting for much of the action of the first Star Wars film, but budgetary constraints prevented what he envisioned. But he was finally able to include it in his prequel films. Unfortunaly, much of the time it is only visible through an apartment window as we listened to the cringe-worthy dialogue of Anakin and Padme. Outside those windows was bumper to bumper traffic of flying cars filled with yammering muppets (you would think it would be a simple matter to widen those traffic lanes, there being plenty of room in the sky) . We did get some good views of the planet surface during the opening minutes of Revenge of the Sith.&lt;br /&gt;&lt;br /&gt;Anyway, tonight we do another session of KOTOR at Andys, and before the night is over the party should have escaped the space station haunted by a Sith Lord Lich and his minions, and be arriving at their next destination, Coruscant, the seat of the Galactic Republic.&lt;br /&gt;&lt;br /&gt;On the day of many KOTOR game nights, I have sent little info-blurbs to the group about something in the Star Wars universe related to the nights adventure, so today I put together and sent the Coruscant stuff below. You’ll see that Coruscant has many features that make a city planet cool, especially one that has been such a city planet for over 30,000 years. There are miles and miles of true underground ruins, factor and industrial areas, and lower levels that cater to the lower rungs of society in contrast to the higher levels inhabited by high society (shades of Lang’s Metropolis).&lt;br /&gt;&lt;br /&gt;Even though I only plan to have characters there for a couple of sessions, you could do an entire campaign set on this planet, and the only environment you would be missing is that of a wilderness. But with the underground areas being huge enough to have evolved their own ecosystems and unique creatures, I guess you could have that as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;"Seen from orbit, it is a blaze of light and sparkling colors, reminding some spacers of corusca stones, after which this planet was named long ago."&lt;br /&gt;&lt;br /&gt;"An incandescent organ of life, visibly vibrating with the pulses of billions."&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Coruscant&lt;br /&gt;&lt;br /&gt;Coruscant was a planet located in the Core Worlds. Its hyperspace coordinates were&lt;br /&gt;(0,0,0) which in effect made it the center of the galaxy. The actual galactic center, was located in the Deep Core. As the center of the galaxy, Coruscant was generally agreed to be the most important planet through most of galactic history. It served as the capital for the Galactic Republic, Galactic Empire, New Republic, Yuuzhan Vong Empire, Galactic Alliance, and the New Galactic Empire. Coruscant also served at various times as the home of the Jedi Order and the Jedi Temple. Coruscant was not only the political center of the galaxy. Most of the hyperlanes at some point would travel through Coruscant making the planet one of the richest in the galaxy.&lt;br /&gt;&lt;br /&gt;Geologically, the planet was composed of a molten core with a rocky mantle and a silicate rock crust. At its poles were huge ice caps that were popular spots for tourists. The entire surface of Coruscant was covered by sprawling kilometers-high ecumenopolis, and boasted a population of over a hundred billion to several trillion, depending on the era. Following the end of the Clone Wars, an official census noted 1 trillion official permanent residents. The statistics did not include transients, temporary workers, unregistered populace nor residents of orbital facilities. Because of these omissions, the "real" population of Coruscant was estimated to be three times the official amount.&lt;br /&gt;&lt;br /&gt;Coruscanti skyscrapers dwarfed all the original natural features, including mountains, as well as floors of oceans which once covered a large portion of Coruscant's surface. Areas of Galactic City were broken up into levels, megablocks, blocks, and subblocks.[14] Coruscant itself was divided into quadrants, which were divided into zones.[7] Below the skyscrapers was Coruscant's undercity, where sunlight never reached. Artificial lighting illuminated these lower levels and advertisement holograms could be seen everywhere. There were numerous establishments for entertainment, catering to a myriad of alien species. The residents were collectively referred to as Twilighters.&lt;br /&gt;&lt;br /&gt;Coruscant was once a world mostly covered in oceans.[15] However, all natural bodies of water were drained and stored in vast caverns beneath the city as a result of years of overpopulation. The only body of water visible was the artificial Western Sea, with many artificially-created islands floating on it, used by tourists on holidays.&lt;br /&gt;&lt;br /&gt;With no other bodies of water available to feed and water its trillion inhabitants, Coruscant's architects, along with many others from around the galaxy, worked together to build a self-contained eco-system in the massive buildings set all over the planet. Polar cap stations also melted ice and distributed water throughout the planet-wide city through a complex series of pipes.&lt;br /&gt;&lt;br /&gt;Galactic City was divided into quadrants, "several thousand" in number, with each quadrant further split into sectors.[7] Each sector was numbered on official maps, but sectors often had nicknames, such as Sah'c Town (sector H-46, named for a prominent family that owned a large portion of its land) and The Works, the largest of Coruscant's designated industrial zones. (Coruscant practiced zoning, which is the designation of specific areas of land for particular purposes, such as governmental and senatorial, financial (including banking zones), residential, commercial, industrial, and manufacturing. Manufacturing and industrial zones were typically the largest designated areas of the planet.) The Works was once one of the galaxy's major manufacturing areas, where spacecraft parts, droids, and building materials were heavily produced during centuries, but as construction and industry became more efficient and cheaper away from Coruscant, The Works fell into disrepair.&lt;br /&gt;&lt;br /&gt;It gained a reputation as a hub of criminal activity and many locals stayed away from it. A similar, but more dangerous area, was the Factory District, which was once the industrial heart of Coruscant until it too lost out to competition from producers in other Core Worlds. By the time of the Great Jedi Purge it lay in ruins and was almost completely deserted of sentients, because of the feral droids that prowled its streets. It was located on the opposite side of the planet, and was much more dangerous than the Southern Underground, Invisible Sector, which were infamous in their own right.[12] Another area of Coruscant was CoCo Town (short for "collective commerce"). Many diverse species lived there and worked in manufacturing. A partially enclosed open-air plaza near the Senate building, the Column Commons, was so-called because it housed most of the HoloNet and news media corporations.&lt;br /&gt;&lt;br /&gt;The planet produced trillions of tons of waste an hour. Though almost everything on the planet, from clothes to packaging and machinery, was recyclable, some waste was too dangerous to recycle. Such items included worn-out hyperdrive cores which were delivered to one of the planet's five thousand garbage pits, where they were put into canisters and fired into a tight orbit around Coruscant. Garbage ships would then collect them and transport them to nearby moons for storage. Some of the more dangerous materials were shot into the nearby sun for complete incineration. Garbage not exported or destroyed was mixed into a slurry of silicone oils and processed by garbage worms which chewed it into pellets while removing any remaining organics, plastic, or recoverable metals. They turned millions of tons of pellets into carbon dioxide, methane, and other gases. Another problem for a world like Coruscant was the unimaginable amount of carbon dioxide and heat energy that its trillion-being population generated each day. Thousands of carbon dioxide-reactive atmospheric dampeners were put into place in the upper atmosphere to prevent atmospheric degeneration. The first set of these planet-wide dampeners, developed by the Galactic Republic, was known as the Coruscant Atmospheric Reclamation Project.[18]&lt;br /&gt;Near the planet's core were a number of massive power relay stations. The lowest levels were abandoned to mutants and scavengers, such as the cannibalistic, mythical Cthons. The foundations of many of the buildings, some of which weighed billions of tons, also extended deep into the planet's crust.&lt;br /&gt;&lt;br /&gt;History&lt;br /&gt;Pre-Republic&lt;br /&gt;&lt;br /&gt;"The recorded history of Coruscant stretches back so far that it becomes indistinguishable from legend…"&lt;br /&gt;―Pollux Hax&lt;br /&gt;&lt;br /&gt;The very early history of Coruscant is a bit sketchy and is not well known. Coruscant was considered by many to be the Human homeworld; early in its history, it was referred to as Notron, the "cradle of human civilization". Its name was changed at an unspecified date. At a certain point, the Celestials could have removed Humans from Coruscant to populate Corellia and other human societies on different planets throughout the galaxy.&lt;br /&gt;&lt;br /&gt;It is known that at some point in ancient history, the near-Human Taungs attempted to conquer the 13 baseline Human nations of the Battalions of Zhell. A volcano decimated the Zhell, the ash filling the skies for two years, so the Taungs adopted the name Dha Werda Verda (Warriors of Shadow) for themselves. The Human Zhell eventually recovered and drove the Taungs offworld.&lt;br /&gt;&lt;br /&gt;One hundred millennia later, Coruscant was surveyed by the Columi, who dismissed the planet as a primitive disappointment, despite the already planet-spanning ecumenopolis of Galactic City. New buildings were built on the old. As a result, there was virtually no exposed land. In the forgotten underlevels of the city, there was darkness, pollution and crime. Higher up, there were government offices and penthouses owned by the elite. The lower fifty levels of the ecumenopolis is said to have last seen sunlight tens of thousands of millennia ago.&lt;br /&gt;&lt;br /&gt;Coruscant was one of many worlds conquered by the Infinite Empire of the Rakata, who used Human slaves to build the Star Forge in 30,000 BBY. Under Rakatan domination, the Humans of Coruscant's colonization attempts were limited to sleeper ships, which ended up on Alderaan, in the Tion Cluster, Seoul 5, Kuat, Alsakan, Axum, Anaxes, Atrisia, Metellos, Corulag, and many other worlds. The Rakata were eventually decimated by a massive plague, leading to slave revolutions on Coruscant and other subjugated worlds.&lt;br /&gt;&lt;br /&gt;Over the next two centuries, Coruscant was linked to other Core Worlds, including Corellia, Alderaan, New Plympto and Duro, by hyperspace cannons, via the Herglic Trade Empire. It was during this time that the Coruscant government peacefully absorbed the nearby Azure Imperium. During these pre-Republic years, the languages of Coruscant and its neighbors meshed to become Old Galactic Standard.&lt;br /&gt;&lt;br /&gt;Galactic Republic&lt;br /&gt;"That's the seat of Galactic government!'"&lt;br /&gt;&lt;br /&gt;The Sacking of Coruscant in 3,653 BBY. In 25,053 BBY, when the Galactic Constitution was signed, the Corellians and Duros invented the hyperdrive proper, allowing Coruscant to become the capital of a democratic union: the Galactic Republic. 53 years later the planet became the galactic center, and remained the Republic's capital for 24,981 more years. Shortly after the formation of the Republic, the Perlemian Trade Route was mapped, linking Coruscant to Ossus and bringing the Jedi Knights into the Republic. Over the next millennium, the Corellian Run was mapped, linking Coruscant to Corellia and beyond. Blasters were also invented on Coruscant around this time, and the famous Galactic Museum was constructed in 12,000 BBY.&lt;br /&gt;&lt;br /&gt;From the very beginning, Coruscant, as the Republic's capital, was the primary objective in several wars. The earliest among these was the Tionese War with the Honorable Union of Desevro and Tion in 24,000 BBY, in which Coruscant was bombarded with Tionese pressure bombs. Other early battles included the Alsakan Conflicts, the Duinuogwuin Contention, the Great Hyperspace War, the Third Great Schism, the Great Droid Revolution, and the Great Sith War. At the end of the Great Sith War in 3,996 BBY, the Senate Building was built to replace the old Senate Hall.&lt;br /&gt;&lt;br /&gt;Following the devastation of Ossus, the Jedi Council took up residence in the Jedi Temple on Coruscant, to which many Jedi relics from Ossus were taken. The Temple was greatly expanded, including the building of the original Jedi Council Chamber. The Temple was repeatedly expanded including in 3,519 BBY, 2,519 BBY (when the Jedi Archives were built) and 1,019 BBY (when the Temple spires were finally fully rebuilt).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-8308441208786786906?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/8308441208786786906/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=8308441208786786906&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8308441208786786906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8308441208786786906'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/11/city-planet.html' title='City Planet'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-qmHoJd6zVyQ/Tta9a0sEiCI/AAAAAAAAAlw/Km_z7KoGfng/s72-c/Coruscant-Post.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-7680325337386687238</id><published>2011-11-13T17:13:00.000-08:00</published><updated>2011-11-14T12:43:31.622-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Got a good group? Be grateful for what ya got</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-mBi6ZauCPTk/TsBsNAyuzFI/AAAAAAAAAlM/cVxfgK2iVcc/s1600/tabletop-rpg.gif"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 300px; DISPLAY: block; HEIGHT: 364px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5674654501293706322" border="0" alt="" src="http://1.bp.blogspot.com/-mBi6ZauCPTk/TsBsNAyuzFI/AAAAAAAAAlM/cVxfgK2iVcc/s400/tabletop-rpg.gif" /&gt;&lt;/a&gt;&lt;br /&gt;(pictured above: some gamer dudes trying to look cool and casual in the presence of a purty grrl)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My posting has been a little sporadic the last couple of months, feast and famine, due to being busy with work and other good life stuff. As it has been fun (mostly) having even a tiny voice in the online gaming community, the time I devote to game shit lately has actually been devoted more to actual gaming and less about droning on and on in a blog about the geeky side of my fairly non-geeky life. I have no aspirations to write games or adventures, fanzines, or to share charts and maps from my own games. And hell, there’s just too big a glut of all that anyway, just like gaming blogs. You either make that a big part of your life or you don’t. I don’t read more blogs, join more blogs, or seek to increase my following more because I just don’t have time to do it. Plus it is not as exciting to me as it was when I discovered there was an OSR around three years ago. Honeymoon period over, you know? And in recent months I’ve realized the truth of it; the actual gaming is far more important than talking about it or reading about it. Playing the game is always more fun than hearing about it.&lt;br /&gt;&lt;br /&gt;It seems to me that so many blogging GM’s out there aren’t so into playing the game as they are writing about it. Getting more followers on their blogs (usually by joining each and every blog out there), having people read their game material, printing personal fanzines, or just plain having a voice in the OSR. If they get actual gaming going on, it seems just a thing to do so they can continue to do the ancillary things based on it with some amount of gravitas. But shit, if you have a group and it’s good, that should be the focus, right? But it is often not, it seems.&lt;br /&gt;&lt;br /&gt;As we approach the holidays, a time when I am never sure how much time I am going to have on my hands to indulge in the secondary and tertiary life things, I wanted to take the opportunity to post about something I probably don’t do enough of; gratitude for the people I have the pleasure of being around a game table rolling dice with, bullshitting with, arguing with, and for the love of Mike getting actual quality gaming in with. This post is for the people at my sessions who put up with me and my wingding style, and keep coming year-in, year-out. This bud’s for you, bitches (who mostly don't even read this blog, so I feel safe calling them "bitches").&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The more&lt;a href="http://unknownzine.blogspot.com/2011/11/nerd-sunday-hiatus.html"&gt; and more &lt;/a&gt;I look at the local gaming scene in So Cal, the more I realize how grateful I should be that I have a regular group that has been going strong for over three years now. And thanking God they are (fairly) normal people who happen to be gamers. But what I think really makes this group special is, despite a couple of “unique” personalities, is that not a one is what you would call a geek, dork, or spaz; At least in my moderately critical and judgmental eyes. Everyone is fairly interesting and fun without being extreme personalities. They are genuinely special without being wanna-be game designers, pretentious “artists,” or "retired" sex workers, edgy or otherwise.&lt;br /&gt;&lt;br /&gt;I’m basically speaking of my own selfish joy here. I took around 8 years off from gaming (see my last post for an exception) because I didn’t have enough people around me to play during that time who would have been a right fit for a game group. I spent a bit of time in the 90’s recruiting gamers from non-believers that I knew who I thought would enjoy it. And they usually did. But it came to a point when I got older and didn’t have that kind of crowd around me, at least that lived locally. I’ve never been ashamed of gaming, but I certainly never told everybody I knew I was into it. As if. If I wanted to approach somebody to play in a game, I had to feel secure they would not just smile, look down, shake their head, and go back to talking about The X-Files or Seinfeld or whatever.&lt;br /&gt;&lt;br /&gt;And I sure was not going to go hang around game shops or cons to try and sift through the flotsam and jetsom to find people I could stand being around the table for several hours with on a regular basis. I mean, if I did not have this group and was willing to do anything to get some gaming going, I’d have to go to more cons, gimmicky pay-to-play sessions held at stores and comic book shops, or monthly Orange County gamedays full of aging gamer dad’s trying to get their bored kids interested in the hobby they grew up loving by making them sit through sessions, mostly done by eager but strangely subdued DM’s, who run games that consist of reading aloud from the box text of old TSR modules or Pathfinder adventures in monotone voices (yeah, I visited and saw all that)– when they have D&amp;amp;D going on at all. And getting involved with private groups in the area is usually unsatisfactory and often verging on the disturbing.&lt;br /&gt;&lt;br /&gt;So while other local groups come and go like the proverbial wind, or consistent groups made up of an open door “temporary players” situation seem to struggle to carry on from one week to the next, here I sit somehow blessed with a great group made up of four of us who have been there the entire three years, and three of us who are now on their (more or less) two year anniversary of play, well, what can I say? Sure, I bitched about some of the power/meta-gaming here and there (mostly because I was not used to being around it, these were mostly seasoned gamers compared to my 90's groups), but now we are used to each other and our particular peccadillo's. We know what we can get away with, and what we probably should not try to get away with unless you are Dan Dan The Power Game Man(tm). And it there is a certain security in the fact that we have to turn down at least one person a month who wants in the group because we are at maximum occupancy.&lt;br /&gt;&lt;br /&gt;Do I deserve this good fortune, gamewise? I dunno. I’m basically a decent person who generally focuses his over emphasis on passion and outgoingness in good and positive directions, including into the games he devotes time to. Hey, anybody who has devoted a certain side section of their life since childhood to a hobby of pretend deserves a group like this, and it’s unfortunate not more get to experience that. I’m blessed, I tells ya! How long will it last?&lt;br /&gt;&lt;br /&gt;So do you have a strong group you are glad to have? Or are you just happy sporadically playing out there in the gaming jungle?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-7680325337386687238?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/7680325337386687238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=7680325337386687238&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7680325337386687238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7680325337386687238'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/11/got-good-group-be-grateful-for-what-ya.html' title='Got a good group? Be grateful for what ya got'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-mBi6ZauCPTk/TsBsNAyuzFI/AAAAAAAAAlM/cVxfgK2iVcc/s72-c/tabletop-rpg.gif' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-3199778495748891149</id><published>2011-11-11T10:51:00.000-08:00</published><updated>2011-11-11T17:49:47.698-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='monk'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='white snake'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='green snake'/><category scheme='http://www.blogger.com/atom/ns#' term='maggie cheung'/><category scheme='http://www.blogger.com/atom/ns#' term='hong kong film'/><category scheme='http://www.blogger.com/atom/ns#' term='Champions'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='oriental adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='taoist'/><category scheme='http://www.blogger.com/atom/ns#' term='call of cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='loscon'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><title type='text'>Oriental Adventures &amp; The Legend of Green Snake</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-qaCJXBlD-C0/Tr3Qtb0Id2I/AAAAAAAAAlA/rlQQBl-QGDg/s1600/Greensnakemov.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 278px; height: 400px;" src="http://1.bp.blogspot.com/-qaCJXBlD-C0/Tr3Qtb0Id2I/AAAAAAAAAlA/rlQQBl-QGDg/s400/Greensnakemov.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5673920584535799650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I was going through a box of my older DVD’s last night, and came across my copy of the 1993 Hong Kong film Green Snake. I really love this movie, which I think I originally saw at the WLA revival theater &lt;a href="http://www.landmarktheaters.com/Market/LosAngeles/NuartTheatre.htm"&gt;The Nuart &lt;/a&gt;in the mid-late 90’s. I don’t know if there is a voice-over English version, but I hope not. The movie is so beautiful to look at (when the sadly terrible special effects are not on screen) and combined with the sing song native language it is almost mesmerizing, and part of the films charm (at least for a Yankee).&lt;br /&gt;&lt;br /&gt;Wikipedia describes the film thusly:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Two snake spirits have been training for many centuries to take human form and experience the love, freedom and wisdom that is supposedly only available to humans. White Snake (Joey Wong) is the more experienced one and proceeds to get engaged with local scholar Hsui Xien (Wu Hsing-Kuo), with whom she plans to have a child which would complete her passage into the mortal realm. Green Snake (Maggie Cheung) is the younger and more impulsive of the two sisters and she is not yet quite sure about the benefits of the human world. The two snakes move into their magically created house and start a successful medical practice in the town.&lt;br /&gt;&lt;br /&gt;Their enemies are a buffoonish Taoist and an overzealous Buddhist monk Fa Hoi (Vincent Zhao) who make various attempts to banish them from the human world. The monk thinks of himself as a keeper of the natural order of the world and is very prejudiced against spiritual beings seeking to improve themselves. He brings things to a head when he abducts White's husband from the human/spirit mixed marriage into his religious reeducation camp–styled temple.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Anyway, whenever I think of this film I think of Oriental Adventures (applying things that I like to gaming terms was a habit I never managed to fully lose after attaining it in childhood). Around 2003 I was into the second or third year of my gaming semi-retirement when I ran into an old player of mine at a suite party at Loscon in Los Angeles (a very rare sci fi con appearance by me) at around 2am. Lisa was from that period in the mid-90’s when almost all of my players were female and we were mostly doing Call of Cthulhu and Champions. Lisa, pretty high on joy juice, talked about how much she loved the old games, and raved to her fairly new husband about my DM’ing prowess (of course a party at a convention is the perfect place to hear that). It was decided right there that I would be doing up some games for these guys and whoever in the near future. At the husband Jeff’s request I would be doing some Oriental Adventures (something I hadn’t run since around 1990). Current player in my group Terry, who had played with Lisa in most of those 90’s games and was Lisa’s roommate back then, was up for it as well so there we were doing OA on a semi-monthly basis on weekends for awhile.&lt;br /&gt;&lt;br /&gt;The movie Green Snake had a heavy influence on many of those games for me. For one thing, Lisa ran a Hengeyokai, and I tweaked that race just a little to match the changelings of Green Snake (animal spirits who spend many years of training and meditation to change into the higher human form). Then there was the super-powered, self-righteous monk of the film who both admires and distrusts the White and Green Snakes, Fa Hoi. I totally ripped-him off to create Tai Seng, a monk who I used as and NPC to guide the players towards various adventures and activities (he was not a prick like the movie version…for the most part).&lt;br /&gt;&lt;br /&gt;Anyway, take a look at my favorite scene from the film, where the snakes White and Green make their transformation to beautiful human form on the roof of a tavern during a rainstorm, while a wedding/orgy goes on inside (little nudity so be careful at work). Maybe you’ll get the chance to watch in it’s entirely at some point. If you are going to run OA in the future, I demand you watch it! It might give you some great ideas as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/bspJYbZgoAw" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-3199778495748891149?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/3199778495748891149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=3199778495748891149&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3199778495748891149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3199778495748891149'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/11/oriental-adventures-legend-of-green.html' title='Oriental Adventures &amp; The Legend of Green Snake'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-qaCJXBlD-C0/Tr3Qtb0Id2I/AAAAAAAAAlA/rlQQBl-QGDg/s72-c/Greensnakemov.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-8330449964958411095</id><published>2011-11-01T11:40:00.000-07:00</published><updated>2011-11-01T14:43:18.607-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='halloween'/><category scheme='http://www.blogger.com/atom/ns#' term='thanksgiving'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='november 1st'/><category scheme='http://www.blogger.com/atom/ns#' term='costumes'/><category scheme='http://www.blogger.com/atom/ns#' term='monster mash'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>The Heartbreak of November 1st</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-Y6EsE6lAN3I/TrA9Qm3CGHI/AAAAAAAAAj4/2P-7zA7h2OM/s1600/pumpkin.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 256px; height: 256px;" src="http://3.bp.blogspot.com/-Y6EsE6lAN3I/TrA9Qm3CGHI/AAAAAAAAAj4/2P-7zA7h2OM/s400/pumpkin.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5670099286378027122" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Aw, the unhappy ending of a beloved holiday.  A Jager hangover in the office is never an enjoyable thing. And all the candy in the mailroom  Is leftover crap nobody wants. Sweettarts, lollipops, and some kind of weirdo Mexican candy. There are still some cupcakes leftover in the large kitchen, but they look like somebody smooshed them with the palm of their hand.  That’s ok though, because they are a sad reminder of the poor turnout and uninspiring costumes from yesterday’s office Halloween party anyway. The new blonde bookkeeper in the black cat costume was pretty hot though. &lt;br /&gt;&lt;br /&gt;Last night I wanted to do the second year of a grand tradition. See, last year I happened to be at home heading towards midnight on Halloween, with the “Sounds of the Season” channel on.  At exactly midnight they were playing “Monster Mash” or something, and *bam* suddenly it went right into cheerful holiday music. You know that stuff they play before Thanksgiving that aren’t really Christmas tunes or carols but evoke the Holiday Winter spirit anyway? So the image goes from a grinning pumpkin to a pilgrim handing a Native American a horn-o-plenty (the Native blissfully having not a clue about what would soon be happening to him and his people).  Anyway, I was so jarred by that transition that I wanted to be there for it last night. Why not? All my holiday out and about partying was over the weekend (Sat night up till 5am, and there were some great costume concepts out there), so at home on Halloween Monday night  it’s me and some Jagermiester  at midnight with my new little tradition waiting for the musical transition…but nothing. No change-over. As of this morning, they are still playing goddamn Halloween music on that channel. I wonder how long that will go on? Halloween is over, dude!  I’m thinking Time Warner Cable maybe don’t exactly have a crack team of professionals keeping an eye on those music channels.&lt;br /&gt;&lt;br /&gt;Aw well, time to take down the cheap Rite-Aid decorations and get back to work. At least on the next holiday in a few weeks I’ll get a long weekend off. Vegas, baby!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-8330449964958411095?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/8330449964958411095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=8330449964958411095&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8330449964958411095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8330449964958411095'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/11/heartbreak-of-novermber-1st.html' title='The Heartbreak of November 1st'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Y6EsE6lAN3I/TrA9Qm3CGHI/AAAAAAAAAj4/2P-7zA7h2OM/s72-c/pumpkin.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-260056991764448169</id><published>2011-10-31T13:33:00.001-07:00</published><updated>2011-10-31T13:36:33.633-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bbc america'/><category scheme='http://www.blogger.com/atom/ns#' term='luther'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Luther and The D20 Murders</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-VBfJgQZdCvM/Tq8GPUc71hI/AAAAAAAAAjg/XNVagZPShAg/s1600/luther-6.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://2.bp.blogspot.com/-VBfJgQZdCvM/Tq8GPUc71hI/AAAAAAAAAjg/XNVagZPShAg/s400/luther-6.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5669757316140619282" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I discovered Luther on the BBC America channel, a network I started watching mostly because I like hearing Gordon Ramsey’s constant swearing get bleeped.&lt;br /&gt;&lt;br /&gt;Eventually I saw a commercial for Luther, a UK series made up of 4 episode seasons, that is currently on it’s 3rd season. What drew me in was that a couple of particular episodes seemed to be about killers who used D20’s and D8’s to decide on who and how to commit their crimes. &lt;br /&gt;&lt;br /&gt;So I did watch these episodes On Demand, and besides the gaming gimmick I fell in love with this show. Luther, a big, black London serial killer profiler, is this almost paladin-like force of good, catching killers and unwittingly letting the evil he encounters get all up in his head. Sort of like a Sin-Eater. Although in personal pain over his work, and failed marriage, he obsessively goes about helping people threatened by evil, even though he himself seems in need of help. One of those hurt, lost personalities. &lt;br /&gt;&lt;br /&gt;Anyway, the two killers in question are in competition. They roll randomly for their targets off of tables in their journals, and gain points that let them use better weapons on the next kill. They sort of level-up. These two-parters are the third and fourth episodes of season two, but I would recommend you start with season one off of Netflix and work your way up. The show is that good, based mostly on the great characters. When you watch episode one, with it’s genius physicist female serial killer who kills her parents just to show she can get away with it (pictured with Luthor above), I think you’ll be hooked. She is one of the most fascinating bad-guys I’ve seen on TV in years. Check it out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-260056991764448169?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/260056991764448169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=260056991764448169&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/260056991764448169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/260056991764448169'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/10/luther-and-d20-murders.html' title='Luther and The D20 Murders'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-VBfJgQZdCvM/Tq8GPUc71hI/AAAAAAAAAjg/XNVagZPShAg/s72-c/luther-6.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-2796145884911355889</id><published>2011-10-30T15:32:00.000-07:00</published><updated>2011-10-30T15:49:30.255-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wordpress'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='grognardia'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='your dungeon is suck'/><category scheme='http://www.blogger.com/atom/ns#' term='ydis'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>R.I.P. YOUR DUNGEON IS SUCK</title><content type='html'>This has just been pointed out to me; yourdungeonissuck, mysterious asshole gadfly of the OSR community, seems to have been wiped off the face of the planet this weekend.&lt;br /&gt;&lt;br /&gt;It says something about violations of terms of service, which I can only guess were caused by posting pics from the &lt;a href="http://grognardia.blogspot.com/2011/10/some-more-dwimmermount-art.html"&gt;Dwimmermount project &lt;/a&gt;from Grognardia. Did James M. get an attorney on this or something? There has been so much harsh stuff coming out of YDIS for so long, I was under the impression there was nothing you could do about a wordpress site.&lt;br /&gt;&lt;br /&gt;Although nobody likes being referred to as a "sweaty, alchoholic sociopath" (who you calling "sweaty," white man?), there was a certain insane, un-charming comic genius going on there. The OSR is indeed full of blowhards, windbags, pretentious douche bags, and geektards (I'm a couple of those, I think) that could use a whuppin now and again, and since many brooked no dissent on their blogs comment threads a site like YDIS seemed, IMHO, to be a good if not often hurtful thing. Like I said, gadfly.&lt;br /&gt;&lt;br /&gt;But Grognardia James, if you or somebody else managed this with some kind of legal action, then you should be able to get a real name out of Wordpress for purposes of a lawsuit (and if I were you, m'man, I would fuckin' be in a suing mood). Let's finally get that identity reveal, eh? The OSR is waiting with baited breath.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-2796145884911355889?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/2796145884911355889/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=2796145884911355889&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2796145884911355889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2796145884911355889'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/10/rip-your-dungeon-is-suck.html' title='R.I.P. YOUR DUNGEON IS SUCK'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-6755194278466880128</id><published>2011-10-29T14:54:00.000-07:00</published><updated>2011-10-31T11:42:35.209-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rachs reflections'/><category scheme='http://www.blogger.com/atom/ns#' term='mark allen'/><category scheme='http://www.blogger.com/atom/ns#' term='lotfp'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='carcosa'/><category scheme='http://www.blogger.com/atom/ns#' term='will robinson'/><category scheme='http://www.blogger.com/atom/ns#' term='grognardia'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='grognard'/><category scheme='http://www.blogger.com/atom/ns#' term='tarzan'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Do I even want to be considered “Old School” anymore?</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-w-eRSo-oeuw/Tqx2i977oNI/AAAAAAAAAjU/oUf7oyvUcWs/s1600/oldschool.png"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 257px; DISPLAY: block; HEIGHT: 208px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5669036374066176210" border="0" alt="" src="http://1.bp.blogspot.com/-w-eRSo-oeuw/Tqx2i977oNI/AAAAAAAAAjU/oUf7oyvUcWs/s400/oldschool.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That is what I have been thinking this week after seeing reactions to the Dwimmermount project over at Grognardia the last few months (and a wide variety of other old school blogs and web pages), and especially this week.&lt;br /&gt;&lt;br /&gt;I did not seek out much in the way of online info about gaming until recent years. In the 90’s during a heavy gaming period, I checked-out some forums briefly on AOL, but by around 1999 or so I had gone into a retirement period from gaming that would last several years. I was getting so involved in the world music community in California, and was spending much more time with people to whom gaming was not even on the radar of, I pretty much quit (I always had a busy life outside games, but at that point I knew nobody who gamed or wanted to. And when I would be dating a girl around then I certainly never brought up gaming to them). It was getting hard to get people together on a weekend (then the preferred time to play) for several hours on a Saturday or Sunday, and it did not seem worth it anymore. I for sure was not going to start gaming as an adult at game shops and cons. I was done. I thought for good.&lt;br /&gt;&lt;br /&gt;Then three years ago I got contacted by current group host Andy off of Meetup.com where I had sort of off-handedly started a profile, and *bam!* we had a group together and have been gaming regularly since. On a weeknight actually, because regular weekend gaming again was still a pipe dream and would probably always be so with rare exceptions. So this OSR thing was at full steam as I discovered. I saw an advert for some D&amp;amp;D podcast that appealed to me so I listened and James from Grognardia was the guest (they described him as a blogger who did not always have the most fascinating posts, but by sheer virtue of the amount of posts he had a big following). After that I checked out James blog, and was ultimately inspired to start my own, as I had my own old school stories to tell.&lt;br /&gt;&lt;br /&gt;After three years of checking out the OSR, I’m getting pretty tired of old school-style artwork when it had previously been nice and nostalgic (, I will always revere Trampier and others from the past for pure nostalgia value) currently being produced. Same-old same-old adventurers cautiously approaching a dungeon doorway. So little of it inspires me now. Case in point, James and his &lt;a href="http://grognardia.blogspot.com/2011/10/some-more-dwimmermount-art.html?showComment=1319920348618#c6427832101196287009"&gt;proudly displayed art samples &lt;/a&gt;for Dwimmermount.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marjasall.blogspot.com/"&gt;The artist is excellent&lt;/a&gt;, but I’m sorry, the standard knight dude and the old broad who runs the leather mug booth at the Ren Faire somehow schlepping into a mountain top dungeon in the wilderness not only is uninspiring to me, but seems to me not to be very far from the realm of a parody drawing of old school D&amp;amp;D. I’m fine with people liking it, but Jesus Christ, words like “Outstanding” and “amazing” on the comment thread is giving me a serious douche-chill. Most of James readers are at the point where they are pre-sold on anything he does, it seems.&lt;br /&gt;&lt;br /&gt;Now, James as usual is a little touchy when it comes to his work and fan club. Differing opinions on his work is often met with a “you can go read other blogs” type of stuff. Fair enough. But although I have rarely kissed his ass (I think James feels mostly burned by me in the past for my hearty defending of the 80's Conan film that he bashes constantly and obssesively), I feel I have chimed in with plenty of thumbs-up on ideas and reviews over the years, and try to offer my own experiences of the old school that is perhaps a bit more visceral and from the viewpoint of an outgoing personality (i.e. I was on the football team in high school as opposed to the chess club).&lt;br /&gt;&lt;br /&gt;So far on that thread the only other dissenting opinion is of young gamer grrrl Rachel of &lt;a href="http://rachelthewuffet.blogspot.com/"&gt;Rach’s Reflections &lt;/a&gt;(the only girl on the thread agrees with me. A win is a win), who is for sure a smart cookie. She had some very contemplative comments on how changes to the old, silly styles can be cool and keep what was good while having a bit more umph!:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“... It may just be my late entry into the hobby, but the whole "ren-faire" look that seems to be in vogue to the old-school community just looks... silly to me, particularly in conjunction with the idea that old-school play is a little grittier and more mercenary. A certain amount of stylization to make adventurers look cool is a good thing. I'm not saying full dungeonpunk, but...&lt;br /&gt;&lt;br /&gt;“…Well... look at Johnny Weismuller in a pair of brown trunks, Errol Flynn in a green unitard and felt jerkin, or Burt Ward in elf booties and green underwear.&lt;br /&gt;Now look at Tarzan as drawn by Disney, Jonas Armstrong with a cowl and leather armor, or Robin as drawn throughout the 90s and oughts.&lt;br /&gt;Which one looks more like a reject from a panto, and which one looks like someone that knows how to throw down? Keep in mind I'm not asking what's more accurate to the text (Tarzan) or the period (Robin Hood), I'm just saying that they look more like they might be taken seriously, without being excessive at that…”&lt;br /&gt;&lt;br /&gt;I like this lass. Smart is so sexy. Anyway, there is bad updating (dungeonpunk with bald heads, tattoos, and giant hoop earrings; black leather in X-Men film costumes, Spider-Man in a costume that would cost 100 times his freelance salary, etc), then there is good updating like the stuff Rachel mentioned. Truly, Disney Tarzan (I think the best Tarzan so far, and the closest to the books outside of DC comics 1970’s series) and 90's Robin looked like they could realistically kick ass, but were still Tarzan and still Robin.&lt;br /&gt;&lt;br /&gt;But going too far into the past to search out fuzzy feelings really only goes so far to me (anymore). I think you can tap into that past without same-old same-old. Not that I'm the guy to do it (real job, interests besides gaming, mid-life crisis, etc etc etc), but I will tell you this; I was not immediately taken with James R’s LOTFP, or Goeff’s Carcosa, but the more I see of what old school Grog’s who are trying to maintain the old school look and feel are doing, the more I am attracted to those truly unique works that actually think outside the box while still being basically, at heart, old school fantasy gaming. Shit, they certainly are not boring.&lt;br /&gt;&lt;br /&gt;Bottom line, and please excuse my French, but how the fuck many more basic, old school dungeons and drawings of knights at the dungeon doorway do we still need to see at this point? Is there a bottomless need and desire for this stuff out there?&lt;br /&gt;&lt;br /&gt;When it comes to me and “old school,” I think I am at a crossroads, folks. While I think I will still run me some ol’ school D&amp;amp;D here and there, I think I’m done looking at new scenarios, settings, art, and writing for it unless it has something new to say and something that inspires me more than just looking like art from back in the day (or looking like a parody of it).&lt;br /&gt;&lt;br /&gt;What say you?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-6755194278466880128?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/6755194278466880128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=6755194278466880128&amp;isPopup=true' title='17 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6755194278466880128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6755194278466880128'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/10/do-i-even-want-to-be-considered-old.html' title='Do I even want to be considered “Old School” anymore?'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-w-eRSo-oeuw/Tqx2i977oNI/AAAAAAAAAjU/oUf7oyvUcWs/s72-c/oldschool.png' height='72' width='72'/><thr:total>17</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-239389121134693986</id><published>2011-10-26T12:20:00.000-07:00</published><updated>2011-10-26T12:38:31.204-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='Aero hobbies'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='traveller'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='michael moore'/><category scheme='http://www.blogger.com/atom/ns#' term='runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='paul crabaugh'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='dragon magazine'/><title type='text'>Paul Crabaugh and Me</title><content type='html'>The other day no less than two well known blogs (&lt;a href="http://grognardia.blogspot.com/2011/10/xp-requirements-as-disincentive.html"&gt;Grognardia &lt;/a&gt;and &lt;a href="http://jrients.blogspot.com/2011/10/crabaughs-critique-of-classes.html"&gt;Jeff’s Game Blog&lt;/a&gt;) posted about a  gentleman named Paul Crabaugh, who wrote some interesting articles for Dragon Magazine (and some others) in the early 80’s. I knew Paul a little from my youth playing games at Aero Hobbies in Santa Monica, so I thought I would do a post about him myself since the name is getting bandied about. &lt;br /&gt;&lt;br /&gt;Oh, and the title of this post is a play on Michael Moore’s famous first documentary. I actually did not know Paul well, and can only speak on experiences surrounding gaming with him at a dingy, smelly little game shop.&lt;br /&gt;&lt;br /&gt;I bought most of my first D&amp;D stuff as a kid at a place in West LA called Chess and Games. Way in the back they had a medium size rack that contained the LLB’s, Greyhawk, and Blackmoor. I snapped them up with what little allowance money I had.&lt;br /&gt;&lt;br /&gt;But my real gaming started at Aero Hobbies. For my first year or so gaming there it was mostly kids my age I think, plus a couple of much older former leftover wargamer beardo’s who probably should not have been around kids. &lt;br /&gt;&lt;br /&gt;But not long after I started going there it stopped being so much about young folk, as a passel of 20 and 30 something guys, including some friends of owner Gary, started playing a lot at the store a lot more. Most of them were not so nice to the younger teenagers, acting like their presence was a liability, and were typical of snarky D&amp;D geeks.&lt;br /&gt;&lt;br /&gt;But one guy who was actually pretty nice to the younger folk there was Paul Crabaugh himself. Not that he particularly wanted to play with kids, but he didn’t seem to resent their presence so much as the other older guys did. He never put the younger people down, ever, which seemed to be the stock in trade of his peers.&lt;br /&gt;&lt;br /&gt;The first thing you would notice about Paul was how huge he was. He was a massive man. Not especially tall, but he very much looked like Michael Moore after doing three months worth of a Morgan Spurlock routine super-sizing at Mickey D’s. No-Chair-Can-Hold-Me big (and I say that being no Jack Sprat myself lately). But he was a gentleman in every way to everybody. He spoke to a 15 year old very much the same way he talked to adults, with respect and interest for what they had to say. Very rare among gamers. That is one thing that even though I didn’t think of it at the time, made me really like the guy. A gentleman in a sea of owner Gary’s asshole peers and cronies. &lt;br /&gt;&lt;br /&gt;I didn’t know until quite some time after meeting and playing in games with Paul that he had written D&amp;D articles for Dragon. Since Paul only really seemed to like Traveller and other science fiction games at the time, I’m guessing that his heaviest D&amp;D period had been in college. He was writing about stuff he didn’t seem to play anymore (though I think he wrote some Traveller items as well) unless he was doing it away from the shop. The interesting thing was he never talked about those articles. He had zero ego about it. Owner Gary had pointed them out to me. I thought it was pretty cool. &lt;br /&gt;&lt;br /&gt;Gaming at Aero was pretty bland and more often than not boring for me. Whether GM'd by a sleazy, druggo Vietnam vet, or a college educated computer programmer, it was not so much as story-making or painting a picture for players. It was monotone descriptions of things, usually some pun or two thrown into (like older geek from all walks of life seemed to love back then – more often than not based on Monty Python), then something attacks and you fight it (owner Gary's games had a bit more peronality to them than the others). I’m grateful for my Aero exposure to Runequest and Traveller and other games I may have never played otherwise back then, but even as a kid I knew games were better when you could inject a little personality, passion, and wonder into them.&lt;br /&gt;&lt;br /&gt;Paul’s Traveller games were moderately interesting, nothing really special in retrospect, and like most younger guys at Aero I didn’t get too involved in them. Games by older guys like Paul, owner Gary, and other regulars seemed to be aimed at one or two other older guy’s characters no matter how many people sat at the table. One or two characters doing everything and everybody else were just side characters; side-kicks at best. Just sitting and watching. Looking back, that was a real shame. One time, towards the end of my going to Aero on a regular basis (sports, girls, and my own gaming groups were too attractive compared to the dust, moldy smells and the heinous attitudes of the Aero sausage-fest) my sweetheart of the time, who lived an hour north in Ventura, was in town for the weekend and I took her to Aero to play in one of Paul’s Traveller games. I spent all this time getting her a character set-up to play (if you know Traveller you know what that takes), but when we were ready it was once again an ignore fest as Paul pretty much ran the game aimed directly at owner Gary and left us and everybody else to sit, fidget and stare. I really get the impression that Paul would have been most happy just running for Gary alone with nobody there.&lt;br /&gt;&lt;br /&gt; You’d think that a tall, beautiful girl at the game table for a change would generate some interest, but these guys were just too into how they did it at Aero (or maybe they didn’t know how to deal with a female gamer who didn’t look like Janet Reno) so In retrospect I guess it wasn’t Paul’s fault, although we never once got so much as a “so what are you’re characters doing?”. Young people, who these games were ostensibly aimed at, got no props at Aero. It was adults playing games and the young’uns be damned, unless you were one of owner Gary’s little blond cabin boys he got to watch the register now and again (I think one of those grew up and eventually bought Aero from Gary before he passed a few years ago). Thankfully, a couple hours of being ignored at the table ended when one of my high school friends showed up and asked us to hit the mall with him and we got gratefully the hell out of there to go have fun. That was the last time I actually sat in on a game at Aero I think. I was outgrowing it. Moving on to my own groups, and to non-gaming related activities.  This was one of my experiences at Aero that shaped me as a GM. In this case, I would always make sure and give lots of time to other players no matter what character was shining at the moment.  Actually, now that I think of it, most of my good qualities as a GM comes from doing the opposite of things I experienced in those old games at Aero.&lt;br /&gt;&lt;br /&gt;I guess Paul passed away a couple or three years after I stopped hanging out at the shop. Sometime after abandoning the place for more fulfilling pastimes, I saw Paul walking in downtown Santa Monica. He was unmistakable, what with his size and the ever-present long-sleeve office job shirt with pocket protector he wore all the time. I just kept on moving for whatever reason, probably because I had so many unsavory experiences at that dingy game shop that were still fairly fresh (including Paul's Traveller game), but I wish I had stopped to talk to him a bit away from the negative environment that was Aero. He was one of the very, very few older people I came away from the place having any respect or admiration for. I’m glad his name still gets mentioned in the gamer community all this time later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-239389121134693986?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/239389121134693986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=239389121134693986&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/239389121134693986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/239389121134693986'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/10/paul-crabaugh-and-me.html' title='Paul Crabaugh and Me'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-3942227713615140404</id><published>2011-10-22T16:05:00.000-07:00</published><updated>2011-10-22T16:11:25.362-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marvel comics'/><category scheme='http://www.blogger.com/atom/ns#' term='comic book'/><category scheme='http://www.blogger.com/atom/ns#' term='rockford files'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='Champions'/><category scheme='http://www.blogger.com/atom/ns#' term='renaissance fair'/><category scheme='http://www.blogger.com/atom/ns#' term='harlan ellison'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='daredevil'/><title type='text'>The Deadliest Night of My Life</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-RRUHx1ARGlE/TqNM5ElyUWI/AAAAAAAAAjI/rKnmTxp0uq8/s1600/dd-harlan.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 262px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5666457299530699106" border="0" alt="" src="http://4.bp.blogspot.com/-RRUHx1ARGlE/TqNM5ElyUWI/AAAAAAAAAjI/rKnmTxp0uq8/s400/dd-harlan.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I’m no stranger to shamelessly ripping off ideas from other mediums to use in game scenarios (I use the somewhat harsh term “ripping-off” because I didn’t always reveal where I got my ideas from to my players).&lt;br /&gt;&lt;br /&gt;One example is when I was at the height of my Champions campaigns around 1990. One of my regular players, Gaz, liked to do a little “powder” on a Friday night at his pad in Santa Monica. Gaz was not a drug dude by any means, nor particularly skeevy (just a plain ol’ geek). He just had some friend who gave him blow now and again, and he liked to hang out on a Friday, no party or gathering or anything, and watch MTV and do a few lines. Cocaine was never my thing, but Gaz would invite me over for a few beers, and since I was a ten minute walk away I would cruise over to watch videos and sink a few, and wish I had something else going on in my Friday nights. During that period I was working full time at both the Southern and Northern Renaissance Faires , each lasting more than two months’ worth of weekends, the Northern Faire involving weekend drives each way all the way to Mendocino County that took almost 8 hours (nowadays the I-5 highway has a 70 mph speed limit and the drive would be around 6 hours, but back then, as Sammy Hagar lamented, the limit was 55 anywhere in California). So especially right after Faire season it would take a bit of time for me to get back in the swing of normal socializing outside of the recreated Elizabethan country village. So a relaxing night at Gaz’s drinking beers then staggering back home was a decent, causal Friday to me (Saturday nights I still tried to do things un-geeky, like trying to date non-Faire chicks and hang out with non-Faire people. Going out to local bars and such).&lt;br /&gt;&lt;br /&gt;So anyway, with us having so much fun with my Champions settings with my regular group, Gaz suggested we do some solo stuff on the Fridays seeing as we were getting looped anyway. Nowadays I’d rather take a kick in the nads than try to do solo gaming with somebody, but at the time it didn’t seem like a bad idea. So he created a character, Jessie Steel, who was a non-costumed hero, sort of a genetic super soldier who worked as a hero for hire. So what I did, in between many trips to the bathroom (the blow Gaz got from his friends was heavily cut with baby laxative, it seemed), I ran couple of hour sessions for him. And his character was perfect for what I had in mind. What I did was basically put his Jessie characters through little detective adventures based entirely on old episodes of The Rockford Files. It was my favorite show as a kid, and I had many of the best episodes memorized. Rockford, looking for some rich guys missing wife, gets knocked unconscious, framed for murder, and chased by the Mafia, so I just did it all to Jessie Steel, but pumped up with a bit more harrowing combat and martial arts (Gaz was not the sharpest knife in the drawer, so most detecting elements he solved had to be handed to him on a silver platter by NPC’s). Gaz was not a real Rockford fan, and I don’t think I told him about my inspirations for those little Friday night games that winter/spring until the mid-90’s or so. He didn’t seem to mind.&lt;br /&gt;&lt;br /&gt;Although I came up with tons of original stuff for my games for the most part, there were pleny of examples of homage in my games. There is one example that is my favorite “rip-off.” That’s the Daredevil comic book shown above. It was written by Sci Fi guy Harlan Ellison when current scripter Denny O’Neil was sick in hospital and asked his pal Harlan to fill in for a few issues. These were great comics.&lt;br /&gt;&lt;br /&gt;“The Deadliest Night of My Life” had Daredevil following a suspicious little girl who was running around the city streets alone late at night, and she led him to a large mansion in a walled off estate. Turns out the father of one of DD’s old foes who died built the place, and automated it to draw DD in and kill him with any number of traps. Snake pits, shark tanks, electrocution chambers, flame thrower hallways, etc. It was all pretty cool. Daredevil ends up in a room with a big TV, and the deceased enemy “monologues” to him and says why he is doing all this. DD manages to escape at the last second when he figures out the whole place is set to blow as soon as the guy on tape stops talking. Excellent issue.&lt;br /&gt;&lt;br /&gt;So I adapted it for a D&amp;amp;D game I was running for my group in the later 90’s. In my game, the mansion owner was a high level mage whose family had been brutally murdered by thieves while he was away. Now hating all thieves, he lured in the characters who were set on looting the place (I was doing a Thieves Guild campaign) and put them through the Daredevil stuff, but all run by magic instead of automation. I think a character died that game, and the rest got out before it blew to hell.&lt;br /&gt;&lt;br /&gt;The players loved that game. None of my players were big comic book fans, at least of Daredevil, so I got away with my “homage” scott free. My D&amp;amp;D games tended to be sort of weird (yes, “weird fantasy”) and offbeat, so it seemed like a scenario I would come up with. Some time later I told at least a couple of players in casual conversation about that game, and one of them even asked to borrow that comic (she said something about the game being better than the comic, which while I don’t personally think was true, felt pretty good).&lt;br /&gt;&lt;br /&gt;So taking ideas like these, while not my stock in trade or anything, usually turned out quite well. I mean, most old school D&amp;amp;D’ers go to many sources for their inspiration, or outright adaptations. The game itself started as sort of a mash-up of mythology, Tolkien, Leiber, and Vance fantasy, and ancient history. So why the hell not?&lt;br /&gt;&lt;br /&gt;I kind of get the feeling I’m not alone in this either. So many great ideas out there to steal!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-3942227713615140404?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/3942227713615140404/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=3942227713615140404&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3942227713615140404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3942227713615140404'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/10/deadliest-night-of-my-life.html' title='The Deadliest Night of My Life'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-RRUHx1ARGlE/TqNM5ElyUWI/AAAAAAAAAjI/rKnmTxp0uq8/s72-c/dd-harlan.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-8650768276231905350</id><published>2011-10-16T14:51:00.000-07:00</published><updated>2011-10-16T14:56:10.732-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marvel comics'/><category scheme='http://www.blogger.com/atom/ns#' term='crisis on infinite earths'/><category scheme='http://www.blogger.com/atom/ns#' term='new 52'/><category scheme='http://www.blogger.com/atom/ns#' term='dc comics'/><category scheme='http://www.blogger.com/atom/ns#' term='john byrne'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='superman 2'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='nightwing'/><category scheme='http://www.blogger.com/atom/ns#' term='catwoman'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='batman'/><title type='text'>DC Comics and The new 52</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-o5wdC7EF6LA/TptSk7jsl7I/AAAAAAAAAh0/P-4o4fWq9Zk/s1600/catwoman-11.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 262px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5664211750764713906" border="0" alt="" src="http://1.bp.blogspot.com/-o5wdC7EF6LA/TptSk7jsl7I/AAAAAAAAAh0/P-4o4fWq9Zk/s400/catwoman-11.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The new 52 is yet another DC relaunch, somewhat like the 80’s great Crisis on Infinite Earths, but without the set-up and durm and strang of that multiversal gangbang. What seems to be going on is updating 52 of the companies’ titles to the world we live in now (all fucked up). In the 60’s and much of the 70’s comics seemed to be time-locked into a sort of 1940’s/early 50’s vibe. That is mostly because the creators where all older dudes who were not adept at change. Even in the late 70’s many female side characters (Daredevil’s Karen Page, Fantastic Four’s Invisible Girl, Iron Man’s Pepper Potts, etc) still seemed to have hairstyles and often even clothing from over a decade prior. At least Archie Comics were on the cutting edge of women’s fashion.&lt;br /&gt;&lt;br /&gt;But today the young creators in comics seem to be busy trying to make up for the old fogies conservative values. The men are more angsty and assholish, and the women are super-sexualized (apparently one of the controversies is the whoring-up of characters like Starfire, previously sort of frigid characters, to complete and utter hoochie momma status), or relegated to “girlfriend of male hero” status. From what I can tell, Catwoman has been turned into a total neo-Goth hose monster.&lt;br /&gt;&lt;br /&gt;OK, so I don’t really buy comics anymore. At around 5 bucks a pop now, I can’t afford to buy a pile of comics every month and keep them next to the bed or in the bathroom magazine rack, and eventually into a big white box in the garage. So I can only really muse from afar at what is going on in comics. The true life story is usually more interesting than what is happening on those gaudy pages anyway.&lt;br /&gt;&lt;br /&gt;These re-launches are often cool. Crisis back in the 80’s blew me away. The Anti-Monitor was a truly scary villain. A whole passel of various-age Supermen were running around, and even obscure characters like Jonah Hex and Sgt. Rock were right there in the mix. I could not believe what they were doing.&lt;br /&gt;&lt;br /&gt;But the aftermath of that was not good. DC writers struggled for years with the conundrums that came out of that particular re-launch. Things that happened in the comics of the 1950’s and 60’s were important canon to many characters. Some writers even had characters that no longer knew each other act towards each other as if they had adventured together for decades. Turns out it was not as simple as just Killing Supergirl, erasing Supermen from Earths Two through Two Million, or Wonder Woman from the Justice Society of the 40’s.&lt;br /&gt;&lt;br /&gt;And let’s face it, much of the talent brought on board to reboot characters back then, like Marvels big fat paycheck man John Byrne, fell flatter than Mr. Fantastic stuck in a Baxter Building elevator with one of The Thing’s farts (man, I should be writing for comics). The new DC’s first team-up of Superman and Batman had them facing a punk rock chick in big glasses and a Mohawk named “Magpie.” She liked birds and stealing stuff. She was nothing special, pretty much a Penguin rip-off. This was the new DC universe of the rest of the 80’s? Man, this millionaire was really phoning it in. Those John Byrne issues of Superman were some of the last comics I bought new in the store (I really only pick up the occasional used copy at swap meets since the 90’s). Yes, they turned me off that much.&lt;br /&gt;&lt;br /&gt;So here we go, another massive re-launch. A bunch of 1st issues will be sold. But what then? Will writers encounter a maze of problems created by renewing the universe? I already see some. In this new universe Bruce Wayne has only been Batman around 5 years. But appearing in his new ish is an older Robin (Dick Grayson) who is now long since become Nightwing, the current young Robin, and at least a couple of the other previous Robin’s of various ages from the last 30 years. They can be hammered into new continuity I guess, but really, Grayson has gone from a little kid joining Batman in his early adventures, to a cynical and seasoned Nightwing in less than 5 years?&lt;br /&gt;&lt;br /&gt;OK, like I said, I don’t really put any money into the pockets of comic book companies and creators anymore. I have no real stake in what they do with this. But as an old school comic book fanboy from back in better times, I guess I’m rooting for this to be a success for the sake of comic goodness to come. Monthly comic magazines are already an endangered species. No sense in helping them limp into the history books.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-8650768276231905350?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/8650768276231905350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=8650768276231905350&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8650768276231905350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8650768276231905350'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/10/dc-comics-and-new-52.html' title='DC Comics and The new 52'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-o5wdC7EF6LA/TptSk7jsl7I/AAAAAAAAAh0/P-4o4fWq9Zk/s72-c/catwoman-11.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-2780831456351547708</id><published>2011-10-05T16:19:00.000-07:00</published><updated>2011-10-05T16:22:28.490-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wolf spider babies'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='renaissance fair'/><category scheme='http://www.blogger.com/atom/ns#' term='female wolf spider'/><category scheme='http://www.blogger.com/atom/ns#' term='bass ale'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='wolf spider'/><category scheme='http://www.blogger.com/atom/ns#' term='spider babies'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Spider Baby Bombs</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-QYTYUGYEPiA/TozmNknAqJI/AAAAAAAAAhs/wKr8tcmFlig/s1600/spiderbabies.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 284px;" src="http://1.bp.blogspot.com/-QYTYUGYEPiA/TozmNknAqJI/AAAAAAAAAhs/wKr8tcmFlig/s400/spiderbabies.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5660151952537856146" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-_RSIZei-9g4/TozmI16iZ3I/AAAAAAAAAhk/-aBObODwIy0/s1600/The_spider_bomb.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 172px; height: 145px;" src="http://4.bp.blogspot.com/-_RSIZei-9g4/TozmI16iZ3I/AAAAAAAAAhk/-aBObODwIy0/s400/The_spider_bomb.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5660151871283816306" /&gt;&lt;/a&gt;&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The last few weekends I have been camping out and working at a California Renaissance Faire, where friends and I do several music shows a day at one of the stages. I’ve done this on and off for a couple of decades, and it is still big fun. Running around in baggy  peasant clothing all day, and getting cleaned up and into street cloths for nights of partying out in the woods and under the stars in this amazing village that gets recreated. It’s sort of my mini-burning man. One of the ale stands opens up around 8PM Sat night, and I often hit the bar scene, sucking down 3 dollar Bass Ales fresh from the tap, which is what I like to do when there is no particular party going on that I want to be at, or some girl I am trying to hook up with. &lt;br /&gt;&lt;br /&gt;Last Saturday night I staggered back to camp with a few folk right after midnight, and we were sitting around the fairly quiet camping area having a beer and shooting the shit. Suddenly up comes an old friend of mine, shining his flashlight into his pewter Ale mug. Inside was a monstrosity exactly like shown in the picture above. A wolf spider, apparently, with its little baby monsters clinging lovingly to its back.  It was around the size of your thumb.&lt;br /&gt;&lt;br /&gt;Needless to say, I freaked. I normally like spiders, but this thing is especially brutal looking, and the babies were icing on the cake of fear. I’ve lived in California my whole life, and although not an avid camper I have had countless such weekends in the woods. As others around us freaked when they looked in the disgusto-mug, I thought about how I was going to go to sleep that night thinking about these bad mamajammas toting there tots around beneath my covers, or dangling on the tent ceiling 4 feet above me. In fetal position, that’s how. &lt;br /&gt;&lt;br /&gt;So naturally one day I am going to have to have a giant version of this thing show up in a D&amp;D game. But what would set it apart from other giant spiders? The ability to use the babies on its back as missiles, that’s how. Every round the mama could lunch one or two of these things, baseball sized spiders that could latch on to you and inject some nasty poison. Or hell, why could they not explode in a mist of deadly gas? Perhaps act as a firebomb on contact? I dunno, it’s D&amp;D man. But in the game, those babies gotta do something besides look for a free ride from mama.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-2780831456351547708?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/2780831456351547708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=2780831456351547708&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2780831456351547708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2780831456351547708'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/10/spider-baby-bombs.html' title='Spider Baby Bombs'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-QYTYUGYEPiA/TozmNknAqJI/AAAAAAAAAhs/wKr8tcmFlig/s72-c/spiderbabies.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-81779183665276674</id><published>2011-10-03T11:59:00.000-07:00</published><updated>2011-10-03T12:03:33.771-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jedi'/><category scheme='http://www.blogger.com/atom/ns#' term='mandalorian'/><category scheme='http://www.blogger.com/atom/ns#' term='force user'/><category scheme='http://www.blogger.com/atom/ns#' term='cathar'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='knights of the old republic'/><title type='text'>Jedi Suck</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-_oplNMse00o/TooGPV2Sl0I/AAAAAAAAAhc/q72fxi5nj8E/s1600/the_jedi_suck_balls.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 200px;" src="http://4.bp.blogspot.com/-_oplNMse00o/TooGPV2Sl0I/AAAAAAAAAhc/q72fxi5nj8E/s400/the_jedi_suck_balls.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5659342742377109314" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It’s the busiest time of the year for me, what with driving almost 5 hours every weekend to work at a Ren Faire, working late most nights during the week, and trying to keep up with a very hard, labor intensive math class. But I did manage to get a Knights of the Old Republic game in last week.&lt;br /&gt;&lt;br /&gt;The biggest challenge of this game is twofold for me. Firstly, I am bound and determined for this to NOT be a Star Wars game. The KOTOR setting, and my experience with that excellent video game that made me actually fall in love with a certain version of the SW universe (set 4000 years prior to that douche Anakin Skywalker coming along and getting a woman more beautiful than he deserves), and secondly I’m trying to take it in different directions than a typical SW game might go. That did not work out so well for my infamous experience with a group of grumpy, mostly middle-age Star Wars nuts the other year, but it seems to be going over pretty well with my thankfully un-Star Wars geek group (early on a Star Wars game was a hard sell for some of them).&lt;br /&gt;&lt;br /&gt;But most challenging is finding a way to keep Jedi characters from ruling the universe. They are just so fucking powerful, even at low levels. Telepathy, sensing of other force users, and galactic scanning abilities are served up before they even choose particular powers. And when they do those powers are almost always no-miss. Force powers have different, more potent task resolution than normal day to day stuff of other PC’s. They barely even need light sabers to rule the battlefield. As a matter of fact, the iconic light saber seems to be the weakest part about them (blasters do more damage). &lt;br /&gt;&lt;br /&gt;The player of the female Cathar (cat people) Jedi isn’t really taking full advantage of these facts. She’s never been one to go for the power game. But the male Jedi player has studied the rules, sussed out the strengths and weaknesses of the abilities, and gets the maximum juice out of them. I’ve already discussed that the GM and the Jedi players need to be in agreement about how much the powers get used, and how potent they are. I thought there was an understanding, but when the player somehow thought he could stealthily use the Jedi Mind Trick on a Mandalorian who was surrounded by Mando pals who were wise to Jedi tricks, and I told him this was not really possible, it was outburst of anger time. “Go ahead and nerf the Jedi!” So at least this one Jedi player has already been conditioned by this game to not fear failure. Yeesh. &lt;br /&gt;&lt;br /&gt;Well, I suppose if I had a little more experience with the game, I could have made it an all Jedi game so everybody could be insanely powerful badasses at low level, or I could have just forbid Jedi from the campaign (this would have been the wisest choice, I think). &lt;br /&gt;&lt;br /&gt;But what is done is done. I’m trying to go by the rules as much as possible, so I can’t be too nerfy like I would with Dan Dan the Power Game man running a female drow in a D&amp;D game. But the very presence of Jedi makes it very difficult to match the power of NPC’s with the PC’s. Too weak, and the Jedi in the party will help the group win out way easily. Pump them up a notch, and the party could find themselves stretched out on the tarmac (but at least alive. It is a bit difficult to get killed in this game.).&lt;br /&gt;&lt;br /&gt;The mid-levels are being reached in the game now, so a new dynamic could be setting in. maybe it’ll get easier (even if the Jedi players don’t want to “play fair”). But one thing sort of nags at my mind. This is fun, but I’m very much looking forward to running a game again where the balance of power and the status quo is a little easier to maintain.&lt;br /&gt;&lt;br /&gt;(Note: I should at least mention that not one player has moaned about the power imbalance. And even “gimmi gimmi” Andy seems to be against any kind of nerfing of Jedi funk even though he is not running a force user. Also, there is one character that is a force user and not a Jedi – so like I said, the dynamic might change as the game goes along)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-81779183665276674?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/81779183665276674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=81779183665276674&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/81779183665276674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/81779183665276674'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/10/jedi-suck.html' title='Jedi Suck'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-_oplNMse00o/TooGPV2Sl0I/AAAAAAAAAhc/q72fxi5nj8E/s72-c/the_jedi_suck_balls.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-5138171638961791356</id><published>2011-09-12T15:25:00.000-07:00</published><updated>2011-09-12T15:35:02.901-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='redondo beach'/><category scheme='http://www.blogger.com/atom/ns#' term='call of cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='h.p. lovecraft'/><category scheme='http://www.blogger.com/atom/ns#' term='old ones'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='roger corman'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>The H.P. Lovecraft Film Festival</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-OukTE6PyoYU/Tm6HFPV7k5I/AAAAAAAAAg0/Dik94Qc-AvI/s1600/hplovecraft.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 259px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5651603106484163474" border="0" alt="" src="http://4.bp.blogspot.com/-OukTE6PyoYU/Tm6HFPV7k5I/AAAAAAAAAg0/Dik94Qc-AvI/s400/hplovecraft.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.hplfilmfestival.com/"&gt;There should be more of these. LOTS more.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A goddamn Lovecraft fest going on practically in my own back yard (Redondo Beach). Guesting Roger Corman no less. And guess what? It's the weekend I start my several week run at the Northern Ren Faire, downing ales and playing world music. The only Old One's I'll be around are a lot of old hippies. Oh, and young hippy chicks. Yeah, that and the boozing in an Elizabethan village in the woods are why I'm going...&lt;br /&gt;&lt;br /&gt;But if I was going to be in town, I'd be trying to get tickets to this thing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-5138171638961791356?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/5138171638961791356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=5138171638961791356&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5138171638961791356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5138171638961791356'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/09/hp-lovecraft-film-festival.html' title='The H.P. Lovecraft Film Festival'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-OukTE6PyoYU/Tm6HFPV7k5I/AAAAAAAAAg0/Dik94Qc-AvI/s72-c/hplovecraft.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-9119120780748960594</id><published>2011-09-09T10:51:00.000-07:00</published><updated>2011-09-09T11:01:08.316-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='women'/><category scheme='http://www.blogger.com/atom/ns#' term='twilight 2000'/><category scheme='http://www.blogger.com/atom/ns#' term='roddy piper'/><category scheme='http://www.blogger.com/atom/ns#' term='hell comes to frogtown'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='sci fi'/><category scheme='http://www.blogger.com/atom/ns#' term='big hair'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='xena'/><category scheme='http://www.blogger.com/atom/ns#' term='farrah fawcett'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>The Big Hair of Twilight 2000</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-c_CELygaLds/TmpS72r32JI/AAAAAAAAAgs/cQ57ndg3wXE/s1600/twilight2000.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 306px; height: 400px;" src="http://3.bp.blogspot.com/-c_CELygaLds/TmpS72r32JI/AAAAAAAAAgs/cQ57ndg3wXE/s400/twilight2000.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5650419870734997650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As depicted on the ad, this is straight out of a direct to video, 1980's post apoco film starring Rowdy Roddy Piper. "Hell comes to Frogtown" had a couple of decent women soldiers. But even Sandahl Bergman's hair didn't have this late 70's Playboy After Dark Playmate style. One of them looks like Farrah Fawcett. So is this so called "realistic" aftermath type game set in the original Charlie's Angels universe? &lt;br /&gt;&lt;br /&gt;No soldier who wanted to live through battle would go into combat alongside chicks with big hair. If they were the type of women who wanted that kind of hair, then they were the type of women you had hidden in the bunker for "Comfort time." If the men go into battle with any women at all in the aftermath, they'll likely be more like the harsh, fugly women guards at Abu Graib prison were in those wonderful photos released a few years ago.&lt;br /&gt;&lt;br /&gt;Maybe the women on the cover are actually men in drag. Soul "sisters" of Buffalo Bill dancing naked in front of the mirror waiting for Agent Starling to show up.&lt;br /&gt;&lt;br /&gt;I know typical nerds often have a fetish for beautiful women who can kick ass like Laura Croft or one of the blond chicks from Xena. But anyone who thinks there is anything realistic about this needs to just play in the fantasy worlds and not live in them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-9119120780748960594?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/9119120780748960594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=9119120780748960594&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/9119120780748960594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/9119120780748960594'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/09/big-hair-of-twilight-2000.html' title='The Big Hair of Twilight 2000'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-c_CELygaLds/TmpS72r32JI/AAAAAAAAAgs/cQ57ndg3wXE/s72-c/twilight2000.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-7483900977598973552</id><published>2011-09-04T16:49:00.000-07:00</published><updated>2011-09-04T16:53:10.467-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tegel manor'/><category scheme='http://www.blogger.com/atom/ns#' term='socal smackdown'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='white box'/><category scheme='http://www.blogger.com/atom/ns#' term='odandd'/><category scheme='http://www.blogger.com/atom/ns#' term='undead'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='dark shadows'/><title type='text'>Oops, I con gamed again</title><content type='html'>&lt;br /&gt;&lt;br /&gt;I made another one of my rare public appearances DM’ing yesterday at Socal Smackdown in Anaheim. Last year’s session was a big success, and the organizers (wanting more RPG events, especially old school) had asked me to run a game again. I was back and forth about it for the last couple of weeks, but having not a whole ton of other priorities for the long weekend I was leaning towards it. Earlier in the week a player from my regular group was interested, so I said “what the hell” and went for it. Last year I stayed at a cheap hotel near the con, but this time just travelled down there for the session&lt;br /&gt;&lt;br /&gt;I did not have a lot prepared, and had not done OD&amp;amp;D since the pub game earlier in this year, but I dove in the last few days whenever I had a few minutes and tried to hammer out a scenario. I pretty much used my &lt;a href="http://templeofdemogorgon.blogspot.com/2011/03/tegel-manor-dynasty.html"&gt;Tegel Manor Dynasty setting &lt;/a&gt;I did in the pub game; basically a prequel to full blown haunted Tegel Manor. This setting is sort of turning out to be my Ravenloft, a recurring locale with undead, demonic forces, family intrigue, and atmosphere. In a lot of ways I’m inspired by &lt;a href="http://templeofdemogorgon.blogspot.com/2011/02/dark-shadows.html"&gt;the old Dark Shadows &lt;/a&gt;program to give a living family angle to the cursed mansion.&lt;br /&gt;&lt;br /&gt;Even though the con blurb did not mention me specifically, there were three people from my pub and Smackdown 2010 groups, so including regular player Terry it was not a total batch of strangers, which was nice.&lt;br /&gt;&lt;br /&gt;It was really kind of a wild and wooly session, the 4 or so hours going by pretty quick. There was a bit of over the top dorkery from a couple players, but it was more funny than annoying. My sessions tend to be boisterous and filled with wild laughter. As a matter of fact, one guy who played another game at a table near mine last year and was playing in mine this year commented that he remembered how loud and fun my game looked, and how he wished he was in that session. And again, it was a success and very worthwhile.&lt;br /&gt;&lt;br /&gt;I do have to say that campaign play is always going to be my main fun and focus. I just love having time for characters and situations to be developed through ongoing gameplay. For these more or less one shots (although this is the second time running the same character for both Terry and another guy, so I try to collect the character sheets at the end to keep them in case somebody plays again in the future), I just think in terms of several encounter situations and loosely tie them together. There isn’t a ton of time for sandboxing.&lt;br /&gt;&lt;br /&gt;Anyway, I’m in my busiest time of the year now, so I doubt I’ll do another public session anytime soon. But it turned out to be another great way to spend one day of a long weekend.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-7483900977598973552?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/7483900977598973552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=7483900977598973552&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7483900977598973552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7483900977598973552'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/09/oops-i-con-gamed-again.html' title='Oops, I con gamed again'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-8025563379836812444</id><published>2011-08-17T16:05:00.000-07:00</published><updated>2011-08-17T16:08:46.217-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='socal smackdown'/><category scheme='http://www.blogger.com/atom/ns#' term='gurps'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='beer'/><category scheme='http://www.blogger.com/atom/ns#' term='bass ale'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='booze'/><category scheme='http://www.blogger.com/atom/ns#' term='cyclopeatron'/><category scheme='http://www.blogger.com/atom/ns#' term='drink'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>“Don’t Drink and Game”</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-hKItKyTP7hM/TkxJefLwYQI/AAAAAAAAAgM/7v6j1OyVWAc/s1600/church_lady.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 250px; height: 380px;" src="http://4.bp.blogspot.com/-hKItKyTP7hM/TkxJefLwYQI/AAAAAAAAAgM/7v6j1OyVWAc/s400/church_lady.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5641965221304099074" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Obviously if you’ve read a few of my posts from a year or so ago, you know that I am no stranger to “mind altering substances” at game time. With my love of brewed liquids (and I ain’t talking coffee and tea), the title of this post is obviously a ruse. These days I enjoy several ales during the games I run, with Bass Ale, Fat Tire Ale, and Blue Moon being current favorites (all usually on sale in 12 packs at your local Rite Aid store). I know this sounds like a lot to you, but I am over 6’2”, currently built like a Samoan, and for sure ain’t no momma’s boy Sunday drive drinker. Although I have cut down lately so I can chop down that Samoan build 5 or 50 lbs, my years of practice give me a certain amount of tolerance. And for sure when driving from a session I’ll knock it off around an hour and a half before ending the game (I privately refer to this as “Engine Cooldown Period”), and often take a walk a few blocks to shake the mist out of my melon. Maybe grab a vitamin water at the local market before heading back to the car. &lt;br /&gt;&lt;br /&gt;Almost everybody in the group but Big Ben (total tea totaler – although now that I think of it I don’t think he even drinks tea) enjoys a few drinks. Dan Dan the Power Game Man almost always has a sixer of Rolling Rock he’ll suck down 5 of. Andy, fairly slight of build, like 2 or 3 ales. And little Ben often has a tall can of something. Paul is not much of a drinker, but a couple of times has brought along a few Jack Daniels Lemonades. Our lady player Terry likes a couple of ales as well.&lt;br /&gt;&lt;br /&gt;And as you may know from past posts some of us like to smoke a bit of the pipeweed before the game and maybe during a break. The fact is I would probably do this more, but during the game sometimes if I step out on the patio for a quick inhale Dan will come running out thinking it’s a chance for a cigarette break, and this can cause all the other little penguins to come waddling out to see what the fuss is and take part in whatever substance they prefer. But for the most part I would not say that anything is getting used in excess. If I am getting a ride, I might drink an ale or two more, but nothing crazy or shameful. &lt;br /&gt;&lt;br /&gt;So sometimes I think about gaming, and how for the most part my experiences outside of the group have been fairly sober. When I was running KOTOR sessions for an established group of middle aged Star Wars dorks in Hollywood the other year, it seemed like at least one of them was a beer drinker but did not do it at the table. So I ran those sessions, that were already treated like I was working for these guys, stone cold sober. And that was one place I really felt I could use a few drinkypoos, being surrounded by what amounted to very weird and ultimately unfriendly creeps. At another session I went to last year, the host made it very clear to anybody that was playing that no substances, alcohol included, would be tolerated. And hell, in that case, being a fairly mellow and happy drinker (much nicer guy than sober me) things might have worked out differently if I had had a couple of belts when something unpleasant and unfriendly ended up going down. I just might not have walked out of that game less than an hour into it, which I don’t think any DM worth his salt wants a player to do.&lt;br /&gt;&lt;br /&gt;I’ve had a couple of nice drinky games outside the main group the last year or so though. At last year’s Socal Smackdown con I had brought a little cooler with some beers in to get me through the session, and &lt;a href="cyclopeatron.blogspot.com"&gt;Cyclopeatron &lt;/a&gt;who was in attendance even hit me up with a nice rum and coke from the hotel bar. And earlier this year Cyclo organized a little pub game in Anaheim (or was it Fullerton?) with me and Trent Foster running our early sessions, and I had quite a few pints in that one (full tab for me and my driver Terry’s drinks? 90 bucks). &lt;br /&gt;&lt;br /&gt;But one of my attendees at the Smackdown Session, Gary his name was I think, asked me to run some sessions at his place for some people in the future, but that no drinking of any kind would be tolerated. Needless to say, those games never panned out. &lt;br /&gt;&lt;br /&gt;What is it with the drinking hate among many gamers? This is not a new phenomenon. In the 90’s, when I was running games for a group of mostly women in the latter part of it, those were some smoke and tequila soaked gaming. But each and every person there parties. And not falling down drinking. They were several hour weekend sessions, and we would do a shot and a toast from time to time. Well ok, I was putting beer in that mix too, but I lived a 15 minute stagger away so no big woop if I was feeling pretty wet on the brain by the end of the session. Hell, I was a much younger man then. But I also remember going to some games in the area on a Friday night some guy was hosting in the late 90’s. . These were terrible games, with a GM who kept no notebooks and totally made things up, badly as he went along. But I stuck with it because I think I was low on players at that time and was sort of trolling one player he had who I felt was a right fit for my group. But by game two I was bringing a six pack along to dull the pain and boredom. A couple of games later I was alone with the host working on some GURPS character for another game, and when talking about drawbacks for a character, disabilities or whatever they called them in that system, he made a big point of telling me alcoholism would be considered a weakness, and that he personally was creeped out by it. Ah, I see. My sixer on a Friday night habit was freaking the boring little douche out. I think I was done with that group at that point. &lt;br /&gt;&lt;br /&gt;What do this people think is going to happen? Am I, or anybody else who wants a few refreshing adult beverages, some kind of old west Indian savages who will go nuts and kill the whole family if we get our hands on firewater? What’s the deal with that? &lt;br /&gt;&lt;br /&gt;You only have to read a few threads on Dragonsfoot or RPG.net to see that there are drinkers out there in the game community. But that seems to be not the norm, and for the most part gamers are some kind of dorkish prudes who see it as evil. They probably would even see drinking half a Near Beer as some kind of pathetic persons personal struggle with Satan. I don’t get it. If you have kids, then I understand not wanting smoking to go on around your property. But a few beers? What is the real harm? Would these people see prohibition come back to save all the poor sick souls who enjoy a handful of suds during a several hour sit down were pretending and mind expanding seem to go hand in hand? &lt;br /&gt;&lt;br /&gt;I myself would not want to run a game on mushrooms or acid or have players doing so, but I think that is a far cry from a little alcohol.  Nobody is going to come to your game, have a few drinks, and wreck the place. They aren’t going to offer any to your kids (if you have kids why are you having weird strangers over to your place anyway?). What the hell is the real harm here? Stick up the ass may be the best explanation I can come up with for each and every time I have encountered anti-drinkers in the gaming scene. &lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-8025563379836812444?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/8025563379836812444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=8025563379836812444&amp;isPopup=true' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8025563379836812444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8025563379836812444'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/08/dont-drink-and-game.html' title='“Don’t Drink and Game”'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-hKItKyTP7hM/TkxJefLwYQI/AAAAAAAAAgM/7v6j1OyVWAc/s72-c/church_lady.jpg' height='72' width='72'/><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-190721065964978985</id><published>2011-08-06T13:16:00.000-07:00</published><updated>2011-08-06T13:30:03.651-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='batmobile'/><category scheme='http://www.blogger.com/atom/ns#' term='batpod'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='christopher nolan'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='dc comics'/><category scheme='http://www.blogger.com/atom/ns#' term='selina kyle'/><category scheme='http://www.blogger.com/atom/ns#' term='catwoman'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='harvey dent'/><category scheme='http://www.blogger.com/atom/ns#' term='anne hathaway'/><category scheme='http://www.blogger.com/atom/ns#' term='bane'/><category scheme='http://www.blogger.com/atom/ns#' term='batman'/><title type='text'>Catwoman and The Princess Diaries</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-5s34eiLvhg4/Tj2i_rff6RI/AAAAAAAAAf8/MArm8EPKrsU/s1600/catwoman.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5637841523428026642" border="0" alt="" src="http://1.bp.blogspot.com/-5s34eiLvhg4/Tj2i_rff6RI/AAAAAAAAAf8/MArm8EPKrsU/s400/catwoman.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is a fairly solid pic of Anne Hathaway (Princess Diaries, Get Smart, shitty Oscar hosting gig) as "Catwoman." She be looking like she stole the Batpod, Jack.&lt;br /&gt;&lt;br /&gt;I say "Catwoman" because, just like Harvey Dent was never referred to as "Two Face" in the last film, she will probably be just a cat burgler named Selina Kyle (although you can count on her action figure being "Catwoman"). It's Nolanverse, so there won't be any dead Selina Kyle lying in an alley being licked back to life by a bunch of cats in heat.&lt;br /&gt;&lt;br /&gt;Oh, there have been plenty of pics released of Bane, one of the villains from the film. You can find those all over the place, but they are fairly underwhelming. In some pics, Bane seems to have possession of several Batmobile Tumblers. This and the Selina Kyle Batpod pic would have us believe that in the next film Batman has forgotten to lock up his toys.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-jDPk8bcmhms/Tj2jatTDZaI/AAAAAAAAAgE/lPqf9U2XUWc/s1600/bane.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5637841987769165218" border="0" alt="" src="http://1.bp.blogspot.com/-jDPk8bcmhms/Tj2jatTDZaI/AAAAAAAAAgE/lPqf9U2XUWc/s400/bane.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-190721065964978985?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/190721065964978985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=190721065964978985&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/190721065964978985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/190721065964978985'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/08/catwoman-and-princess-diaries.html' title='Catwoman and The Princess Diaries'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-5s34eiLvhg4/Tj2i_rff6RI/AAAAAAAAAf8/MArm8EPKrsU/s72-c/catwoman.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-8821701175411736161</id><published>2011-08-05T18:49:00.001-07:00</published><updated>2011-08-05T18:58:20.039-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='attack of the clones'/><category scheme='http://www.blogger.com/atom/ns#' term='kotor'/><category scheme='http://www.blogger.com/atom/ns#' term='clone wars'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='obi wan'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='general grievous'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='knights of the old republic'/><category scheme='http://www.blogger.com/atom/ns#' term='anakin'/><title type='text'>Stars Wars - Less Lucas the Better</title><content type='html'>&lt;a href="http://grognardia.blogspot.com/2011/08/star-wars-invades-my-dreams.html"&gt;This post&lt;/a&gt; over at Grognardia reminded me how much better a lot of the expanded universe of novels, video games, and comics were than the "hands on" work of George Lucas himself. Much of the talent working on these other non-movie aspects of the SW universe were fans of the material, and it showed in loving ways more than The Man himself. They "got it" while the master had "lost it."&lt;br /&gt;&lt;br /&gt;Case in point. Several years there was a Clone Wars cartoon (not the odd looking one they have now - talk about "uncanny valley") miniseries that really got it right. Bad ass Anakin and Obi in mountain-shattering combat with Sith agents. Clone Troopers having their own piece where a group of them find themselves in a sort of Black Hawk Down situation where they show more skill and action than any of the movie clone warriors did. And best of all, they gave us a frightening and powerful General Grievous. Not the wheezing, slouched cyborg clown with the bad Dracula voice. Take a look at this clip if you haven't seen it, then tell me which version of Grevious is cooler.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe height="349" src="http://www.youtube.com/embed/dLpnAuF4yUY" frameborder="0" width="425"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-8821701175411736161?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/8821701175411736161/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=8821701175411736161&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8821701175411736161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8821701175411736161'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/08/stars-wars-less-lucas-better.html' title='Stars Wars - Less Lucas the Better'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/dLpnAuF4yUY/default.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-634321116134586975</id><published>2011-07-29T15:19:00.000-07:00</published><updated>2011-07-29T15:29:18.354-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jedi'/><category scheme='http://www.blogger.com/atom/ns#' term='mandalorian'/><category scheme='http://www.blogger.com/atom/ns#' term='board game'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='star wars kotor'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='dantooine'/><category scheme='http://www.blogger.com/atom/ns#' term='starship warden'/><category scheme='http://www.blogger.com/atom/ns#' term='knights of the old republic'/><title type='text'>Starship Crash - the horrible fate of the Silver Princess</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-vGzv19dbQEA/TjM0F9gU4oI/AAAAAAAAAf0/jxf7VKqmXXw/s1600/saucer_section_crash1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/-vGzv19dbQEA/TjM0F9gU4oI/AAAAAAAAAf0/jxf7VKqmXXw/s400/saucer_section_crash1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5634904835784761986" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The characters boarded the passenger ship “Silver Princess” after a few drinks at the space port outdoor cantina. After having mixed it up with murderous outback poachers, space port gangsters and thugs, and a Darkside Marauder, the group was looking forward to a short 10-hour trip to the remote planet of Dantooine, where their two Jedi comrades had already left for a few days prior. The party had a spacious passenger lounge to themselves (there were several such lounges on the ship), and after liftoff they settled in with their datapads to connect to the media center to pass the time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Several hours into the journey warning alerts sounded, and the ship’s captain’s intercom voice commanded all passengers to strap into the landing seats near the center of the room until further notice. Soon, the vessel rocked from an explosion within the ship, and the captain announced that the escape pod bay had been destroyed by a mysterious blast. There would be no escape from whatever was going on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Within moments more explosions were felt. The combat veterans of the group knew that ships were assaulting the Silver Princess, and panic set in when the blast doors to the room dropped with a smash. Kruk the Feeorin veteran of the Mandalorian War unstrapped from his seat in an attempt to reach the weapons locker, but found himself flailing around the room, bouncing off the walls, as the ship took a brutal shellacking from the attackers. Beaten and bruised and lucky to not have broken any bones, Kruk got back to his seat.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soon the attacks stopped. Were they safe? Not by a longshot; the characters hearts sank as they realized the beaten ship was awkwardly entering a planetary atmosphere at frighteningly higher speeds than was normal. With various alarms still sounding, they found themselves pushed back into their seats by the momentum of the dive, and started feeling the air grow thin and hot. The life support systems were failing. They knew there was no way to survive this, as the lack of air and the heat mercifully eased them into unconsciousness. When the Silver Princess hit planet side, there would be no fear and pain.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In the hilly grassland of Dantooine below, the young Jedis Rokran and Lucia were on patrol in a speeder piloted by Cisco Patelli, a teenage son of settlers who did odd jobs for the Jedi Enclave. As they took a break and Cisco heated up a hearty Ibez stew with his camping gear, both Jedi sensed great coming of mass death from nearby. Looking skyward, they saw a flash and heard a boom, and realized a large starship was breaking through the afternoon clouds on a crash course for the planet. Blazing down at an angle, the crippled ship disappeared behind nearby hills, and with a sickening bang and shaking of the earth, a huge fireball shot up, and a huge wall of fire appeared beyond the hills, marking the skidding of the flaming wreck across more than a mile of landscape.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Rushing to the speeder, young Cisco fired it up as the Jedi leaped aboard, and they shot off for the area beyond the hills. As they rounded the gentle slopes of the foothills, they came around the flaming blast area and saw the long and wide trench created by the crash, and beyond that the main portions of the middle and forward sections of the craft lay in a huge heap of infernal wreckage, flames wisping up towards the sky. They knew there could be no survivors…&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-634321116134586975?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/634321116134586975/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=634321116134586975&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/634321116134586975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/634321116134586975'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/07/starship-crash-horrible-fate-of-silver.html' title='Starship Crash - the horrible fate of the Silver Princess'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-vGzv19dbQEA/TjM0F9gU4oI/AAAAAAAAAf0/jxf7VKqmXXw/s72-c/saucer_section_crash1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-2951876421977811182</id><published>2011-07-27T17:45:00.001-07:00</published><updated>2011-07-27T17:47:30.848-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='comic books'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='talisman'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='hollywood bowl'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='blood bowl'/><title type='text'>Talisman – visiting an old friend</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-t-A_Kyl6zS0/TjCxXTeihdI/AAAAAAAAAfs/XYBcuoN2ymU/s1600/talisman-415.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5634198147763963346" border="0" alt="" src="http://2.bp.blogspot.com/-t-A_Kyl6zS0/TjCxXTeihdI/AAAAAAAAAfs/XYBcuoN2ymU/s400/talisman-415.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-Ki-KjoWzUdA/TjCxRqxHLOI/AAAAAAAAAfk/AD1qdQF_g6c/s1600/goblinfanatic.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 340px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5634198050936663266" border="0" alt="" src="http://4.bp.blogspot.com/-Ki-KjoWzUdA/TjCxRqxHLOI/AAAAAAAAAfk/AD1qdQF_g6c/s400/goblinfanatic.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Last week we were short a couple of players, and even though I was willing to have a go of KOTOR with who we had, Terry had been talking up the old Talisman game a lot in the last couple of weeks for some reason, so we went ahead and played it with four of us over at Andy’s. It was me, Paul, Andy, and Terry.&lt;br /&gt;&lt;br /&gt;I’ve known Terry for over 20 years. When I first started going to and working at California Renaissance Faires around 1989, my buddy who went with me to get a job there for the first time eventually hooked up with Terry, who worked at a costume booth and we stayed friends after the rather brutal break-up. Terry lived in a nice condo with another Faire person, Lisa, right above the Hollywood Bowl, and I used to hang out there a lot. You could go behind the condo building, hike for a couple of minutes across a field, and find yourself in a spot where you could see part of the stage, and hear whatever was going on there perfectly. That was kind of cool.&lt;br /&gt;&lt;br /&gt;Lisa had this huge comic book collection, and the living room hallway had long shelves where she kept them. Paradise to me. I was there so much, you’d have thought I was going out with Lisa, but despite her drunken, clumsy advances one late night I had no interest in romance with the lady. What I was interested in was reading the comics, and playing the two boardgames she had copies of; Blood Bowl, and Talisman.&lt;br /&gt;&lt;br /&gt;We all got pretty addicted to Talisman. It was the 2nd edition, and she had both the Dungeon and City expansions, so these tended to be loooooong sessions.&lt;br /&gt;&lt;br /&gt;I got my own beat-up copy during the 90’s for a song, but really only had the chance to pull it out and play every 4-5 years. The last time was around 2003, I think. So anyway, Terry brought a copy she had picked up at some point, and it turned out to be a later version with plastic mini’s instead of the cardboard stand-ups. I thought it was all good, because Terry not having any of the expansions for that meant we had a chance of finishing it that night, which we did.&lt;br /&gt;&lt;br /&gt;Everybody had cool rangers and barbarians and the like, but I got stuck with the one very lame characters; the Goblin Fanatic. It actually had OK abilities, but the figure was so lame. It used a wrecking ball for some reason (by this version of the game it had been remade a bit to look and fit more with the Warhammer Universe), and the mini had a hard time staying upright. Constantly falling over. Getting stuck with this mort made me feel like I got last choice at a convention D&amp;amp;D game preroll character or something. Ugh. Even in Talisman I like to connect with a character to some degree, but eventually I was just looking forward to the game being over. And Terry eventually won with the Ranger.&lt;br /&gt;&lt;br /&gt;I for sure would like to use my older version, with expansions, next time, but that can often lead to a several hour game so who knows. I had some fun, but really, I kind of wish we had used the evening to do some RPG action whatever it was. I think as with a lot of things, my desire to play some Talisman that night had more to do with nostalgia for past games than for a great desire to use it as an alternative when the full group is scarce. I think Andy and Paul liked it a lot though, so I may just be playing again before too long. But if I get the Goblin Fanatic again, I’ll make sure I die quick this time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-2951876421977811182?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/2951876421977811182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=2951876421977811182&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2951876421977811182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2951876421977811182'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/07/talisman-visiting-old-friend.html' title='Talisman – visiting an old friend'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-t-A_Kyl6zS0/TjCxXTeihdI/AAAAAAAAAfs/XYBcuoN2ymU/s72-c/talisman-415.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-807741286377864354</id><published>2011-07-22T14:36:00.001-07:00</published><updated>2011-07-22T14:41:25.709-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marvel comics'/><category scheme='http://www.blogger.com/atom/ns#' term='comic books'/><category scheme='http://www.blogger.com/atom/ns#' term='nazi'/><category scheme='http://www.blogger.com/atom/ns#' term='hate monger'/><category scheme='http://www.blogger.com/atom/ns#' term='super villain team up'/><category scheme='http://www.blogger.com/atom/ns#' term='the red skull'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='hitler'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Talkin' Smack to Hitler</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-AhOL4-XHUZQ/TintveoNImI/AAAAAAAAAfc/AUm1phXEZVw/s1600/redskull2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 196px; height: 257px;" src="http://2.bp.blogspot.com/-AhOL4-XHUZQ/TintveoNImI/AAAAAAAAAfc/AUm1phXEZVw/s400/redskull2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5632294208934847074" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-o0oEHilwIJk/TintemYUsJI/AAAAAAAAAfM/i_7ag0vjRNQ/s1600/redskull.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 394px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5632293918957940882" border="0" alt="" src="http://2.bp.blogspot.com/-o0oEHilwIJk/TintemYUsJI/AAAAAAAAAfM/i_7ag0vjRNQ/s400/redskull.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In honor of the repellant Hugo Weaving playing the repellant Red Skull in the Captain America movie, here’s a couple of favorite scenes of mine from Super Villain Team-Up #16.&lt;br /&gt;&lt;br /&gt;Few Marvel villains were eviler than Red Skull. He was a bad guy who was chosen to be a bad guy, and he embraced it, and the hollow promises of the Third (and Fourth, and Fifth, etc…) Reich. A bellboy whom Shicklegruber pulled from obscurity to prove to his toadies that he could create an Aryan superman practically from thin air, he exceeded all of that rat fink Adolph’s expectations.&lt;br /&gt;&lt;br /&gt;Marvel may never have presented a splash page as truly heinous. Two hoity toity pricks enjoying a feast while prisoners starve below.&lt;br /&gt;&lt;br /&gt;And The Skulls thinly veiled insults at the Hate Monger have a special resonance when you realize HM is Hitler himself. Few could speak to Der Farting Fuehrer in such a manner, but The Red Skull feared no man. He will very much come to life with Hugo in the wheelhouse.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-807741286377864354?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/807741286377864354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=807741286377864354&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/807741286377864354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/807741286377864354'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/07/talkin-smack-to-hitler.html' title='Talkin&apos; Smack to Hitler'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-AhOL4-XHUZQ/TintveoNImI/AAAAAAAAAfc/AUm1phXEZVw/s72-c/redskull2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-83494620382120063</id><published>2011-07-20T16:18:00.000-07:00</published><updated>2011-07-20T16:21:02.120-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='kotor'/><category scheme='http://www.blogger.com/atom/ns#' term='cathar'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='sci fi'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='wookiee'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff'/><category scheme='http://www.blogger.com/atom/ns#' term='knights of the old republic'/><title type='text'>A KOTOR cast of characters</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-OLLrfcMmn3M/TidivF5_NRI/AAAAAAAAAfE/8DBNDZkG0YA/s1600/knights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 365px;" src="http://1.bp.blogspot.com/-OLLrfcMmn3M/TidivF5_NRI/AAAAAAAAAfE/8DBNDZkG0YA/s400/knights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5631578420228863250" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IMHO, interesting and varied characters add greatly to the gaming experience no matter what game you play. Star Wars, or more specifically Knights of The Old Republic, is no exception (just go easy on the “Muppet” races). Here are the characters that are in my current campaign. Not a goddamn Muppet in sight (unless you count the Wookie. But he’s kind of an evil Wookie). &lt;br /&gt;&lt;br /&gt;Garvin (Paul): is a Khil (bald and having many tentacles hanging from his face that sound like chimes when he talks). Garvin is of the Noble class, and his wealth talent has him raking in the cash (something like 5000 creds each level he gains). He is also a Force User. I started him out as a college acquaintance of my major, regularly appearing NPC.&lt;br /&gt;&lt;br /&gt;Kruk (Andy): is a Feeorin (big and strong guys with dreadlocks like The Predator). Kruk is a Mandalorian from the recent wars, although he hasn’t admitted such to the other players. He is a Soldier class that Andy is meticulously choosing combat skills for, making him a run n’ gun type commando fighter. Fairly anti-social to others outside the immediate group, he has his item shopping and other errands done by other characters because he doesn’t trust himself not to put the hurt on some shoppie who talks to him wrong. I had thought Andy was going to run this guy as less of an asshole Mandalorian for some reason, but he has proven to be fairly cold blooded, killing a foe who had surrendered and was prone on the ground. I expect more brutal violence from this character in the future. BTW, this was the type of character I was hoping for in the campaign; something aiming it more at hard Sci Fi than just another dopey Star Wars storyline.&lt;br /&gt;&lt;br /&gt;Totha (Little Ben): is a Bothan Scoundrel (goat dudes) and general agent for the Bothan Spynet. He travels around looking for interesting tidbits to report to the ‘net. Is an excellent shot and so far seems not to miss what he aims for. A Bothan spy is kind of handy for the GM; he is constantly feeing info to his superiors, and gaining info from them in return. Macguffins can be easily inserted in the game this way. &lt;br /&gt;&lt;br /&gt;Rookieen (Dan): is a Wookie soldier, but is no “nice guy” like Chewbacca. So far the rumor is that Rookieen has worked as a slaver capturing his own kind. Yep, a Wookie traitor (Wookies are a slave race during this time period). Rookieen is a typical Dan “The Power Game Man” character; arrogant, anti-social, and prone to violence.  With Kruk the Mandalorian and this evil Wookie around, I expect to throw lots of combat the groups way. Combat is hella fun in this system. Not a ton of room for abstraction, which is a nice break from AD&amp;D old school. &lt;br /&gt;&lt;br /&gt;Rokran (Big Ben): is a 20-year old Zabrak (Darth Maul’s race) Jedi from Coruscant. Like Andy, Ben is leaning towards well-studied optimization, become powerful fairly quickly through his (somewhat broken) Jedi powers . &lt;br /&gt;&lt;br /&gt;Lucia (Terry): a 15 year old Cathar (cat people) Jedi, who was sent to the Dantooine Enclave as a child after the brutal attacks and atrocities of the Mandalorians several years ago. Sort of a Jedi bumpkin compared to the metropolitan Rokran, Terry has not had much of an eye towards optimization of abilities, but is just picking stuff that appeals to her for the characters (she seems to be leaning towards lightsaber combat specialist). As Lucia is Cathar, it will be interesting to see how she feels about Kruk when/if his Mandalorian background is revealed. &lt;br /&gt;Note that all the characters that were created are non-humans. That set up an interesting dynamic right off that bat. Even in this time period humans are dominant. &lt;br /&gt;&lt;br /&gt;The Jedi characters had special reason for being around where I started this first game, but all the rest just ended up, for one reason or another, at the Muunilist space port. The Muuns are the banking clan, as shown in the Star Wars prequels. I had no idea if they existed in the KOTOR period, but decided that they would have some galactic banking, loan, and law services set up even though the Intergalactic Banking Clan status of the planet was thousands of years away. &lt;br /&gt;&lt;br /&gt;I had Kruk and Rookieen just being mercs who were slumming it at space port waiting for a job or whatever, and the Bothan also just hanging around sniffing for interesting happenings to report to his superiors. Garvin the Khil had a computer tech gig at one of the Muun universities, where he met and became friends with a student, Solomon (my regular NPC for this part of the campaign).&lt;br /&gt;&lt;br /&gt;Solomon is an NPC and sort of the catalyst of the main adventure. He appears to be a good looking young human male (more or less) with blood red hair and sort of “mood ring” eyes. Solomon is a student of Ancient Galactic History and Languages, and he would bring all the characters together by offering them bodyguard jobs to protect him as he went to potentially dangerous places to look for clues to the historical stuff he is interested in (old ruins and ancient caves in wildernesses). &lt;br /&gt;&lt;br /&gt;I expected the characters to be on Muun for one full game tops, but there ended up being so many fun things I could do with these PC’s before they hit the spaceways, we actually spent 3 games doing things there. The characters have fought andrenal junkies (adrenals are stat-boosting drugs very common in the KOTOR video game that inspired me to do this campaign), brawled in the cantina, gambled, had a gun battle with well-armed and violent poachers out in the mudflat outback, and got mixed up with a conflict between gang members with The Exchange (galactic Mafia), and thugs in the employ of The Hutts who were encroaching on Exchange territory. I’ve had the opportunity to use a Darkside Maurader (force sensitive soldiers with no force training who channel the force through battlefield rage) in a couple of fights. One fight had the Maurader crash a stolen truck into the spaceport ground shuttle some characters were on, and engaging them in a brutal gunfight on the street in the blocked traffic.&lt;br /&gt;&lt;br /&gt;The two Jedi were around just by happenstance because they were on some kind of Jedi errand to the planet. The Cathar catgirl Jedi is young, and when she got involved in drinking and gambling at the cantina with the other PC’s, she indulged like any teenager would. It will be interesting to see if she continues that behavior. I have to give her plenty more opportunities to party it up in the future to see if she bites. Partying hardy is the path to the dark side!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Next:  The players are on a space flight that crashes and nobody could possibly survive it. Do they? Stay tuned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-83494620382120063?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/83494620382120063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=83494620382120063&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/83494620382120063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/83494620382120063'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/07/kotor-cast-of-characters.html' title='A KOTOR cast of characters'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-OLLrfcMmn3M/TidivF5_NRI/AAAAAAAAAfE/8DBNDZkG0YA/s72-c/knights.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-7990781078232534237</id><published>2011-07-16T15:28:00.000-07:00</published><updated>2011-07-16T15:42:37.786-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marvel comics'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='dragonsfoot'/><category scheme='http://www.blogger.com/atom/ns#' term='Aero hobbies'/><category scheme='http://www.blogger.com/atom/ns#' term='grognardia'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='jim shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Show me the most beautiful woman in the world...</title><content type='html'>I’ve stopped reading about games online as much as I have the last couple of years.  In all honesty, my curiosity about other people’s philosophies and ups and downs of gaming has significantly decreased. When I started this blog to talk about my own gaming past and present, I was super excited and very inspired. But that has dulled down a good bit since I became busier with career stuff and with other good life things. Also, I had only just started gaming regularly again after years off when I started the blog, and it all seemed so fresh. &lt;br /&gt;&lt;br /&gt;It feels sort of like a couple of year relationship that has lost a lot of it’s initial luster after the long honeymoon period. As Bill Maher has said in the past, “show me the most beautiful woman in the world, and I’ll show you a guy who is tired of screwing her.” &lt;br /&gt;&lt;br /&gt;Grognardia, the best gaming blog out there, and my own inspiration to start this blog, is no longer daily reading for me. I pretty much stopped reading and subscribing to other game blogs over a year ago (the main reason I don’t have at least a couple hundred followers of my own blog is for this very reason. Not tooting my own horn, but many fairly uninteresting blogs have followers in the hundreds due to those particular bloggers signing up for every new blog that comes along and those bloggers returning the favor. Amount of followers is not a good indication of how many people are actually reading). I never really cared much about amount of followers. This blog has served mainly as a place to vent and a place to practice writing about things I like. For myself. If other people find interest in it, great. &lt;br /&gt;&lt;br /&gt;I’ve quit going to Dragonsfoot and other forums almost cold turkey in the last few weeks. But it’s not only a lack of interest; I’ve found a lot of the smugness, arrogance, holier-than-thou attitudes, and just plain hostility of many gamers online to be very uninspiring, aggravating, and very tiring. It really reminds me too much of my childhood playing at Aero Hobbies in Santa Monica, surrounded by older, angry pricks who thought they were “doing it right” much like many douche bags on DF who go on with great pride about how “sandboxing” or creating “mega dungeons” is some kind of high art. As if.&lt;br /&gt;&lt;br /&gt;Sure, I’ve posted my own negative things on this blog in the past, but it was out of true and honest venting, not any kind of “I’m a better gamer than you” approach, or an attempt at hateful schtick that seems to be kind of popular on a few blogs.  I sometimes opened up with honest emotion, and was often a little too open.  I’ve for sure had my fill of my own hubris in terms of gaming. I really don’t intend to do much gaming outside of my own full, great group of people I have the good fortune to sit at the game table with, now on an almost weekely basis (wow). So my own negative reactions to some awful experiences in the greater gaming world at large are probably not going to happen anymore. I just don’t have the time or will to go out there and game with others with a very regular group going, and a life that demands more time away from the world of pretending.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So my focus is now on actual gaming with my group. I have also started to spend more of my free internet time looking at things that interest me, and have been a part of my life since childhood, other than gaming. Comic books were a big part of my life growing up, and even though I only buy a comic now and again these days (usually cheapies at garage sales and such) I am still in love with the medium and get the same type of chills from thinking about them as I have from thinking about gaming.&lt;br /&gt;&lt;br /&gt;I wanted to point out this fairly &lt;a href="http://www.jimshooter.com/"&gt;new blog I have discovered by Jim Shooter&lt;/a&gt;, late 70’s/early 80’s editor in chief at Marvel Comics. As a kid and a teen I had about as much interest in the personalities behind comics as I did about games. Sure, we D&amp;D’ers all knew about Gary Gygax, and we Marvel geeks all knew much about Stan “The Man” Lee (who I had the pleasure to meet and talk to as a young teen at the 1977 San Diego comic con, now a big time con). But Jim Shooter was one of these enigmas. He was mentioned in comic industry magazines, and I remember there not being much in the way of positives about him. I knew nothing about him, but I didn’t like him. But in this blog Jim is telling old stories, and giving his own side of things from back then. It is not only fascinating, but obviously Mr. Shooter has been long aware of his name being sullied for decades, and in his own personal touch is setting the record straight. It is super fascinating in a way nothing in the world of gaming currently seems to be to me. I am pouring over Shooters older posts with a vast passion as I try to catch up. For old school, Silver Age comics fans it is fascinating reading and I highly recommend you check it out if you grew up with comics. &lt;br /&gt;&lt;br /&gt;I’ll mention some personal tales of my own that relate to some of Mr. Shooters posts in the future, but I am not done with gaming posts entirely. My Knights of the Old Republic campaign is a blast, and I at least, if not to share, want to use this blog as a place to keep a sort of journal about it. So when I have some time I’ll post on that, and anything (especially non-game related) that pops up of interest. There will be gaming stuff here when I post from time to time(you can bank that the couple of power gamers in my group will continue to annoy me), but let me declare at this point, officially, that Temple of Demogorgon is now more about pop culture than just game culture. This is in many ways an alternate to just abandoning a blog almost three years old.  If you are one of the few readers here, I hope you continue to check it out and share your comments, and even smack me down when I geek out too bad or get too hoity toity. &lt;br /&gt;&lt;br /&gt;I hope you are having a great summer, and are successful in your endeavors, gaming and otherwise. As Stan The Man might say…&lt;br /&gt;&lt;br /&gt;EXCELSIOR!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-7990781078232534237?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/7990781078232534237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=7990781078232534237&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7990781078232534237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7990781078232534237'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/07/show-me-most-beautiful-woman-in-world.html' title='Show me the most beautiful woman in the world...'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-6186015528935848715</id><published>2011-07-09T12:51:00.000-07:00</published><updated>2011-07-09T12:57:45.252-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='scarface'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='world war z'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='zombies'/><title type='text'>Scarface vs. The Zombie Invasion!!!</title><content type='html'>Oye me, Chico, more Zombie Fun!!!&lt;br /&gt;&lt;br /&gt;A little something to hold us zombie fans over till World War Z comes out. Hey Chico, get the Yayo!&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="349" src="http://www.youtube.com/embed/uaUIvY3BVQc" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-6186015528935848715?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/6186015528935848715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=6186015528935848715&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6186015528935848715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6186015528935848715'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/07/scarface-vs-zombie-invasion.html' title='Scarface vs. The Zombie Invasion!!!'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/uaUIvY3BVQc/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-5295425212714276096</id><published>2011-07-08T15:09:00.000-07:00</published><updated>2011-07-08T15:15:16.734-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='kotor'/><category scheme='http://www.blogger.com/atom/ns#' term='405 closure'/><category scheme='http://www.blogger.com/atom/ns#' term='traffic'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='knights of the old republic'/><title type='text'>Would you face Traffic Hell for a game session?</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-SaCGDydapJg/TheBQ5xOv3I/AAAAAAAAAe8/DJFi-qyB5yA/s1600/traffic-jam%2B405.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 266px;" src="http://3.bp.blogspot.com/-SaCGDydapJg/TheBQ5xOv3I/AAAAAAAAAe8/DJFi-qyB5yA/s400/traffic-jam%2B405.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5627108386807922546" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Even though my life has become much busier due to previously mentioned things happening at work, our gaming group has managed to become a once weekly affair. One week I’m doing Knights of the Old Republic, and the next week Ben does his AD&amp;D campaign (the one where we don’t all have to run elves). I haven’t done gaming on a weekly basis since I was a teenager, so it’s kind of a trip. I think all this solid, quality gaming is partly to blame for my decline of online participation in the gamer community, but I’ll talk about that in a separate post. &lt;br /&gt;&lt;br /&gt;I thought I would be taking a summer break from gaming, as Andy and the wife are renting out the back place to a young guy from Spain for the time being (who Andy is trying to get interested in gaming so he’ll host us out there, if I am not mistaken). But Dan-Dan the Power Game Man, with the big palace up in Northern Bel Air off Mulholland, has stepped up to host for the time being despite a brand new baby in the house (his, he thinks). &lt;br /&gt;&lt;br /&gt;It has been rough going for me so far, because as anybody in So Cal knows, the 405 Freeway (the gateway from West LA to the Valley) is a tough drive in the late afternoon. And despite a couple of better alternatives, it is the way I have foolishly tried to go to get to Dan’s (the Mulholland offramp has been closed, meaning having to drive down to Van Nuys, get off, and go back up Sepulveda).&lt;br /&gt;&lt;br /&gt;Next week they are closing the 405 between West LA and Ventura Blvd. They are demolishing the Mulholland overpass or something. What this unheard of act means is that traffic is going to be a living nightmare for those willing to take to local freeways during his apocalyptic event.  Sure, there is Sepulveda, and the few winding roads that go up into Northern Santa Monica and the Bel Air area, but those are more likely than not going to be a car nightmare. &lt;br /&gt;&lt;br /&gt;For somebody like me who doesn’t like to drive unless it's long road trips up uncrowded Interstates, it was a given there would be no game next week, at least at Dan’s.  But how about you? Have you ever gone into what you knew would be horrid traffic to get to a game session (maybe you were DM and didn’t want to disappoint those who showed up)? Would you try to get to the Dan situation I described for a game? I mean, I’m loving gaming lately, but LA traffic is bad enough without something insane like a 405 closure. I’d show up so frazzled I’d end up getting drunk and having to crash on the couch with Dan’s dogs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-5295425212714276096?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/5295425212714276096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=5295425212714276096&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5295425212714276096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5295425212714276096'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/07/would-you-face-traffic-hell-for-game.html' title='Would you face Traffic Hell for a game session?'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-SaCGDydapJg/TheBQ5xOv3I/AAAAAAAAAe8/DJFi-qyB5yA/s72-c/traffic-jam%2B405.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-6604981153716596953</id><published>2011-06-23T14:48:00.001-07:00</published><updated>2011-06-23T14:53:33.435-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lord of the rings'/><category scheme='http://www.blogger.com/atom/ns#' term='bilbo'/><category scheme='http://www.blogger.com/atom/ns#' term='peter jackson'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='dwarves'/><category scheme='http://www.blogger.com/atom/ns#' term='martin freeman'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='dwarf'/><category scheme='http://www.blogger.com/atom/ns#' term='bag end'/><title type='text'>BILBO!</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-X5Rfvr0j6tQ/TgO1iyRSpyI/AAAAAAAAAe0/SjIJuce37Ms/s1600/bilbo.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 275px;" src="http://3.bp.blogspot.com/-X5Rfvr0j6tQ/TgO1iyRSpyI/AAAAAAAAAe0/SjIJuce37Ms/s400/bilbo.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621536369102989090" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Behold, Bilbo Baggins (with his dwarvish "guests" in the background) in all his tea-chugging, bread and cheese horking glory! &lt;br /&gt;&lt;br /&gt;Oh yeah, that's actor Martin Freeman (Love, Actually) as the would be burgler. Nice! This movie can't come soon enough for me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-6604981153716596953?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/6604981153716596953/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=6604981153716596953&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6604981153716596953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6604981153716596953'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/06/bilbo.html' title='BILBO!'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-X5Rfvr0j6tQ/TgO1iyRSpyI/AAAAAAAAAe0/SjIJuce37Ms/s72-c/bilbo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-8880907065688883172</id><published>2011-06-20T15:03:00.000-07:00</published><updated>2011-06-20T15:09:45.611-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='old school rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='king kong'/><category scheme='http://www.blogger.com/atom/ns#' term='ghost'/><category scheme='http://www.blogger.com/atom/ns#' term='aging'/><category scheme='http://www.blogger.com/atom/ns#' term='universal studios'/><category scheme='http://www.blogger.com/atom/ns#' term='universal horror'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='level loss'/><title type='text'>This is Ghostly Aging</title><content type='html'>OK, the commercial is about how scary the King Kong ride is, but it is indeed the best depiction of what ghostly aging looks like. You're very young thief character goes from having his life in front of him to being ready for the old adventurer's home (hell) in seconds flat. &lt;br /&gt;&lt;br /&gt;Players are more afraid of losing levels from undead, but you gotta admit that in it's own way, ghostly aging takes away a lot of your life. Almost all of it in this poor kid's case.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="560" height="349" src="http://www.youtube.com/embed/fArKPO-8uII" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-8880907065688883172?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/8880907065688883172/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=8880907065688883172&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8880907065688883172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8880907065688883172'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/06/this-is-ghostly-aging.html' title='This is Ghostly Aging'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/fArKPO-8uII/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-1463018528443689870</id><published>2011-06-15T14:58:00.000-07:00</published><updated>2011-06-15T15:02:53.551-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='patton oswalt'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='reno 911'/><title type='text'>D&amp;D and the Fuzz just don't mix</title><content type='html'>Hi-lar-ious clip from the Reno 911 cops getting called to a dispute at a Dungeons and Dragons session, featuring the ever awesome geek comedian Patton Oswalt. Note how his Boots of Escaping are no match for the policeman's bullet of ass-penetration. &lt;br /&gt;&lt;br /&gt;How many Failsauce gamers have you played with who you would like to have seen this happen too? About a thousand, that's how many.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="349" src="http://www.youtube.com/embed/TxF0vygnF2Y" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-1463018528443689870?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/1463018528443689870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=1463018528443689870&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/1463018528443689870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/1463018528443689870'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/06/d-and-fuzz-just-dont-mix.html' title='D&amp;D and the Fuzz just don&apos;t mix'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/TxF0vygnF2Y/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-2869038399061529319</id><published>2011-06-14T11:15:00.001-07:00</published><updated>2011-06-14T11:24:22.795-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thor'/><category scheme='http://www.blogger.com/atom/ns#' term='marvel comics'/><category scheme='http://www.blogger.com/atom/ns#' term='hulk'/><category scheme='http://www.blogger.com/atom/ns#' term='black widow'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='captain america'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='justice league'/><category scheme='http://www.blogger.com/atom/ns#' term='avengers'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='iron man'/><title type='text'>Avengers Assemble!</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-_Uz2hOh8zro/TfenG0LebrI/AAAAAAAAAes/vfkzUOt5eUc/s1600/avengers2012b.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 259px; height: 400px;" src="http://3.bp.blogspot.com/-_Uz2hOh8zro/TfenG0LebrI/AAAAAAAAAes/vfkzUOt5eUc/s400/avengers2012b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5618142795695812274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This promo poster art for next year's Avengers film is our first real indication of what the heroes involved will look like together. Interesting to note (to me anyway) how out of place the dude from Hurt Locker looks as a maskless Hawkeye the Archer. We have to keep in mind this is the Ultimates version of The Avengers (although that Hawkeye wore special glasses because they strangly had him be near sighted in that version). &lt;br /&gt;&lt;br /&gt;Time will tell, but right now it seems unreal that I am actually going to get such a huge Marvel team-up in a live action film in my lifetime, and that it might actually not suck (it could be stupid, but it will be fun for sure). Now, where the hell is my Justice League film, true believers?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-2869038399061529319?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/2869038399061529319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=2869038399061529319&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2869038399061529319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2869038399061529319'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/06/avengers-assemble.html' title='Avengers Assemble!'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-_Uz2hOh8zro/TfenG0LebrI/AAAAAAAAAes/vfkzUOt5eUc/s72-c/avengers2012b.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-814643814445793681</id><published>2011-06-03T16:10:00.000-07:00</published><updated>2011-06-03T16:15:52.544-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='Champions'/><category scheme='http://www.blogger.com/atom/ns#' term='Aero hobbies'/><category scheme='http://www.blogger.com/atom/ns#' term='call of cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Keep on Truckin' (more or less)</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-ez2r2418H8U/TelqbmD9MlI/AAAAAAAAAek/rKswDEGLys4/s1600/keep%2Bon%2Btruckin.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 293px;" src="http://3.bp.blogspot.com/-ez2r2418H8U/TelqbmD9MlI/AAAAAAAAAek/rKswDEGLys4/s400/keep%2Bon%2Btruckin.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5614135432800186962" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Wow, more than two weeks without a post! What the hell is going on around here? Actually, one big thing that is going on to sap up my “Funny time” is a big promotion at work. Career making.  So to earn that nice extra chunk of change and the occasional invite to a big Hollywood client party now and again, I need to spend more time actually doing something productive on the computer, instead of all this frivolous, asinine game stuff that is unrelated to my actual playing of the games.&lt;br /&gt;&lt;br /&gt;Also, with my long AD&amp;D campaign now well over, I’m slightly less inspired to post about gaming stuff in general. Sure, I’m doing KOTOR and want to do Call of Cthulhu and more Champions in the future (and leave us not forget my current obsession Runequest) All this, combined maybe with my disappointment at how many less than fulfilling gaming experiences I’ve had outside my own group in the last couple of years (those great OD&amp;D session at local events being an exception), in person and online, will keep me from posting very often for the foreseeable future. A lot of the negative crap I read online reminds me of those early Aero Hobbies days I had as a young teen at the local game shop.  Exposure to a lot of bitter, unhappy people who seem to make up a huge portion of gamers (and maybe pop culture geeks in general). I keep getting sucked into stupid arguments with people online that I probably wouldn’t even acknowledge if I met them in real life. I gotta cut back on that for sure. Treat these people online who get on my nerves much like I do fucked-up shitty drivers when on the road. Think of them not as people, but as nothing more than blips in a video game comin’ atcha.&lt;br /&gt;&lt;br /&gt;In gaming, I need to focus more on the actual gaming.  Right now I’ve been playing every other week in Big Ben’s evil campaign, where I’m running a monk (the one non-evil character). That has been fun to a large degree because my guy came along after the first game, and this lot of evil punks were practically at each other’s throats. So my lawful neutral guy has brought some sense of order to the party.&lt;br /&gt;&lt;br /&gt;In my game every other week, I’ve been doing the KOTOR thing and it’s a success so far. It’s based on the campaign I put together for the infamous Star Wars group I ran for a bit the other year. But the difference this time is I know these players, they are all pretty cool, and not one of them is even that much of a fan of Star Wars movies, which is a big plus for me. I’m trying to run anything but a Star Wars film with this. I don’t think the other group necessarily appreciated a little bit of hard sci fi and rated R situations being injected into their precious George Lucas setting. Yeah, it’s fun, with some great characters. The players are loving all the options you get for character building. I more or less dig the system (for Sci Fi…I don’t know how they could have called this game engine “D&amp;D” at any point), and both Big Ben and Paul have PDF’s of the SW Core rules, and seem to know the system already better than I do.&lt;br /&gt;&lt;br /&gt;For more changes on the game front, we are for the foreseeable future pretty much losing Andy’s place to play in after almost three years of playing there. But luckily, despite his wife just having a baby recently, Dan the Power Game Man has managed to sweet talk the new mom into letting the gang come over to play on weeknights there. Mulholland on a weeknight is a bit of a pain to get to from the West Side, but it’s good to know we still have a location.&lt;br /&gt; &lt;br /&gt;So the games continue. My online presence, well, may be a bit less for awhile. I’ll still check in to post here and there when inspired, or pissed off by one of my players, or any possible number of things that get my goat or gets me excited (yay)in the grand scheme of gaming. I’ve really lost my taste now for trying to get involved in any kind of other groups outside the great gang of people I have now for our regular thing. Actually gaming on a regular basis. Seemed a far off dream around three years ago. I’m going to focus on keeping that healthy for as long as I can. For my gaming life right now, it feels like home.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-814643814445793681?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/814643814445793681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=814643814445793681&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/814643814445793681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/814643814445793681'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/06/keep-on-truckin-more-or-less.html' title='Keep on Truckin&apos; (more or less)'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-ez2r2418H8U/TelqbmD9MlI/AAAAAAAAAek/rKswDEGLys4/s72-c/keep%2Bon%2Btruckin.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-5035851287182244659</id><published>2011-05-16T17:53:00.000-07:00</published><updated>2011-05-16T18:01:37.041-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='call of cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='tintin'/><category scheme='http://www.blogger.com/atom/ns#' term='thompson twins'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='captain haddock'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Tintin and Me</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-li6sXdrwFAw/TdHIFZUpV-I/AAAAAAAAAeY/MnUOkefhFOc/s1600/tintin2.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 300px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5607483006075361250" border="0" alt="" src="http://2.bp.blogspot.com/-li6sXdrwFAw/TdHIFZUpV-I/AAAAAAAAAeY/MnUOkefhFOc/s400/tintin2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-d__t7Dg4yh4/TdHIA1OmumI/AAAAAAAAAeQ/taENW1quRbA/s1600/Tintin.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 270px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5607482927666870882" border="0" alt="" src="http://1.bp.blogspot.com/-d__t7Dg4yh4/TdHIA1OmumI/AAAAAAAAAeQ/taENW1quRbA/s400/Tintin.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Since childhood my folks would buy stacks of comics for me at various garage sales and swap meets. One day, sometime in the mid-80’s, they came home with a pile of large format Tintin books, and therein I discovered the Zen joy of the adventures of this diminutive French reporter and his rum-chugging sailor buddy Captain Haddock (Haddock actually didn’t come along until the later, best stories. He started out as a sort of villain). They were great adventure stories, spanning the globe and even going to the moon (while most of the stories were firmly grounded in a certain realism, the moon adventure was far more a flight of fancy).&lt;br /&gt;&lt;br /&gt;A sort of sly, winking Euro-humor within the stories really added to the subtle flavor of the tales. The antics of the heroes were always rousing adventure, with the occasional violence sudden and brief. The very feel of the stories lent themselves very well to a Call of Cthulhu vibe. I mined ideas for my COC games pretty heavily in the 90’s. For example, there was a scene where Tintin and Haddock were trapped on a train in the Mountains (a footnote at the bottom of the page let you know it was the highest rail in the world at that time) of Peru that was out of control and rolling back down the mountain at increasing speeds to eventually end up careening off a bride hundreds of feet up. My ripping off of that entire sequence (and also later the attempted sacrifice of the heroes by cultists and their being saved by knowing an eclipse was coming) made for one of the most exciting Cthulhu games I had ever ran.&lt;br /&gt;&lt;br /&gt;Steven Spielberg and Peter Jackson have produced a 3D animated movie of Tintin for Fall of this year, with an all star cast of voices including Daniel Craig, Simon Pegg and Nick Frost (of Shaun of the Dead fame). Although an animated version has the best chance of being true to the source material, I am a bit sad this will preclude a live action version any time real soon. The film will for sure be huge in Europe where Tintin is still beloved, but who knows how it will pan out in the states. I actually think there is a big fan base out there in the USA, plus references to Tintin are all over pop culture here for decades. The popular 80’s cheese band Thompson Twins are named after Tintin’s policeman pals, and every now and again you see the little dude and his dog “Snowy” on T-shirts. So we’ll see. A big hit or not, I’ll be seeing the film. If for nothing else, Tintin inspired some great gaming from me, and just all around gives me a warm fuzzy feeling inside. Blistering barnacles!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-5035851287182244659?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/5035851287182244659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=5035851287182244659&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5035851287182244659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5035851287182244659'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/05/since-childhood-my-folks-would-buy.html' title='Tintin and Me'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-li6sXdrwFAw/TdHIFZUpV-I/AAAAAAAAAeY/MnUOkefhFOc/s72-c/tintin2.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-8179761768471664191</id><published>2011-05-13T14:31:00.000-07:00</published><updated>2011-05-13T15:06:12.154-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='dragonnewt'/><category scheme='http://www.blogger.com/atom/ns#' term='ducks'/><category scheme='http://www.blogger.com/atom/ns#' term='Aero hobbies'/><category scheme='http://www.blogger.com/atom/ns#' term='duck tower'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='glorantha'/><category scheme='http://www.blogger.com/atom/ns#' term='runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='tunnels and trolls'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='brookhurst hobbies'/><title type='text'>Runequest: Why a duck?</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-Ga-WRosvm2I/Tc2qhRicokI/AAAAAAAAAdw/hJKK9WLwFBs/s1600/runeducks.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 259px; DISPLAY: block; HEIGHT: 194px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5606324599766426178" border="0" alt="" src="http://1.bp.blogspot.com/-Ga-WRosvm2I/Tc2qhRicokI/AAAAAAAAAdw/hJKK9WLwFBs/s400/runeducks.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-jqMvkSpd3KQ/Tc2qcVFStTI/AAAAAAAAAdo/89SYn_0sbAQ/s1600/RunequestDuckF.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 300px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5606324514818536754" border="0" alt="" src="http://3.bp.blogspot.com/-jqMvkSpd3KQ/Tc2qcVFStTI/AAAAAAAAAdo/89SYn_0sbAQ/s400/RunequestDuckF.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If Glorantha-based Runequest was as big as D&amp;amp;D these days, you for sure would be having the guys at Dragonsfoot and other forums smack talking each other about the idea of anthropomorphic ducks in the game.&lt;br /&gt;&lt;br /&gt;I don’t recall my exact reaction as a young teen towards intelligent ducks in a role playing game. But I do know that the second character I rolled up and ran in the old games at Aero Hobbies was a duck (my first and most beloved was a Dragonewt with a name so retarded I won’t mention it here). I might have been inspired by having a duck mini that was playing bagpipes. I think I only got to play him in maybe one or two games though. It wasn’t long into the first game before store owner Gary’s character took a dagger and deflated the pipes. Not that I didn’t deserve that; my duck was playing them as we explored the dungeon.&lt;br /&gt;&lt;br /&gt;Back then, I guess ducks in Glorantha didn’t strike me as especially awkward. It was already a land that held great mystery and unknowns for me (that I am only getting the backstory on now, decades later), so ducks, dragon-men who came back stronger when they died, Trolls that didn’t automatically attack people nor get automatically attacked, and rapacious, diseased goat-men seemed as worthy as anything else in games. Plus I loved Judges Guild D&amp;amp;D adventure packs, especially those by Paul Jaquays, and those products got you used to lots of cheese and weirdness.&lt;br /&gt;&lt;br /&gt;As to why they got included as a race, we may never know. I can’t find any info on specifics. I do know that Howard the Duck was very popular for a brief period in the late 70’s. On the cover of his first issue he was wearing Conan gear. This sounds as good of an inspiration as any, it being a part of the zeitgeist of the times. And they seemed a good replacements for hobbits in the way trolls and broos took the place of orcs and goblins from more standard fantasy settings.&lt;br /&gt;&lt;br /&gt;I just know that in my eventual RQ games, Ducks will be a part of it (despite a serious lack of duck mini’s these days). Since I’ve got copies of Duck Pond and Duck Tower, that’s a given.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-8179761768471664191?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/8179761768471664191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=8179761768471664191&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8179761768471664191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8179761768471664191'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/05/runequest-why-duck.html' title='Runequest: Why a duck?'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Ga-WRosvm2I/Tc2qhRicokI/AAAAAAAAAdw/hJKK9WLwFBs/s72-c/runeducks.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-6270967416029595207</id><published>2011-05-05T17:25:00.000-07:00</published><updated>2011-05-05T17:29:14.496-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='Champions'/><category scheme='http://www.blogger.com/atom/ns#' term='Aero hobbies'/><category scheme='http://www.blogger.com/atom/ns#' term='call of cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='empire petal throne'/><category scheme='http://www.blogger.com/atom/ns#' term='bunnies burrows'/><category scheme='http://www.blogger.com/atom/ns#' term='stever perrin'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='glorantha'/><category scheme='http://www.blogger.com/atom/ns#' term='runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>The Runequest Obsession</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/--DAcDsori1A/TcNAPPMspZI/AAAAAAAAAdY/0PFml2_7K3M/s1600/runequest2.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 152px; DISPLAY: block; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5603392991901033874" border="0" alt="" src="http://2.bp.blogspot.com/--DAcDsori1A/TcNAPPMspZI/AAAAAAAAAdY/0PFml2_7K3M/s400/runequest2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Runequest was the second game I ever played after D&amp;amp;D. When I started hanging out at the local hobby shop as a kid, I had only around a year’s worth of experience with D&amp;amp;D. But the older crowd there were sort of past D&amp;amp;D, and heavily into other games. Traveller and Runequest was what were getting the most play at that time. Owner Gary had campaigns of RQ going on, and he had one big wall of the play area covered in situational maps for his games. Gary loved that game so much. Gary died a few years ago, but you can still find some writings of his online outlining various Runequest themes. He had obviously continued on with the Runequest love from the late 70’s and onward through the following decades.&lt;br /&gt;&lt;br /&gt;When I stopped hanging out in the store after the early 80’s, Runequest pretty much left my life. The gaming side of my life would carry on for many years with only three favorites; AD&amp;amp;D, Call of Cthulhu, and Champions (games like Toon, Bunnies &amp;amp; Burrows, and Empire of The Petal Throne never got on my playlist, unfortunately). But I left my RQ at Aero Hobbies and never really looked back. I think my preference for AD&amp;amp;D, besides true “Sorcery” magic, was that I had a game world I loved and the rules of RQ would never have translated into it. By the late 80’s, RQ would have been just another game that my regular players were unfamiliar with, and would have taken up precious Champs and Call of Cthulhu time if I introduced it to them.&lt;br /&gt;&lt;br /&gt;But man, those early games at the shop. They were this huge mystery to me. The world of Glorantha was based on historical places that were very much unlike what Tolkien, Terry Brooks, and other “classic fantasy” writers were presenting in their worlds. It seemed alien to me. Of course, I had yet to have any interest in ancient Mesopotamia, so I didn’t grok that influence. Adventures took my guys (my favorite was a Dragonnewt and second favorite was a duck. I called him “Scotty MacQuack” because I found a duck figure playing a bagpipe!) from the rough plains and temples of Prax, all the way to the greener hills and grasslands of Lunar Tarsh and Dragon Pass (I think I have that right). This was a patchwork world that was being put together and expanded, in-game, by the game designers at a time when I was having my earliest adventures with it. Cheapo modules like Apple Lane and Barristor’s Barracks gave me the medium to eventually start running some Runequest adventures for my friends. But those games soon got swept away by other things we wanted to play.&lt;br /&gt;&lt;br /&gt;Well, I got my hands on a copy of second edition, 1970’s Runequest, and some other items on PDF like Cults of Prax, Pavis &amp;amp; Big Rubble, and Snakepipe Hollow. I never had these before, and my imagination is being fired up again by reading more about Glorantha than I ever did back in the day. Then I was just confusedly being a character running around in these modules and sourcebooks being run by the older pricks at Aero. Now, with all this reading I’m doing, I finally am starting to feel like and “insider” in regards to Runequest. I’m unlocking it’s mysteries for myself, man!&lt;br /&gt;&lt;br /&gt;So I guess you could say I am a bit obsessed by old RQ right now. With a (probably short) Knights of The Old Republic campaign in full swing right now, I won’t be running any Runequest any time real soon, but when I do get to introduce its mysteries to my regular players I’ll be ready. It’s a long road to Rune Lords status. Better to get on that road sooner rather than later!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-6270967416029595207?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/6270967416029595207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=6270967416029595207&amp;isPopup=true' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6270967416029595207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6270967416029595207'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/05/runequest-obsession.html' title='The Runequest Obsession'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/--DAcDsori1A/TcNAPPMspZI/AAAAAAAAAdY/0PFml2_7K3M/s72-c/runequest2.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-1916172895810784073</id><published>2011-04-30T11:57:00.000-07:00</published><updated>2011-04-30T12:11:15.223-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='boot hill'/><category scheme='http://www.blogger.com/atom/ns#' term='james caac el dorado'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='all the stars in their courses'/><category scheme='http://www.blogger.com/atom/ns#' term='harry brown'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='robert mitchem'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='john wayne'/><title type='text'>El Dorado</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-Ae7JkUjglEk/TbxdamIagZI/AAAAAAAAAdQ/ZB0IlqL-K7U/s1600/El_Dorado.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 220px; DISPLAY: block; HEIGHT: 313px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5601454748035875218" border="0" alt="" src="http://3.bp.blogspot.com/-Ae7JkUjglEk/TbxdamIagZI/AAAAAAAAAdQ/ZB0IlqL-K7U/s400/El_Dorado.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;I don't spend a lot of time watching westerns, but this 1967 film starring John Wayne, Robert Mitchem, and James Caan is such a modest, funny little charmer I always stop and watch for awhile, or have it on while cleaning up around the house or sipping coffee on a Saturday morning. Problem is. AMC seems to play it on a monthly basis, so I'm watching it a lot. Watching it right now. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;The film starts with a lonesome cowboy song, and images of western vistas. Kinda ironic, cause the film is very small scale and personal. It's the chemistry among the characters that set it apart from much bigger old west epics. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;John Wayne is a good guy gunfighter for hire who only chooses the righteous side. Robert Mitchem is the sherrif of the Texas town, who has let himself sink into the bottle over a girl who "ran off with a drummer." The unlikely James Caan is the young and pragmatic Eastern gamblers apprentice. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;It's all the little touches that make this little film stand out. Some of my favorite throwaway bits that I keep watching this for include: &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;*Wayne taking a bullet in his spine early in the film from a ranchers misguided daughter. He spends the rest of the film holding his side and having random seizures. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;*Caan can't use a gun for shit, so Wayne gets him a sawed off shottie. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;*Mitchem, stinking like hell, tries to take a bath at a time half the town seems to be dropping by. And they all bring soap for him. I guess they are trying to tell him something. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;*Caan, chasing some baddies at night, is spoken to by a super hot and sultry, ciggy smoking Mexican gal through a darkened window. She tells him where the bad guys hid because "she does not like these men." She is not seen again after that scene, sadly. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;*Mitchum having revenge on a saloon full of evil doers who "laughed at him," including bashing Ed Asners face in with his rifle. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Yeah, a great little Boot Hill game could be based on this.&lt;br /&gt;&lt;br /&gt;The film is based on a novel called "The Stars in Their Courses," written by Harry Brown who also wrote the screenplay. The movie is on all the time. Kick back and watch it some one Saturday morning before you go out and actually get something done. Ride Boolie, ride! &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-1916172895810784073?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/1916172895810784073/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=1916172895810784073&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/1916172895810784073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/1916172895810784073'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/04/el-dorado.html' title='El Dorado'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Ae7JkUjglEk/TbxdamIagZI/AAAAAAAAAdQ/ZB0IlqL-K7U/s72-c/El_Dorado.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-3066854531272140031</id><published>2011-04-29T15:40:00.000-07:00</published><updated>2011-04-29T15:49:04.563-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='chicagowiz'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='star wars saga'/><category scheme='http://www.blogger.com/atom/ns#' term='legacy dandd'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='knights of the old republic'/><title type='text'>DM’s Jollies</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-3wOrhBWdneA/Tbs_lcH7WrI/AAAAAAAAAdI/_Lxi9qWSNW0/s1600/dungeonPC.png"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 207px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5601140474002496178" border="0" alt="" src="http://2.bp.blogspot.com/-3wOrhBWdneA/Tbs_lcH7WrI/AAAAAAAAAdI/_Lxi9qWSNW0/s400/dungeonPC.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://oldguyrpg.blogspot.com/"&gt;Here ChicagoWiz&lt;/a&gt; discusses more or less standing his ground on doing in his game what is appealing to him, and not giving in to player demands for what they find fun.&lt;br /&gt;&lt;br /&gt;Although I think I am philosophically with him in that, historically I have tried to present things in my games towards player enjoyment. I’ve never really been a “killer DM” or gotten my jollies from “threatening” characters with my bag of DM tricks as is often prevalent among our kind . I think my focus has been on giving players the means to have a good time within the game context, because player’s enjoying my games is probably most of the fun for me. If they feel generally challenged by things, and are also feeling their character is “doing what he does best” and moving towards some as-yet formed destiny, it tends to be fun for them.&lt;br /&gt;&lt;br /&gt;The game just sort of happens without a lot of conscious thought during the process of “I’m really enjoying myself!” (Although there have been exceptional in-game moments where I have allowed myself to savor some true bliss). It’s after the game, and during prep for the next one, that I let my mind wander to what I really enjoyed about it. But I can’t expect players to get that same feel. Players need to be palpably enjoying the experience during the game more than any other time. Otherwise it seems like a long time to be sitting at a table together.&lt;br /&gt;&lt;br /&gt;Over the decades I have not experienced a lot of player complaints about not getting enough of some thing or another in games. I very rarely hear “we are in the wilderness too much” or “we are in the city too much” or things like that. I present what I am going to present, and players interact with whatever it is. Not necessarily because I “am that good,” but maybe because I am comfortable with any type of location or situation that might pop up in games. I’ve run entire campaigns in the wilderness (ranger and druid focused parties) and in civilization (thieves’ guilds). It’s all good.&lt;br /&gt;&lt;br /&gt;Also, because I don’t often enjoy being a player myself, I try not to include things in my own game that I find a turn-off in others. Killer DMing, excruciating and fun-sapping overlong initiative and declaration rounds, and challenges beyond the group’s level are all peeves as a player that I keep in mind as a DM.&lt;br /&gt;&lt;br /&gt;But as far as my own enjoyment as DM, it has been tested a bit here and there in my current gaming incarnation. My balls-up with an established Star Wars Saga group the other year is a perfect example of players expecting that the GM is “working for them,” to the point that they even patiently waited for me to leave at the end of a session so they could discuss my performance as a group (can you imagine?).&lt;br /&gt;&lt;br /&gt;And in my regular group I have “Power Game Dan” and “Gimmi Gimmi Andy” (great foes of a player-friendly GM) to tussle with on a regular basis. But I get a lot of laughs out of these guys as well, so I don’t feel fully tested as far as an “overworked game master” for the most part. It’s become part of the game dynamic to successfully deal with sharks who go after a fairly easy DM. One hand has “hate” tattooed on the knuckles, and the other has “love” on it.&lt;br /&gt;&lt;br /&gt;But bottom line, a GM/DM needs to look to what is fun for him. And if he has no fun whatsoever with games set in towns or whatever, it’s his prerogative to avoid those settings in his games. For the better part of the 90’s I barely had any true dungeons in my games because I had become so tired of them in the 80’s. And this freaking game is called “Dungeons and Dragons.”&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-3066854531272140031?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/3066854531272140031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=3066854531272140031&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3066854531272140031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3066854531272140031'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/04/dms-jollies.html' title='DM’s Jollies'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-3wOrhBWdneA/Tbs_lcH7WrI/AAAAAAAAAdI/_Lxi9qWSNW0/s72-c/dungeonPC.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-5383668166967615758</id><published>2011-04-25T13:03:00.000-07:00</published><updated>2011-04-25T13:14:00.398-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='muskets'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='legacy dnd'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='archery'/><category scheme='http://www.blogger.com/atom/ns#' term='slug signorino'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='the straight dope'/><title type='text'>Bows VS. Muskets</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-KPluZdI4bXU/TbXU96b6fVI/AAAAAAAAAc4/NZOl3aghCEo/s1600/dope_101022_archery.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 217px;" src="http://1.bp.blogspot.com/-KPluZdI4bXU/TbXU96b6fVI/AAAAAAAAAc4/NZOl3aghCEo/s400/dope_101022_archery.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5599615871828524370" /&gt;&lt;/a&gt;&lt;br /&gt;(above art by Slug Signorino)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm a The Straight Dope fan going on over 20 years, since the column regularly appeared in local free press newspapers in LA. Now that the mysterious Cecil has long since had a website, I pop in from time to time to read up on the brilliant answers to often stupid questions. &lt;br /&gt;&lt;br /&gt;But this one interested me greatly, seeing as I have seen a lot of online forums approaching the subject of firearms in D&amp;D lately (usually dominated by brainiacs who tell you that your campaign would be ruined by such extravagances). For sure an interesting subject for all gamers, since many do have primative firearms show up from time to time, including me.&lt;br /&gt;&lt;br /&gt;The smartest researcher/shut-in in all creation gives you the low down below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dear Cecil:&lt;br /&gt;I watched a rerun of The Patriot over the weekend and was once again reminded of how absurd the "volley trading" European style of warfare was (at least to me). From what I understand, even the best-trained troops of the era could squeeze off only three or four inaccurate shots a minute. Given that the opposing armies were standing within 100 yards of each other and wore no protective armor, why didn't they use archers? I'd think even a novice archer could fire off 10 to 15 arrows for every one gunshot from the enemy. Am I oversimplifying this?&lt;br /&gt;— Ted C., Richmond, Virginia&lt;br /&gt;&lt;br /&gt;Cecil replies:&lt;br /&gt;&lt;br /&gt;This question teeters on that fine line, familiar to us here at the Straight Dope, between intriguing and ludicrous. Before anyone rushes to judgment, be aware that at least one other person had the same brainstorm as Ted. His name? Ben Franklin. So you might want to hear this one out.&lt;br /&gt;&lt;br /&gt;In February 1776, concerned about a shortage of gunpowder, Franklin proposed in a letter to General Charles Lee that the colonists arm themselves with bows and arrows, calling them "good weapons, not wisely laid aside." The idea didn't fly, obviously. Let's look at Franklin's reasoning to get a handle on why.&lt;br /&gt;&lt;br /&gt;1. "[An archer] can discharge four arrows in the time of charging and discharging one bullet." True. A skilled English archer could loose 15 shots a minute, with ten the minimum acceptable rate. A newly-recruited musketeer, in contrast, would be lucky to get off two shots per minute, while the best a veteran could manage was five. The key phrase here, as we’ll see below, is “skilled English archer.”&lt;br /&gt;&lt;br /&gt;2. "His object is not taken from his view by the smoke of his own side." Also true — prior to innovations of the 19th century, visibility was a major issue for armies exchanging gunfire.&lt;br /&gt;&lt;br /&gt;3. "A flight of arrows, seen coming upon them, terrifies and disturbs the enemies' attention to their business." This falls into the true-but-so-what category. A storm of incoming arrows let fly by massed archers was undoubtedly terrifying. On the other hand, the din of musketry and cannon fire, the sight of a line of men cut down like weeds and strewn maimed on the ground … that was also pretty distracting. Guns may not have been too accurate in the late 18th century, but they delivered plenty of shock and awe.&lt;br /&gt;&lt;br /&gt;4. "An arrow striking in any part of a man puts him hors de combat till it is extracted." Maybe so, but close-range musket wounds reportedly were much more devastating than arrow wounds.&lt;br /&gt;&lt;br /&gt;5. "Bows and arrows are more easily provided everywhere than muskets and ammunition." Here's where Franklin starts to go astray, although it's easy to see why he might think this. At the time he wrote, the colonies had few gunsmiths and little gunpowder. In the war's early days George Washington estimated there was only enough powder for his troops to fire nine shots each. Meanwhile, Native Americans seemed to have no difficulty making bows and arrows, so how tough could it be? Answer: tougher than you'd think.&lt;br /&gt;&lt;br /&gt;6. "[A] man may shoot as truly with a bow as with a common musket." Here's Franklin's fatal error. He was thinking of the longbow, which had been used to deadly effect during the Hundred Years' War at the battles of Crecy (1346), Poitiers (1356), and Agincourt (1415). The longbow was an English specialty — armies on the continent used the crossbow, which generally had less range and was much slower to reload. An archer with a crossbow didn't stand a chance against one with a longbow. &lt;br /&gt;&lt;br /&gt;Not surprisingly, crossbows were soon replaced by guns.&lt;br /&gt;&lt;br /&gt;The longbow might have lasted longer, except for one thing: using it effectively required extraordinary strength and skill. The bow, made of tough yew wood, had a draw weight of 80 to well over 100 pounds, something only the strongest modern archers can manage. Training took years — English law long mandated that boys take archery practice starting as early as age seven.&lt;br /&gt;&lt;br /&gt;Fearsome as it was, the longbow didn't automatically trump the musket the way it had the crossbow. English armies in the 16th century were sometimes defeated despite their longbows, and by the time of the Spanish Armada the weapon had largely been eclipsed. Other ancient arms still had their uses — the knight's sword evolved into the cavalryman's saber and the infantryman's bayonet, handy in close combat. Not so the longbow. Once the English concluded it wasn't worth their while to train large numbers of archers, the bow's usefulness in large-scale combat ceased.&lt;br /&gt;&lt;br /&gt;By Franklin's day it's doubtful anyone in the colonies knew how to make a longbow or could have used it. The Native American version hadn't proven especially effective in combat, and Franklin's evident belief that it could be made otherwise probably had his correspondent rolling his eyes. Guns had the advantage of simplicity: a kid could pick one up and kill somebody with it, a fact that remains apparent to this day.&lt;br /&gt;&lt;br /&gt;— Cecil Adams&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-5383668166967615758?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/5383668166967615758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=5383668166967615758&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5383668166967615758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5383668166967615758'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/04/bows-vs-muskets.html' title='Bows VS. Muskets'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-KPluZdI4bXU/TbXU96b6fVI/AAAAAAAAAc4/NZOl3aghCEo/s72-c/dope_101022_archery.gif' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-6793114896319678079</id><published>2011-04-20T12:47:00.000-07:00</published><updated>2011-04-20T15:09:41.443-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lost in space'/><category scheme='http://www.blogger.com/atom/ns#' term='doctor smith'/><category scheme='http://www.blogger.com/atom/ns#' term='will robinson'/><category scheme='http://www.blogger.com/atom/ns#' term='jonathan harris'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='billy mumy'/><category scheme='http://www.blogger.com/atom/ns#' term='pimpbot'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>"Danger! Danger!"</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-dBV5lVLNByo/Ta843r-rAkI/AAAAAAAAAcw/Vds3dF9je-E/s1600/docsmith.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-dBV5lVLNByo/Ta843r-rAkI/AAAAAAAAAcw/Vds3dF9je-E/s400/docsmith.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5597755391194366530" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(photo above: Dr. Smith proving that it’s not only little boys he likes to hang out with)&lt;br /&gt;&lt;br /&gt;After a long period of being able to post about an ongoing campaign, I find that now it is over with I can go back to making some posts about pop culture things that appeal to me. Comic books, childhood TV favorites, films, books, etc. all had some influence on me and my gaming.  Its one reason having a variety of gaming genres to experience has always been appealing to me.&lt;br /&gt;&lt;br /&gt;Having said that, I can’t say Lost in Space added anything to my gaming life, anymore than Adam West’s Batman added anything to my Champions games (unless you count it as an example of what not to do).  Still, as a child I loved this show. It didn’t matter that it quickly went from decent and fairly hard Sci Fi to a Dr. Smith mince-fest in short order. &lt;br /&gt;&lt;br /&gt;It was a big plus for me that when I was a very young child my dad worked on the show as a set painter. Right now I actually have a listing on Ebay of a beat up copy of a script dad nicked from the set. Not only that, but I visited the set and met both my heroes from the show; Billy Mumy and Jonathan “Dr. Smith” Harris. My memory of it is very sketchy, but according to mom Billy was really nice to me, and chased me around with a ray guy. And Harris actually commented on the sweater I was wearing; I loved the show so much that mom bought me (and my next oldest brother) these long sleeve sweater-like shirts with a plunging ‘V’ neckline like the crew of the Jupiter 2 wore. &lt;br /&gt;&lt;br /&gt;As an adult of course I can now laugh at the idiocy of the last couple of seasons. Giant talking carrots, space pirates on motorcycles, space hippies, etc. All the things that Star Trek actually portrayed intelligently.&lt;br /&gt;&lt;br /&gt;And after reading William Shatner’s autobiography a few years ago, I got a pretty bad attitude about Lost in Space. He talked about how Gene Rodenberry was trying to do a serious, philosophical Sci Fi show on a limited budget, and at the same time the producers of Lost in Space were stealing leftover props from Star Trek dumpsters to save money on their own big-budget show. It was a time when viewer much preferred to be pandered too than be made to do any hard thinking (reminds you of today a bit, eh?).&lt;br /&gt;&lt;br /&gt;But finding the above photo, of Dr. Smith seeming to give a little girl an inappropriately sensual kiss (on first glance I actually thought it was Billy Mumy!), really made me think about the show a bit, and how much fun I had with it despite how horrible it quickly became.&lt;br /&gt;&lt;br /&gt;About 20 years ago, backstage at the Southern California Ren Faire, a buddy and me were drinking and goofing around, and for some reason we were doing these very gay impressions of Charles Nelson Reily and Jonathan Harris, and it turned out that a mutual friends of ours there, a girl names Jessie, was the niece of Harris. It blew our mind and we grilled her hard on info about one of our favorite mincing actors of the 60’s and 70’s. she seemed to think of him as being somewhat gay (not that there is anything wrong with it if true), but the fact is that Harris was married for many many years and still was at the time of his death several years ago. I think he had kids too. Harris famously said "I'm not British, just affected".  But even though straight, he played an obviously gay character so well and flamboyantly that I still love Doc Smith.&lt;br /&gt;&lt;br /&gt;Smith started out as an evil secret agent who tried to sabotage the Jupiter 2 (in the process murdering women and children), but they quickly turned him into a swishing coward who would often hide behind young Will Robinson when there was trouble.  Good thing they always sent the robot, probably more to protect the boy from Smith than from alien hippies and android go-go girls. &lt;br /&gt;&lt;br /&gt;A Family Guy parody had Will Robinson’s dad telling his son “Why don’t you go for a long walk on this uncharted, hostile alien planet. And take this mincing, child-loving pedophile with you.” But it was actually Harris who created the newer, less evil Dr. Smith from whole cloth. The other actors apparently had great resentment because Harris, Mumy, and the robot were getting all the screen time by the second season. &lt;br /&gt;&lt;br /&gt; Not long before his death, Harris appeared on Conan O’Brien around the time when the crappy Lost in Space film came out (Harris refused to do a cameo because he didn’t get to play Smith) in a hilarious bit where he makes fun of Conan’s “Pimpbot” like he had done with his old robot pal decades before. Conan was apparently a huge fan of the show growing up, and it meant the world to him for Harris to insult his Pimpbot. Check it out:&lt;br /&gt;&lt;br /&gt;http://www.youtube.com/watch?v=jydgPW1buhc&lt;br /&gt;&lt;br /&gt;If I’m not mistaken, that’s Cheech Marin next to Harris on the couch. Talk about pop culture clash!&lt;br /&gt;&lt;br /&gt;Apparently working with Harris was a great experience for Bill Mumy, who stayed close friends right up to Harris’ death. I understand that Mumy was one of the only non-family members present when Harris passed away.&lt;br /&gt;&lt;br /&gt;You see Harris pop up in the craziest places. He has done cameos on Sanford and Son, All in the Family, and all kinds of 70’s and 80’s sitcoms. He did a ton of voice work, including one of the Three Musketeers on The Banana Splits. His final role was the voice of the Mantis in A Bug’s Life.&lt;br /&gt;&lt;br /&gt;“Danger! Danger! Dr. Smith, step away from the boy!”&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-6793114896319678079?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/6793114896319678079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=6793114896319678079&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6793114896319678079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6793114896319678079'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/04/photo-above-dr.html' title='&quot;Danger! Danger!&quot;'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-dBV5lVLNByo/Ta843r-rAkI/AAAAAAAAAcw/Vds3dF9je-E/s72-c/docsmith.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-8929847227017083896</id><published>2011-04-13T11:43:00.001-07:00</published><updated>2011-04-13T11:46:50.419-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='prespos'/><category scheme='http://www.blogger.com/atom/ns#' term='night below'/><category scheme='http://www.blogger.com/atom/ns#' term='dragonsfoot'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff'/><category scheme='http://www.blogger.com/atom/ns#' term='osr'/><title type='text'>Burning out on the game</title><content type='html'>&lt;a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=1&amp;t=49047"&gt;Interesting post by a guy on Dragonsfoot known as “Prespos.” &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A lot of the older (both in terms of age and amount of years spent on DF) posters there seem to have a very embittered attitude about other people and their gaming habits. No matter how friendly or sunny a new person might come off as with their innocent inquiry about this or that topic related to D&amp;D, there is always a long-timer on DF ready to tell them they “are cheating” for using house rules or “are having fun wrong” in some way or another. Some come off with portents of gaming doom (“that campaign will be doomed to fail because…”) over very simple things. It really verges on parody sometimes. It seems to me a lot of these people are past their time of gaming fun and greatness (and often haven’ t actually played in many years), and just seem to lurk around like ghosts for the sake of their own sad egos trying to warn the living about making mistakes that can ruin the experience.  You can read a lot of hurt in some of the negatives that show up in place like DF. &lt;br /&gt;If you don’t check the link, here’s what Prespos had to say in part:&lt;br /&gt;&lt;br /&gt;“…Been quite badly depressed the last few days, &lt;br /&gt;and i have been thinking of quitting AD&amp;D again, and again .... &lt;br /&gt;&lt;br /&gt;Really, i look at the tabletop AD&amp;D (1E) scene, and i really have to wonder ... if i ever want to be part of that scene ever again, &lt;br /&gt;the tabletop scene, the convention scene. &lt;br /&gt;&lt;br /&gt;Really, i look at the AD&amp;D community ... what i see : confusion, a waste of time/life, degeneration, and, what is worst of all ... &lt;br /&gt;some kind of a mediocrity, a nostalgic mediocrity that feeds upon itself ... perhaps, by worshiping the words of the dead. &lt;br /&gt;&lt;br /&gt;Really, it is the mediocrity, the lack of excellence, that, perhaps, distresses me the most about the AD&amp;D 1E scene. &lt;br /&gt;&lt;br /&gt;Really, if i had the choice of being at the lejendary TSR building, or the lejendary SSI building, Now, really: i think that i would go with the latter…”&lt;br /&gt;&lt;br /&gt;The thing is, of many of the old timers do, Prespos never struck me as particularly negative or embittered by his years of gaming experience. He often offers helpful advice on DF, and is working on big old school projects of the types that are popular in the OSR crowd. But it is obvious that both his time on DF, and in all things gaming related, has eaten away at him in some way. I think you would have to feel pretty strongly to go on a public forum and open yourself up like this. But really, when you read what is bugging him, it makes some sense.  Conventions, game shops, forums; the gaming world is full of true cretins and creepos of every color and kind. It’s one of the big reasons I don’t venture outside my own group more often. Sure, I’ve had some good experiences in the last couple years of my return to gaming after several years off, but any regular readers of my blog know full well that I have had some really major balls-ups when trying to get more involved in the outer scene. &lt;br /&gt;&lt;br /&gt;From nit-picky, overly entitled middle-aged Star Wars fanatics, to a geektard regular player of a session I sat in on killing my character in the first 45 minutes of games start, I personally have plenty to be depressed about such as Prespos gives voice too. I think a couple of things give me hope though, besides my great public OD&amp;D experiences of late. One, I have this blog as a place to vent, and hoo boy have I vented.  But two, and most importantly, I have a regular group of people to play with who are decent and only marginally piss me off from time to time.&lt;br /&gt;&lt;br /&gt;I think that is key to gaming happiness among old schoolers who hold unto much of the old way. Actually playing the dead editions you grew up with and loved goes a long way to keep the bitters away. So many of the negative or depressed voices in the OSR community seem to come out of a place of “the best years are behind us.” I tend to see the 90’s as my Golden Age of gaming, but really now that my Night Below campaign is finally finished, I look back at how amazing it was. How challenging it was for my player AND me. Maybe this is my true Golden Age. I guess I won’t be able to tell for sure until sometime in the future. &lt;br /&gt;&lt;br /&gt;But yeah, for sure if I don’t have a regular group in the future, and I keep blogging, or even working on some thankless OSR project  to be part of the gaming zeitgeist along the lines of what Prespos was working on (yeah, right, I’ll get on that right away), I may experience a certain amount of burn out or unhappiness with it. I think that was sort of happening by around 2001 or so for me, and was one of the reasons I went into semi-retirement. And I wasn’t even online then seeing that there are actually some intelligent non-creeps in the gaming community beyond the fields I knew. &lt;br /&gt;&lt;br /&gt;But most important in Prespos’ words I think is a warning against putting too much stock in the words of the dead. Being too faithful to poorly edited and sketchy rules from almost 40 years ago.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-8929847227017083896?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/8929847227017083896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=8929847227017083896&amp;isPopup=true' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8929847227017083896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8929847227017083896'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/04/burning-out-on-game_13.html' title='Burning out on the game'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-2732303506925239586</id><published>2011-04-08T17:00:00.000-07:00</published><updated>2011-04-08T17:05:47.733-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='night below'/><category scheme='http://www.blogger.com/atom/ns#' term='the hobbit'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='kuo toa'/><category scheme='http://www.blogger.com/atom/ns#' term='blipdoolpoolp'/><category scheme='http://www.blogger.com/atom/ns#' term='underdark'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='froghemoth'/><category scheme='http://www.blogger.com/atom/ns#' term='legacy dandd'/><category scheme='http://www.blogger.com/atom/ns#' term='drow'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='ranger'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='gnome'/><title type='text'>Night Below Modifications</title><content type='html'>Now that the long campaign is over, I can talk about some changes I made to the adventure as presented in the module, and some of the reasons I made the changes. I doubt many people are going to take up a super-long campaign with this (one campaign I read about started in the 90’s and well into the current decade – something like 8 years including all the book in the module) at this point, but you never know.  &lt;br /&gt;&lt;br /&gt;Some of the things I read online when I started the campaign were how players were pretty sick of the oppression and the simple hack and slash of the adventure as it proceeds to the City of The Glass Pool. By that point, role-playing was mostly confined to interacting with a variety of evil and neutral tribes of creatures in the Underwilderness. But in reality, it was I who was getting a bit tired of throwing things at the party in the same setting again and again for two years. So some of my change-ups were not just to save time, but to give me a little variety. Here are some of the things I did, for posterities sake if nothing else.&lt;br /&gt;&lt;br /&gt;*Time saving: I think this is key in TNB. This campaign takes people years and years to finish, if they don’t get fed up with it by then. I didn’t want to make a lifetime commitment out of The Night Below. So I cut corners as much as I could even though this particular campaign did not include Book 1 or Book 3. Even with an eye towards time management, this campaign has gone on for a bit over two years. We play for around 3-4 hours twice a month, so if you play a lot more than that then time is not that much of an issue for you. Many of the changes I made in this module cut down on some of the challenges, but they saved months worth of sessions. Where I did remove or tone-down foes, I tried to compensate with other, less time-consuming challenges. &lt;br /&gt;&lt;br /&gt;A Sketchy Timeline of Changes&lt;br /&gt;&lt;br /&gt;*I bought a used Night Below boxed set on Ebay several months into a casual campaign that had PC’s working for a caravan from the big city of Tanmoor. This caravan was travelling to the southernmost frontier towns of the Tanmoor Kingdom. Ultimately, the players planned (through the urgings of the young ranger NPC “Dia”) to go to a classic dungeon crawl further south in the Hobbit lands. I switched things over then to a Night Below campaign instead. Because much adventure had been experienced in the villages and towns of the south, I completely skipped the Book 1 portion of the module. I literally used nothing from that book. I just had the party come to the largest town in the area, and discover that spell casters and others were being kidnapped wholesale and taken to caverns down below. Two of those kidnapped spellcasters would be new players Big Ben and Paul’s characters, who appeared in the clutches of hungry, stew-making Gnolls in the upper tunnels when it was time for them to join our group. &lt;br /&gt;&lt;br /&gt;For little Ben, a player who had played a bit more than Big B and Paul, I came up with some cool stuff for his gnome to get him involved. Mainly, a sub-surface sort of panic room below town that his great uncle had built hundreds of years ago, and below this was found “SouthGem,” an old abandoned surface gnome town from ancient times that a family of gnomes from up north, The Toolos, were living in and studying and restoring. This not only gave the gnome character some gravitas, but having some things in the sub-surface area before the underdark as a buffer to the isolation below added a little color, and possible places to retreat to and rest without having to go all the way up to town. &lt;br /&gt;&lt;br /&gt;* I added in surface town encounters with a party of drow (travelling incognito). This party, led by a drow city ex-pat named Avatara (is an NPC I have used on and off for decades) encountered a couple of the characters a bunch of games ago. They are still around the area, and have been on a mission to explore the ruins of the drow city at the Sunless Sea in Book 3. With the PC Krysantha being a drow, and The Night Below lacking in the presence of dark elves, I thought it would be interesting to have this group lurking around. &lt;br /&gt;&lt;br /&gt;*I totally threw out the Rockseer Elf part of the adventure. Yes, I know they are a big part of it as written, but I just did not want them and their baggage involved in the game, nor did I want them to become a part of the surface world as the end of Book 3 would tell you to do. So Rockseers, including their magic items, artifacts, and bickering NPC’s are nowhere to be found. Sure, they could be around as they are, but I just don’t involve them. This saves a bunch of time (at the point in the module you encounter the Rockseers, you need to backtrack many days to go to their area), though not using them deprives the players of an opportunity to have an 11th level MU, with an enhanced set of boots and cloak of elvinkind, assist in the attack on the City of the Glass Pool.&lt;br /&gt;&lt;br /&gt;*Deep Gnomes – I named their city Blingdenblang, and I gave them a much larger role than depicted in the module (to make up for removing Rockseer Elf involvement). They are a little more helpful, and Queen Carmenaran friendlier to them (though no less paranoid about being invaded by the evil below). They provide the usage of a flux point, and also offer up a certain amount of hospitality. I had the party save a royal engineer of Carmenaran’s from certain death at the hands of gnolls (they ate his legs), so his influence helped the party be accepted as well. I still had the gnomes a bit afraid of giving themselves away to the deadlier races down below, so they offered very limited access to the flux point (the party could only use it two or three times). I had to expand the city a bit one night when Paul’s thief/MU Lily went out to burgle a building. She snuck into a building and climbed some walls, filching from a chest in a room some gold and gems.&lt;br /&gt;&lt;br /&gt;*I played down the big troll tribe encounter near the gnome city, and instead just had it be a small encounter with several trolls. Cutting back on this encounter probably saved at least one game session, while still providing a nice troll fight and a favor being done for the gnomes.&lt;br /&gt;&lt;br /&gt;*No Grell! I threw out this encounter in its entirety. I really don’t like the Grell as a race or as a monster. For some reason the Grell also seemed sort of out of place and alien even for the Underdark. I really wanted the Illithid, Aboleth, and even the Kuo Toa to be the weirdest races down there. I substituted this place as a Dire Corby hunting ground, where at certain times intruders could expect to fight a “murder” (as flocks of crows are called) of them upwards of 100 at a time. As the PC’s slew around 80 of the beasts, they would cease to be a problem for anyone who passed by for some months.&lt;br /&gt;&lt;br /&gt;*There are two encounter areas that I used almost completely as-is by the book.  The first was the hook horror/quaggoth and Rakshasa areas, and the second was the Roper/Xorn areas. As usual I did fudge treasure a bit, plus I also decided these areas would have been outpost areas for the drow city on the Sunless Sea left over from its doom several hundred years ago. I included some faded drow artwork and writing on some walls, including a magical portrait of Pajarafane that had the illusion of movement and realism cast upon it (similar to the portraits in Hogwarts). &lt;br /&gt;&lt;br /&gt;*Pajarafan/Finslayer: The only thing I changed about the historical ranger personality of Pajarafan was to make him instead a female from the past named Pajarafane.  Finslayer was looking for a neutral good ranger over any other kind of owner, and the only individual that fit the bill best was the young NPC ranger Dia. I did not make Pajarafane a female to coincide with this, but it all made sense once Dia got her hands on the sword. The drow Krysantha at one point declared that Dia was the spirit of Pajarafane returned, but that was not my intention, and still might not be the case. &lt;br /&gt;&lt;br /&gt;*Clovis the Underdark Ranger: I included this NPC as a sort of appearing/reappearing guide who could give guidance and information when I needed such things given to the players. I had thought about Underdark Rangers for a long time, so this was a chance to use one. Clovis turned out to be the son of famous ranger and Woodlord Arcturus Grimm who lived in the southern lands above currently. Both Clovis and Dia are children of Grimm (Dia only recently learned all this. Could Grimm be a descendant of Pajarafane?) Clovis was never meant to fight in the City of The Glass Pool. Instead, I have him mainly being concerned with trying to save slaves during the chaos of the city assault. His entire purpose as set up by Arcturus Grimm is as a friendly observer who can offer aid when possible, but otherwise sits on the sidelines. &lt;br /&gt;&lt;br /&gt;*The party encountered a raiding party of Minotaur’s (from my using The Old School Encounter Reference for encounters instead of the books). When Krysantha the drow druid changed into a bat to go see where they came from, I went ahead and included a Minotaur maze city hidden a few miles off of the main passage. Krysantha did not look into it further, so I did not have to wing further encounters off of that. That would make a nice mini-campaign sometime in the future (because I think the maze city idea is hellacool).&lt;br /&gt;&lt;br /&gt;*Book 2 really plays up the Jubilex shrine area, and seems to think it is an obligatory encounter. It isn’t. The party fought the Rakshasa (actually, they left him alone for ownership of the Deck of Many Things), the high level deranged magic-user, and some of the jelly/ooze overflow, but had no intention of going into the temple. I suspect a lot of players would avoid it, even if they suspect there is treasure. Nobody likes dealing with oozes. I think knowing about it, and hearing some lore about it, was more interesting than actually having the players go in there. The party bypassing it probably cut down on yet another session.&lt;br /&gt;&lt;br /&gt;*Mixing up the Slaver attackers near the purple worm area:  the diverse party of high level Slavers is a cool encounter and a brutal fight. On top of that, I added the character Xavier as leader. A high level fighter/thief, Xavier was created by Paul so his character Lily could have a bad man in her past. The module had this group attacking to kill in very brutal fashion. I found that silly considering these were slavers looking for more slaves to sell for top dollar.  So I held off of the major killing attacks at first. That made the encounter less dangerous, but it was still a big challenge. Two characters were left in negative hit points (fighter Helena and MU elf Lumarin) when this fight ended (more or less in a draw, as the roof collapsed from all the powerful spells going off), forcing the party to find a side cave to rest in for a week (they had no access to high level cleric heals and such). &lt;br /&gt;&lt;br /&gt;*Derro Town - Adding an urban location in the derro area, whatever the size, is a must. I like that this part of the Underdark (the southern Underdark in my world) is a wild wilderness compared to the northern Drow/Illithid/Cloaker empires, but the long-term isolation and oppressive surroundings are a bit much for player and DM alike. The module would have players travelling to the surface world again and again to restock supplies (and train, which I don’t really require) and rest, but I figure that an underground trading town near the City of The Glass Pool provides some shelter and stocking of equipment and scrolls and such when they need them the most, assuming the party does not just attack all the evil things. So I had a small mind flayer tower on a hill at the center of town, and several hundred derro (some of whom are under the control of the Crown of Domination) run the towns establishments. &lt;br /&gt;&lt;br /&gt;Besides the Illithid tower (usually manned by a couple of mind flayers plus Zanticor the main mind flayer visits often. Also, a troop of ogre and troll guards are on the first level), there is a derro tavern (a large building open to all races who can pay), a brothel made up of various slave girls, a road house with rooms for rent, and a street market with food, supplies, animals, water, and even a group of derro dealing in scrolls and magic supplies. As long as a party of adventurers doesn’t draw undo attention, this is a great place to rest and resupply. Also, characters may just want to assault the tower and kill the mind flayers, which would cause some chaos in the town. In my game the party negotiated with the derro renegades so they would cause various distractions (cave-ins and explosions) on the outskirts of town so they could assault the tower with little interference. After all that, the party used the tower as an HQ, and a place for freed slaves to be safe while the party attacked the City of The Glass Pool.&lt;br /&gt;&lt;br /&gt;*The Froghemoth – I never really got to use this behemoth that originally appeared in the Expedition to the Barrier Peaks. Nope, there is no Froghemoth in the Night Below material. But I thought it would be nice to have one around in case I needed just one last dose of possible death to hurl at the party. I decided that Kuo Toan priests could control its actions through special flutes (made from fish bones). They would keep it under the Glass Pool in a large water chamber, to be released under one of two circumstances: Either when the statue of Blipdoolpoolp was defeated (which they didn’t think would ever happen), or if I needed another big encounter and could have priests lead the Froghemoth into the next big cavern to attack the players tower, which would have been a cool set-piece. As it was, I had the creature appear after the fight with the statue, and the players booked right out of there. So never got to use it (although it will still be down there amidst the chaos of the broken Kuo Toan city).&lt;br /&gt;&lt;br /&gt;If you’re a DM planning to use The Night Below (either for 1st edition as I did, or for it’s intended 2nd edition) and want more details, just search my blog for “Night Below.” My players discovered my blog late last year, so around then I’m a bit less open about my inner thoughts, but still there is a lot of good detail and ideas within those posts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-2732303506925239586?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/2732303506925239586/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=2732303506925239586&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2732303506925239586'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2732303506925239586'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/04/night-below-modifications.html' title='Night Below Modifications'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-3128817476318785750</id><published>2011-04-07T18:18:00.000-07:00</published><updated>2011-04-07T18:26:42.617-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the hobbit'/><category scheme='http://www.blogger.com/atom/ns#' term='night below'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='derro'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='Champions'/><category scheme='http://www.blogger.com/atom/ns#' term='drow'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='halfling'/><category scheme='http://www.blogger.com/atom/ns#' term='call of cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='deck of many things'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='gnome'/><title type='text'>Campaigns End</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-WJ2CNB5T9NU/TZ5jAGZ7nUI/AAAAAAAAAco/EcY6wVQxbrc/s1600/walking-into-the-sunset.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/-WJ2CNB5T9NU/TZ5jAGZ7nUI/AAAAAAAAAco/EcY6wVQxbrc/s400/walking-into-the-sunset.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5593016640611261762" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well, there you have it. Last night we finished up my Night Below campaign. At a bit over two years in duration, it is surely the longest campaign I have ever run. It was cause to party, and I was sucking down the brewskies with the satisfaction of a long run concluded.&lt;br /&gt;&lt;br /&gt;No combat went down in the session, although towards the end during the final treasure shares, Krysantha the Drow and Vaidno the Bard seemed prepared to whip out there weapons and throw down, specifically over what to do with the Crown of Derro Domination.  That would have been cool; finally a character death, at the hands of another character no less. But they managed to table further discussion on it and leave it with Vaidno for now. I have to say, it was really nice to relax and watch the characters, more vocal with each other than ever, pretty much take the ball and run with it. Some great role-playing went down. &lt;br /&gt;&lt;br /&gt;Back at the surface and cleaned up, the characters were taken before the Queen of Tanmoor, Libertine, who had secretly come to town with some royal guards to see what all the fuss and kidnappings were all about. Meeting with the characters and hearing their story, she gave them modest rewards, and each a Royal Medal of Valor. &lt;br /&gt;&lt;br /&gt;The group all went to Terry’s long-time hobbit character’s castle on the border of the Halfling lands for a party in their honor, with all kind of food, kegs of ale and wine of the finest hobbit make, and musical revelry. Lumarin the high elf MU amused himself by giving Terry’s hobbit’s children Tenser’s Floating disk rides in lieu of a pony. &lt;br /&gt;&lt;br /&gt;Although rolling in dough from the adventures (I think most characters ended up each with somewhere in the neighborhood of 15-20 thousand golds worth treasure, not counting magic items), nobody is truly rich, so there will be plenty of reason for them to set out and adventure again in the future. I have a couple of high level modules in mind I might like to use on them. &lt;br /&gt;&lt;br /&gt;But for now, the characters can go on with their normal above ground lives. Vaidno can go visit the tower the Deck of Many Things provided him (along with his 18 charisma), and Terry’s fighter Helena can marry the NPC soldier she got hooked up with in the course of the adventures . What the others will do, time will tell. But all characters have earned a deserved time of rest in the sunlight of the surface world.&lt;br /&gt;&lt;br /&gt;Considering that three years ago I was on year 4 or so of gaming retirement (and dying to run games), I consider myself fortunate to have had the opportunity to run a fairly intense and complex campaign for such a great group of players. Most of our games were like little parties, and were big fun. I want to give special thanks to Andy for hosting us at his place; his wife’s backroom workshop (thanks to Andy’s wife Kara are in order as well) which, with its kitchen and nice garden backyard patio, was a nice place to play.  For Andy, Terry, and Dan who have been there pretty much since the inception of this group over two years ago, I give wide thanks for being there for the whole ride. &lt;br /&gt;&lt;br /&gt;Andy and the wife are probably going to be renting out the back room at some point in the near future, so we are losing the space to play most likely. Our best bet after that for our regular games would have been Dan’s spacious house up on Mulholland Drive, but he is still having construction done on the house and his wife is apparently days away from having her baby. So the games I run may lessen for awhile. A break might be nice, but I’m hoping to put AD&amp;D aside for awhile and do a little of the Knights of the Old Republic thing I want to run. Some more Champions would be nice with just  three or four players, and you know I’ve always got my precious Call of Cthulhu in the back of my mind, waiting for the right time to strike from the shadows. Game dreams and hopes galore.&lt;br /&gt;&lt;br /&gt;But whatever happens in the near or far future, I’m just damn glad to have been able to run a long and fulfilling campaign. Here’s to more gaming goodness to come! “Excelsior,” as that old bastard Stan “The Man” Lee would say.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-3128817476318785750?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/3128817476318785750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=3128817476318785750&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3128817476318785750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3128817476318785750'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/04/campaigns-end.html' title='Campaigns End'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-WJ2CNB5T9NU/TZ5jAGZ7nUI/AAAAAAAAAco/EcY6wVQxbrc/s72-c/walking-into-the-sunset.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-3884980780208018984</id><published>2011-04-06T12:39:00.000-07:00</published><updated>2011-04-06T12:45:26.417-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='henchmen'/><category scheme='http://www.blogger.com/atom/ns#' term='legacy dnd'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='end game'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='hirelings'/><category scheme='http://www.blogger.com/atom/ns#' term='conan'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeon'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>The Cliched End Game</title><content type='html'>There are a lot of things that quickly evolved out of my 1st edtion AD&amp;D. Old school concepts such as henchmen and hirelings, endless dungeon crawls, and strictness about character creation are things that got old long before the 80’s where over. I didn’t really mean for my style to take the high fantasy road, but that was where I went. That later editions of D&amp;D did much the same was a coincidence (my non-attendance of cons or other game groups kept me out of the loop more or less of what was going on in later edition core books).  &lt;br /&gt;&lt;br /&gt;It’s weird I guess, but the end game of classic D&amp;D, that of clearing a hex in the forest, killing it’s monsters, and building a keep (per the DM guide fretting over the cost of every brick and every mook with a shovel) so a village would build around it and you could collect taxes didn’t seem to appeal to my players by around the mid-80’s. Sure, MU’s need to have somewhere to research at later levels, and clerics (maybe) need to set-up a place of worship, but for the most part, it did not tend to go the classic way of becoming some kind of lord over  barony.&lt;br /&gt;&lt;br /&gt;Maybe it stems from my DMing style and game setting, or perhaps I’ve just had exceptional players, but characters in my games just seemed too cool and colorful for basic stronghold building when they got to higher levels (or “name” level).  Things they often chose to do instead were to use their hard-fought wealth to perhaps buy/build a tavern. Some might buy horses and land and start a ranch to raise ponies. Maybe a garden house in the nice part of town with a view from a hill. MU’s in the big city didn’t need to go live in some cobwebby tower to research. There was the Wizard’s Guild where all the proper areas and equipment were available to members. And for clerics, well, the big city already had huge temples to the major god, with high level clerics already in charge. So if a cleric character didn’t want to go to some bumblefuck bumpkin part of the kingdom to start a new temple, they would usually settle in as a respected cleric/troubleshooter for the main temple of their god in the city.&lt;br /&gt;&lt;br /&gt;All the manpower that comes at high level, to fighters and clerics and whatever as in the books at name level, were often turned down by the players. Hey, they would only have to house and feed them. If they don't advance as characters with a passle of henchmen and hirelings along for the ride, they don't get into that "gang mentality" where more is merrier. Most of my players don’t seem to find that appealing. Micromanagement. It ain’t always fun. And if you’ve ever read King Conan, you know that heavy is the head that wears the crown, especially if that head lead a life of action, derring-do, and a new wench every night. There was a great Twilight Zone where the guy thought he died and went to heaven because he was getting everything that he ever wanted handed to him on a silver platter. Turns out that was actually hell, bub. &lt;br /&gt;&lt;br /&gt;So I don’t really look to the end game by the book, and my players tend not to as well. To them, settling down with a keep and managing a garrison maybe sounds too final to them. I think they would rather tend bar at their tavern telling tall tales of their adventures, or sit on the porch of their hilltop garden house with the ocean view, sipping wine and waiting for that next big adventure to come along. To most characters in my games, it seems like the end of the adventure life might as well be the end of their fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-3884980780208018984?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/3884980780208018984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=3884980780208018984&amp;isPopup=true' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3884980780208018984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3884980780208018984'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/04/cliched-end-game.html' title='The Cliched End Game'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-2712434097082053178</id><published>2011-04-04T17:16:00.000-07:00</published><updated>2011-04-04T17:32:51.543-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='monk'/><category scheme='http://www.blogger.com/atom/ns#' term='karate'/><category scheme='http://www.blogger.com/atom/ns#' term='kung fu'/><category scheme='http://www.blogger.com/atom/ns#' term='legacy dnd'/><category scheme='http://www.blogger.com/atom/ns#' term='Sinanju'/><category scheme='http://www.blogger.com/atom/ns#' term='the destroyer'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='asian'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='remo williams'/><category scheme='http://www.blogger.com/atom/ns#' term='resident evil'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><title type='text'>My Weakness is Strong - Monks</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-E_ufRt6UQ9M/TZpfj5ZtTcI/AAAAAAAAAcg/3ySni3KSD1w/s1600/monk.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 188px; height: 268px;" src="http://1.bp.blogspot.com/-E_ufRt6UQ9M/TZpfj5ZtTcI/AAAAAAAAAcg/3ySni3KSD1w/s400/monk.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5591886957642599874" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It seems to be the opinion of many that the Monk as a D&amp;D character class being based on old kung-fu movies is a no-brainer. I don’t think these folks have put much thought into it. For one thing, how many of these old chop socky guys can speak to animals at an early level? Sure, there is the HTH  damage (pitifully low at 1-3 points damage for a 1st level monk). Not being able to use swords or some other higher damage weapons, they have to settle for 1D6 staves and spears. Sure, they slowly do more damage in both HTH and weapons as they go up in level, but this is shamefully slow progression. The monk isn’t even doing broadsword damage until the mid-levels. No Dex or strength bonuses seem like a screwjob to be sure.  Yeah, it’s hard to imagine a monk who isn’t high level being a kung fu badass per a thousand horrible Asian karate movies. Perhaps if they wander into a tavern full of unarmed, zero level NPC’s.  But how often does that happen in D&amp;D?&lt;br /&gt;&lt;br /&gt;I played a Monk character for the first time in 25 years recently. Big Ben from the regular group is doing his own side thing with some of the other regulars, and it’s a low level evils campaign. I know from my own experience that evil campaigns are weird (worthy of a post themselves, maybe this week). They usually don’t have long legs, and eventually fall apart under their own hubris. My Monk came in on the second session, and it seems a miracle that the other sarcastic, murderous characters didn’t kill my guy just for showing up (why do people running evil characters always choose to portray them as confrontational, hand-rubbing stereotypes?). &lt;br /&gt;&lt;br /&gt;Really, there isn’t much fun to be had running a 1st level monk. They seem like a watered-downed thief class that can run fast. The majority of the other characters could do, and take, more damage than my guy could. So the Monk was sort of relegated to being a humble, helpful coolie, toting fallen characters to safety. This is likely his role for at least a couple more levels, should the campaign go on that long. &lt;br /&gt;&lt;br /&gt;By mid-levels and up, Monks can dole out some decent damage, and start to get some decent skills (if you call talking to animals and being resistant to ESP great skills. I don’t).  But it’s a long road to have to run a humble character as more or less an MU who can’t cast spells. “I’m a seeker of ancient knowledge…and, uh…a day laborer.” Sheesh.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Edit: I just read at Wikipedia that the D&amp;D monk is based directly from the martial arts in The Destroyer series of novels (of Remo Williams fame). "Sinanju" in The Destroyer was a martial art of ancient assassins, and gives superhuman abilites, such as the ability to rip steel doors down, or destroy automobiles in a single blow, and superhuman falling and jumping abilities. That for sure seems to jibe with higher level monks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-2712434097082053178?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/2712434097082053178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=2712434097082053178&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2712434097082053178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2712434097082053178'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/04/my-weakness-is-strong-monks.html' title='My Weakness is Strong - Monks'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-E_ufRt6UQ9M/TZpfj5ZtTcI/AAAAAAAAAcg/3ySni3KSD1w/s72-c/monk.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-5748935522688661397</id><published>2011-03-25T16:49:00.000-07:00</published><updated>2011-03-25T16:54:19.994-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='legacy dnd'/><category scheme='http://www.blogger.com/atom/ns#' term='night below'/><category scheme='http://www.blogger.com/atom/ns#' term='tpk'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='derro'/><category scheme='http://www.blogger.com/atom/ns#' term='kuo toa'/><category scheme='http://www.blogger.com/atom/ns#' term='blipdoolpoolp'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='drow'/><category scheme='http://www.blogger.com/atom/ns#' term='aboleth'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='water elemental'/><title type='text'>TPK in The Night Below</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-QtpRcfDuDxU/TY0rDS97sSI/AAAAAAAAAcY/H4tt9ZVLdE4/s1600/seamother.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 259px;" src="http://4.bp.blogspot.com/-QtpRcfDuDxU/TY0rDS97sSI/AAAAAAAAAcY/H4tt9ZVLdE4/s400/seamother.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5588170048267858210" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At least that is what I thought it was going to be. I know, false advertising.  But in the previous game two weeks ago, the party went straight from the brutal fight in the Kuo Toan Priest Kings palace in The City of The Glass Pool, and depleted in hit point and vital spells went next door to the very Glass Pool itself, within the huge-domed Temple of The Sea Mother, to try and finish the job.&lt;br /&gt;&lt;br /&gt;Not only did it turn out that the newly claimed Crown of Derro Domination would not contact Derro from a distance (the nearest ones were across the city), but on the way into the temple dome a stone giant had thrown a boulder, crushing NPC Dia into the negatives. Still, with all that against them ending last game, Andy’s bard Vaidno took up the sword Finslayer from Dia and led the charge into what was more or less the final fight of the campaign. That last game they had defeated the high priest and some others, but it left a couple of characters under Hold Person. They started this game severly down in manpower. Three strong fighters, including the badly wounded Dia, where unavailable for this combat.  I confided to Terry a few days ago on the way to the &lt;a href="http://templeofdemogorgon.blogspot.com/2011/03/playing-d-with-pub-stars.html"&gt;Pub Session&lt;/a&gt;, running the held Helena, that she should not be too shocked if she lost this character and could do nothing about it. It was the decision of Andy and the others to take on the temple straight after another huge fight. I thought it would be the death of them.&lt;br /&gt;&lt;br /&gt;So much happened in this fight. So much high level stuff. There was not just a couple of giant lobsters In the pool, but a large water elemental as well. And within a few short rounds the entirety of the Kou Toan army would be busting in. The big challenge was the statue of Blipdoolpoolp that the party came to blow up with the dwarvish bomb (their last). The statue was basically an avatar of the Sea Mother, and it was next to invulnerable to almost everything but weapons +2 or better. It also got a deadly bite if both claws hit you (for 2d8 each); if you were held in both claws and the head bite got a natural 19 or 20 on the hit roll, the victims head is taken clean off, and the body thrown into the pool for the giant lobsters to tear apart. Krysantha the drow druid turned into a bird an bravely flew the bomb over to the statue, but attacks from both the water elemental and the now animated statue made it hard to light a bomb fuse.  Krys got grabbed up in those arms, and I made the bite roll in the open, telling them that a 19 or higher was the end of the character. I don’t think I have ever seen a roll watched with more baited breath in my life than Dan watching that dice I got a 15 and it hit, but no head off. &lt;br /&gt;&lt;br /&gt;Unfortunately, I would get no more chances at the cool head bite.  My rolls for the monster, which are usually notoriously good, were not so great. I think I only hit a 20 crit twice at most, and that was for lobsters and normal Kuo Toa. Man, I coulda used that 20 with the statue, or at least a water elemental attack. &lt;br /&gt;&lt;br /&gt;At one point Lumarin the high elf MU broke out his magic gong, and summoned the Asian Gong Warrior, who held off some of the tougher Kuo Toa captains for awhile before succumbing to the hoard that was rushing in. Lumarin also had an Invisible Stalker holding back the hoard from another entrance, so plenty of good magical stuff going on. Vaidno used his gem found long ago in a dwarven forge to summon the fire elemental that had promised to help if ever released from the gem, but the water elemental quickly left the pool to extinguish the fire elemental, and hit some of the characters with some pounding wave actions. &lt;br /&gt;&lt;br /&gt;By the time Krysantha fell down at zero hit points, the statue was already badly tore up, and when Vaidno’s final blows from his flashing blades (including Finslayer) broke the statue to bits, the kuo toan mobs fell to madness and the battle was over. Not one damn character death in this fight. Wow. I was so sure this would be at least a near TPK. Perhaps surviving characters taken down to the Sunless Sea as slaves for the Aboleth. &lt;br /&gt;&lt;br /&gt;We ended with characters headed back to the tower in the Derro Town they previously claimed from the Mind Flayers. So it’s looking like next time will be the campaign epilogue game. They still have to deal with the slaves they saved, but there are still political groups around, including both the formerly dominated Derro, the Renegade Derro the characters dealt with, Avatara and the other drow who took over the Derro tavern (and their gang of Quaggoths), and a few other random bits. Unless the party heads back into the City of the Glass Pool to try and do some looting (although the city is insane right now, it doesn’t mean they won’t have to fight their way around the city; Kuo Toans are notoriously more dangerous insane than sane), it should be a nice and fun game to run. The campaign finale after more than two years. Wow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-5748935522688661397?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/5748935522688661397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=5748935522688661397&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5748935522688661397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5748935522688661397'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/03/tpk-in-night-below.html' title='TPK in The Night Below'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-QtpRcfDuDxU/TY0rDS97sSI/AAAAAAAAAcY/H4tt9ZVLdE4/s72-c/seamother.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-6264652482635192400</id><published>2011-03-24T17:45:00.000-07:00</published><updated>2011-03-24T17:50:08.401-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='legacy dnd'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='vampire girl'/><category scheme='http://www.blogger.com/atom/ns#' term='dark shadows'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='japanese porn'/><category scheme='http://www.blogger.com/atom/ns#' term='tegel manor'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='balrog'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='wraith overlord'/><category scheme='http://www.blogger.com/atom/ns#' term='wight'/><category scheme='http://www.blogger.com/atom/ns#' term='zombies'/><title type='text'>Tegel Manor Dynasty</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-AGCSLC4V66U/TYvmMWR6CqI/AAAAAAAAAcQ/nQdcchMxH6M/s1600/haunted-castle-arundel.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 237px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5587812862496737954" border="0" alt="" src="http://1.bp.blogspot.com/-AGCSLC4V66U/TYvmMWR6CqI/AAAAAAAAAcQ/nQdcchMxH6M/s400/haunted-castle-arundel.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tegel Manor is one of those love it or hate it old school items. Even by Judges Guild standards, it was an especially wacky and crazy funhouse dungeon. It’s so chock full of wild shit (a huge undead, demon, and monster population in a relatively small area), it has the almost random feel of something written up on a weekend of heavy marijuana usage. I mean, just the butler in one of the front main rooms is described as a “Balrog Ghost.” That seems so random. And do demons like Balrogs even have ghosts when they die? Don’t they just go crying back to hell when you kill them?&lt;br /&gt;&lt;br /&gt;I guess I can’t throw stones. I added even more weird crap to the mix as a very young teen with this. I had Green Warhoon Martians with radium rifles in one of the big rooms off the main ballroom, and pretty sure I had some kind of robot created by a mad scientist roaming around as well. As I got a bit older, I stopped trying to use it as a dungeon to be explored, and used it here and there over the years mostly as a mission based location. Characters arriving to find an item lost in the Wizard Tower or something, and only moving into a small area of the Manor and then leaving.&lt;br /&gt;&lt;br /&gt;In these OD&amp;amp;D games I’ve been doing here and there since last year, I’ve thought about Tegel a bit more. I think all those old Dark Shadows episodes I’ve been watching on Netflix have affected me.&lt;br /&gt;&lt;br /&gt;I thought of using the super-haunted house for these sessions, but the problem was my OD&amp;amp;D games are set around 200 years prior to the current time period of my 1st edition game setting. So rather than expect that the manor has been around in maximum haunting form for several hundred years, I thought that it might be interesting to check out the manor and the surrounding area before it was taken fully over by evil and the Tegel family (yes, I do not use the name “Rump”) more or less died out. A sort of Tegel supernatural soap opera like Dark Shadows.&lt;br /&gt;&lt;br /&gt;I decided that the evil curse on the house/land began very early on in its existence. That even the first few generations knew something was wrong, and minor haunting went down. The house grew in size from additions, and the family carried on, despite certain cries, screams, moans, and whimpers from older parts of the mansion at night. And the people of Tegel Village carried on as well, generation after generation being used to weirdo happenings.&lt;br /&gt;&lt;br /&gt;So I took four family members from portraits that were together in the list: Lady Rubianna, Riven, Rotcher, and Ruang. I don’t believe the 1-100 portraits are in fact linear and meant to be taken as having been in order of family members as they came along, but I thought it would be easier to take some who where next to each other in the list. I kind of also went with the description in that entry to some degree, thus “Rotcher the Radiant” is a handsome, charismatic, and fun loving person while alive. Here’s the family members in question and what I did with them for the current, living lords of Tegel.&lt;br /&gt;&lt;br /&gt;Lady Rubianna: Mother of Riven, Grandmother to Rotcher and Ruang. Fled the mansion as a young lady 20 year ago, to have her child Riven in the big city of Tanmoor.&lt;br /&gt;Lord Riven: when he reached adulthood, took his mother back with him to Tegel to reclaim the birthright. Brought loyal Tanmoor butler “Slappington” as well. Married a local girl soon after returning, and had two boys, Rotcher and Ruang&lt;br /&gt;&lt;br /&gt;Rotcher and Ruang: Riven’s children with his wife Rhian (who has no Tegel Manor portrait). Rotcher is happy and handsome, Ruang is dark and brooding, taking delight in the suffering of things. Rotcher is a hit with the other local teens, and on Friday nights Riven lets a chaperone (in this case Terry’s elvish fighter/MU “Rose”) take them on an outing to the Tegel Tavern.&lt;br /&gt;&lt;br /&gt;There are portions of the mansion that are now very haunted, and dangerous for strangers to wander into it. Even for Tegel family members; Lady Rubianna one day wandered into the East Wing, and was possessed by the vampire portrait of an ancestor when she stopped to admire it. Since then she has laired in a nearby sea cave, and has been gathering undead to pester the land.&lt;br /&gt;&lt;br /&gt;So with Terry’s Rose character in place working for Lord Riven as a bodyguard to the teens, the rest of the party are a group of adventurers passing through on their way to the big city. This particular one-shot (more or less) is supposed to be telling a story to a degree, so a bit of a railroad job compared to my dungeon sessions for OD&amp;amp;D. So I just thought that a couple of decent role-play situations, combined with some breezy location based fights, would fill up the session and give me some good “phone it in” ease of DM’ing in a semi-public setting. Nothing too complicated for me, or ponderous for the players.&lt;br /&gt;&lt;br /&gt;So after camping near some gypsies, and getting their fortunes read (including some semi-vogue warnings of what might be in store in Tegel), the party came up on the village proper. They passed the large monestary that is to the north on the Tegel area map, but alas there was no monk character so didn’t feel compelled to get them to go there. They decended upon the town hollow, and found zombies prowling the town square in the rain. Nice combat (wherin one character almost died, but I decided to go for -10 and die rather than the -5 I had been using for OD&amp;amp;D), and got the party involved in Rose and the Tegel kids who were at the tavern on their Friday outing. So a bit of tavern role-playing, with the happy go lucky teens of Tegel hanging out with Rotcher and Ruang, and the older townsfolk brooding in their beers over strangers and walking dead being afoot.&lt;br /&gt;&lt;br /&gt;Lord Riven came with some guards from his manor eventually (the characters learned that the local constabulary were cowardly Keystone Cops who rarely showed up when there was monster trouble) to investigate the zombie fuss, and offered the PC’s a job. In the less-haunted part of Tegel Manor, Riven had butler Slappington serve drinks, while he and his wife skittishly told of the mother possessed, and the need to stop her haunting the area for the sake of the Tegel kids if not the village folk. The party agreed, and went to spend the night at a two-story several room guest house nearby.&lt;br /&gt;&lt;br /&gt;The PC’s took up residence in some of the rooms and the lounge, falling asleep to the occasional howl or spooky laughter from the haunted parts of Tegel Manor across the way. The vampiric Lady Rubianna came to Rose in the master bedroom, and offered her info on some of her own family secrets (Rose came to Tegel because her uncle had mysteriously died in service to Riven and the family) if she convinced the party to leave Tegel. She fled the guest house before summoning a hoard of rats to attack all in the house. That was a fun little scramble, with PC’s fighting rat packs as a thief character ran around behind the scenes using secret passages in the walls.&lt;br /&gt;&lt;br /&gt;The next morning it was off to the sea cliff, where before the stairs down to the waves they had to pass a local mausoleum. A small hoard of skeletons, led by a couple of wights, came pouring out of the mausoleum to combat the party. The cleric of St. Cuthbert tried a bit of turning here and there, but the battle was ultimately won through cold steel and elbow grease. Fun fight.&lt;br /&gt;&lt;br /&gt;Then down into the caves, to first face Rubianna’s Wraith, then on to the lady herself. It was a fairly quick battle, as the cleric used hold person and the save was failed. I know, I would probably not let a hold person work on a full vampire, but Lady Rubianna was still alive and human, just possessed by the vampire spirit. After a bit of treasure looting, the group dragged Lady Rubianna out to the daylight, where the ancestor spirit retreated back to its portrait, and Lady Rubianna was cleansed of evil and returned to her family. Happy little ending to a nice little session.&lt;br /&gt;&lt;br /&gt;I’ve really loved this idea of a Dark Shadows inspired Tegel Manor prequel setting, and I’m for sure going to do more with it. Plenty of opportunities for chilling adventures as the current tenants of Tegel Manor try to hold off the encroaching evil; even though we all know how it will eventually turn out in the long run. So more Tegel Manor family fun in the future I hope, with at least some of the same great players.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-6264652482635192400?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/6264652482635192400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=6264652482635192400&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6264652482635192400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6264652482635192400'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/03/tegel-manor-dynasty.html' title='Tegel Manor Dynasty'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-AGCSLC4V66U/TYvmMWR6CqI/AAAAAAAAAcQ/nQdcchMxH6M/s72-c/haunted-castle-arundel.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-7733747401427597778</id><published>2011-03-22T12:27:00.000-07:00</published><updated>2011-03-22T12:32:42.010-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tegel manor'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='playing d and d with porn stars'/><category scheme='http://www.blogger.com/atom/ns#' term='bass ale'/><category scheme='http://www.blogger.com/atom/ns#' term='rainy day'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='cyclopeatron'/><category scheme='http://www.blogger.com/atom/ns#' term='pub'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='white box'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamma World'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Playing D&amp;D with Pub Stars</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-GfpZBA47OtA/TYj44ZXAGfI/AAAAAAAAAcI/zj3czJhnyCk/s1600/pub.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 266px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5586988985516825074" border="0" alt="" src="http://4.bp.blogspot.com/-GfpZBA47OtA/TYj44ZXAGfI/AAAAAAAAAcI/zj3czJhnyCk/s400/pub.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I guess if a fortune teller told me a couple of years ago that I would be running a Dungeons and Dragons session in a busy pub, I would have told her not to listen to those spirits again, because they were full of shit. But there I was, at a Santa Ana British Pub, running a sort of Tegel Manor prequel game for seven players, and drinking pint after pint of delicious Elvish brew (Bass Ale).&lt;br /&gt;&lt;br /&gt;Cyclopeatron put this together, and it was an interesting experiment. Basically, we took over a back area, slid some tables together, and I did the 5 hour session while Trent Foster ran at another table nearby. It was a stormy day in Southern California, and I really thought I might face the prospect of this falling through if a lot of players decided not to forge out into the weather. I told my regular player and designated driver Terry, and great trooper, to bring along her Mythos card sets in case I had to go ahead and fold whatever players showed up for me into Trent’s session (who was willing to have up to 12 people play).&lt;br /&gt;&lt;br /&gt;But as it turned out, I had a full boat. Seven players including Terry. Wow. I think Trent ended up with a couple players less than I had, which surprised me. I think some kind of word of mouth, somewhere, is getting around about the breezy little OD&amp;amp;D sessions I’ve been doing since last year. It was really gratifying to me to have such a great showing.&lt;br /&gt;&lt;br /&gt;At Around 11AM the pub was filled with hollering and shouting soccer hooligans, but before long the TV matches were over and it quieted down a bit. We took our time getting characters set up, I ordered up two pints at a time, and tore into some delicious Cod and Chips when it finally showed up. I had a nice cozy booth type seat to adjudicate from, and it was the perfect amount of players for the space we had. Just enough room for everything and everybody.&lt;br /&gt;&lt;br /&gt;The pub manager was a hilarious Manchester lady names Jackie, and her often mean and sarcastic attitude in the morning blended nicely with her more warm and friendly chatting in the afternoon when things quieted down a bit. Personally, I think she had tilted a few herself in the back, which is always a bringer of cheery feelings. One of my players that day was also English, from the London area (there was an old London map in the bathroom that he could see his old neighborhood on), so the combination of the Euro accents, pub atmosphere, and rainy day was super conducive to good gaming feelings. It was all quite perfect. After making sure of taking care of Terry’s Cod lunch and a couple of pints for being my designated driver, the day cost me around 90 bucks, but it was well worth it for a great day out. To me this was more fun than a day at Disneyland or Knott’s. Limey manager Jackie said that for next time she might arrange a buffet and some booze discounts to cut back on costs a little.&lt;br /&gt;&lt;br /&gt;As far as the scenario, I did a sort of Tegel Manor prequel, set in a time before that mansion become the most haunted place in the world. I used some of the Tegel personalities from the 100 portraits in the Tegel Manor adventure, and had them still be alive, and a family trying to hold off the encroaching curse of the area.&lt;br /&gt;&lt;br /&gt;Later this week I’ll post a bit about that Tegel Manor Prequel session, and also about tomorrows Night Below session, which I think will be quite brutal and very likely the last game of the campaign.&lt;br /&gt;&lt;br /&gt;Meanwhile, go to Cylcopeatron’s site &lt;a href="http://cyclopeatron.blogspot.com/2011/03/old-school-at-olde-ship-pictures-and.html"&gt;to see a couple of photos of the sessions &lt;/a&gt;from that day.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-7733747401427597778?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/7733747401427597778/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=7733747401427597778&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7733747401427597778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7733747401427597778'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/03/playing-d-with-pub-stars.html' title='Playing D&amp;D with Pub Stars'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-GfpZBA47OtA/TYj44ZXAGfI/AAAAAAAAAcI/zj3czJhnyCk/s72-c/pub.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-6636487645902189209</id><published>2011-03-17T11:39:00.001-07:00</published><updated>2011-03-17T11:46:10.291-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='old school rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='conan film'/><category scheme='http://www.blogger.com/atom/ns#' term='randy orton'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='wrestler'/><category scheme='http://www.blogger.com/atom/ns#' term='wrestling'/><category scheme='http://www.blogger.com/atom/ns#' term='hhh'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='conan'/><category scheme='http://www.blogger.com/atom/ns#' term='hunter hearst helmsly'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='wwe'/><category scheme='http://www.blogger.com/atom/ns#' term='triple h'/><title type='text'>Who says a wrestler can’t play Conan?</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-MBddz-P98UE/TYJWbmWT3xI/AAAAAAAAAcA/HfDEJ9Kb5Ec/s1600/conan.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 314px; height: 400px;" src="http://2.bp.blogspot.com/-MBddz-P98UE/TYJWbmWT3xI/AAAAAAAAAcA/HfDEJ9Kb5Ec/s400/conan.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5585121520043417362" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-ksCrBG3VJWA/TYJVhxPmD1I/AAAAAAAAAb4/z7qeIDuiUYY/s1600/triple%2Bh.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 252px; height: 200px;" src="http://2.bp.blogspot.com/-ksCrBG3VJWA/TYJVhxPmD1I/AAAAAAAAAb4/z7qeIDuiUYY/s400/triple%2Bh.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5585120526535626578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-a1oOIQt92_w/TYJVcoz2ZjI/AAAAAAAAAbw/vFDnXmUiReE/s1600/Randy-Orton11.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 267px; height: 400px;" src="http://1.bp.blogspot.com/-a1oOIQt92_w/TYJVcoz2ZjI/AAAAAAAAAbw/vFDnXmUiReE/s400/Randy-Orton11.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5585120438372427314" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I like to toss that out there in comments on posts about the upcoming Conan dud. The reply I usually get is that wrestlers are hoarse-voiced morons who can do stunts but not act. OK, often they concede that The Rock can act, but I don’t think he’d be a good Conan. Way to ethnic for a character off Celtic roots. But is there anybody else in the WWE roster that could make the grade?&lt;br /&gt;&lt;br /&gt;Well, to a degree gruff would be the way to go. I know fans of the books like to make it out like Conan spoke like some refined Rhodes Scholar in a high society tea room, but I don’t think that was the case.  It doesn’t really matter how he came off in the text, we are talking about people who supposedly lived over 10,000 years ago.  &lt;br /&gt;&lt;br /&gt;Everyone after Ah-Nuld who played Conan, or any other barbarian for that matter, comes off sounding like an American Indian. Just enough of an inflection to give it that old world brute sound. In all honesty, I don’t think there is any getting away from that. C’mon, admit it, when you run barbarians in games you do that American Indian voice. You can do variations on it, but if you are going to be speaking in English there isn’t much else you can do. You are going to sound, one way or another, a lot like Daniel Lewis’ Hawkeye in Last of the Mohicans at best. “Stay alive, that’s all I ask. I will find you.”&lt;br /&gt;&lt;br /&gt;So who are my wrestler picks to play the big bounding barbarian? Let me first say that although I enjoy watching wrestling from time to time, and have a “Smart Mark” understanding of the ins and outs of the industry (I’ve read a couple of biographies of folks in that business), I’m not a fanatic. I know a couple of dudes who are, and they always know way more than me about what is going on in the weekly shows than I.  But yeah, I guess I am a fan. &lt;br /&gt;&lt;br /&gt;Randy Orton: son of old school wrestler “Cowboy Bob.” Randy has a lot of lean muscle, and is still in his 20’s. He has a steely stare, and can look both mirthful and melancholic when called for. A year or so ago he could barely cut a “promo” (you know, when wrestlers talk to the camera and say stuff like “I’m going to rule the world!”). Wrestlers typically don’t get acting or speaking coaches. They buff out rough edges in their speaking by doing promo after promo, for years. Randy Orton has gotten a lot better, and I’m sure he could pull it off verbally. Plus he just has a killer look for a younger Conan. &lt;br /&gt;&lt;br /&gt;Triple H: my choice for an older, “King Conan” era Cimmerian. Triple H rose to fame in the infamous “Attitude Era” of the late 90’s, when wrestling was less for the kids and more salacious and violent. Eventually, he married Owner Vince McMahon’s daughter Stephanie in real life, and is the heir apparent to the WWE Empire. He can speak well (although, yeah, a little gruff), and has the big muscle body and long hair perfect for the barbarian wearing a heavy crown.  &lt;br /&gt;Hell, if you are going to go with a dude best known for his role on Baywatch Hawaii, then you can only make it better casting Randy and Triple H as Conan.&lt;br /&gt;&lt;br /&gt;As an aside, I want to say that despite having been a RE Howard fan as a kid, I still loved the Ah-Nuld Conan. Fanboys say there was not much Howard in it, but I disagree. The tone, the ethnic make-up of the populace, the primitive yet still fabulous cities, and even Conan’s little archer sidekick struck a chord with me. Walking around Zamora, munching Black Lotus and punching out camels. Whining and wenching, and scooping up handfuls of gems. How is this not Conan?  I loved it, and think it still holds up as a great movie.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-6636487645902189209?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/6636487645902189209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=6636487645902189209&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6636487645902189209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/6636487645902189209'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/03/who-says-wrestler-cant-play-conan.html' title='Who says a wrestler can’t play Conan?'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-MBddz-P98UE/TYJWbmWT3xI/AAAAAAAAAcA/HfDEJ9Kb5Ec/s72-c/conan.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-906055288711685877</id><published>2011-03-14T19:12:00.000-07:00</published><updated>2011-03-14T19:30:51.158-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mary bloodyguts'/><category scheme='http://www.blogger.com/atom/ns#' term='penanggalan'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='redhead'/><category scheme='http://www.blogger.com/atom/ns#' term='sexy'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fiend folio'/><category scheme='http://www.blogger.com/atom/ns#' term='vampire girl'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Mary Bloodyguts</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-AtWKdUYFSG4/TX7LmmLSxtI/AAAAAAAAAbo/WDxIn5qf5yQ/s1600/pennang.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://1.bp.blogspot.com/-AtWKdUYFSG4/TX7LmmLSxtI/AAAAAAAAAbo/WDxIn5qf5yQ/s400/pennang.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5584124451929376466" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-cuIAZwM4vN4/TX7LdK5-l5I/AAAAAAAAAbg/2aYZHHJxk6Y/s1600/penanggalan%2B1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://3.bp.blogspot.com/-cuIAZwM4vN4/TX7LdK5-l5I/AAAAAAAAAbg/2aYZHHJxk6Y/s400/penanggalan%2B1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5584124289990170514" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mary is a Penanggalan from The Fiend Folio. In the real world they are part of Malaysian myth, and are female vampire types whose head can pop off the body, leaving to fly off for a feeding with the guts of the girl coming out also and dangling hideously from the neck. &lt;br /&gt;&lt;br /&gt;Sometime in the 80’s I was of a mind to use the creature, but was sort of stuck as to how to go about it. At the time I was very into special wilderness encounters; things like the regenerating Black Knight from Monty Python guarding a crossing or other weird encounter. &lt;br /&gt;&lt;br /&gt;I decided to have my Penanggalan be one of these encounters, and decided she would be “Mary Bloodyguts,” the sort of urban myth creature that children would chant at the mirror in a darkened from to scare each other (much like Bloody Mary that we had as kids).  Of course, the player characters travelling out in the forest or fields would not remember the story of Mary from childhood (until it was too late), even though the lovely young girl they meet out on the crossroads might be named Mary. &lt;br /&gt;&lt;br /&gt;The party would always invite Mary to join them (those horny male players always happy to have another girl around, PC or NPC), and it was not until late at night around the campfire, when one lone character is on watch, that Mary will detach her head and go on the attack (the PC who was awake to witness it generally going bonkers). Whether she escapes or is killed, Mary is never really gone. She’ll appear again on a lonely road or trail sometime time in the future, asking unwitting adventurers to escort her to the nearest town. Then that night *pop* the head comes off again.&lt;br /&gt;&lt;br /&gt;To mix it up, you could have Mary in another circumstance. Classically she would have dark or red hair, but make her a blond and put her in a village tavern (maybe the pickings on the road are poor that month)  getting harassed by thugs. When Mr. High Charisma PC saves her and gets her upstairs, you can imagine some great moments for that head to come off there alone in a small inn room.&lt;br /&gt;&lt;br /&gt;As Mary is only good for a one shot for any particular group of players, I’ve only used her two or three times in the past. Around once per decade.  As some of my players will likely see this post, I won’t be using her any time soon (I’m too busy with “the campaign that would not end” anyway to use her). But Mary Bloodyguts is always out there, hungry and waiting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-906055288711685877?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/906055288711685877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=906055288711685877&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/906055288711685877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/906055288711685877'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/03/mary-bloodyguts.html' title='Mary Bloodyguts'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-AtWKdUYFSG4/TX7LmmLSxtI/AAAAAAAAAbo/WDxIn5qf5yQ/s72-c/pennang.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-1853571725407109563</id><published>2011-03-11T14:38:00.001-08:00</published><updated>2011-03-11T16:18:54.885-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marvel comics'/><category scheme='http://www.blogger.com/atom/ns#' term='spider-man'/><category scheme='http://www.blogger.com/atom/ns#' term='comic books'/><category scheme='http://www.blogger.com/atom/ns#' term='the red skull'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='captain america'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='avengers'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Hugo Weaving and The Red Skull</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-ndxRvQgkm5A/TXqkgdtLesI/AAAAAAAAAbY/St7YYudpLSI/s1600/hugo-weaving-redskull-captain-america-2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="http://1.bp.blogspot.com/-ndxRvQgkm5A/TXqkgdtLesI/AAAAAAAAAbY/St7YYudpLSI/s400/hugo-weaving-redskull-captain-america-2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5582955565716044482" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Captain America wasn’t one of my favorite Marvel characters, but for a time in the 80’s and early 90’s I was a regular reader. You could not deny his importance. Captain America was the one dude in the superhero community that all the other Marvel Characters trusted to open up to. From Spider-Man bemoaning his Aunt May’s latest heart attack, to The Black Widow complaining about that not-so-fresh feeling, Captain A was your go-to guy. His inspiring words got them back up n’ at ‘em.&lt;br /&gt;&lt;br /&gt; In continuity, Cap was really the first superhero in the Marvel Universe (if you don’t count various wild west heroes). He fought through World War 2, and up till modern times has been the pinnacle of human perfection.  His sparring partner, German bellhop turned Hitlerian super soldier named The Red Skull, came to modern times with him to continue the eternal dance. &lt;br /&gt;&lt;br /&gt;In the media Cap never got a fair shake. He had a horrible TV pilot (he was a surfer dude, if I recall) back in the day, and in 1990 he finally got the big screen treatment. Despite a great back-up cast, including Ronny “Total Recall” Cox, Ned “Squeal like a pig!” Beatty, and Darrin “Kolchak” Mcgavin, it was a real stinker.  Matt Salinger as Cap was uninspired casting. Plus they made the Red Skull an Italian. Huh? Wha? Was that even necessary? Was one of the producers German or something? Chalk that up to one of the most head scratching changes in comic to film history (making the 5’2” Wolverine a skinny 6’1” guy is a close second).&lt;br /&gt;&lt;br /&gt;Now we are getting a new Cap film, one based in the new Marvel cinematic universe.  The &lt;a href="http://www.youtube.com/watch?v=jX-dpQAginE"&gt;movie trailer footage looks great&lt;/a&gt;, with Cap in his WW2 natural environment. Cap is in the Nazi killing business, and brother, business is a’ boomin’!  Iron Man set a high bar for this new generation of movie heroes, and both Thor and the upcoming Avengers film are going to at least be feasts for fanboy eyes (but hopefully better stories and continuity than the last Wolverine and X-Men films).&lt;br /&gt;&lt;br /&gt;Hugo Weaving as the Red Skull is a no-brainer, and from the pic above you can see they are going the right direction for him. Since childhood I dreamed of comic book movies that didn’t suck and at least half-assed tried to get it right. For a fanboy of any age, this is looking like a good time to be alive if you love these iconic ink and paint characters.&lt;a href="http://www.youtube.com/watch?v=jX-dpQAginE"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-1853571725407109563?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/1853571725407109563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=1853571725407109563&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/1853571725407109563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/1853571725407109563'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/03/hugo-weaving-and-red-skull.html' title='Hugo Weaving and The Red Skull'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-ndxRvQgkm5A/TXqkgdtLesI/AAAAAAAAAbY/St7YYudpLSI/s72-c/hugo-weaving-redskull-captain-america-2.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-2702785967861264739</id><published>2011-03-09T11:51:00.000-08:00</published><updated>2011-03-09T11:56:38.872-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marx brothers'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='rat pack'/><category scheme='http://www.blogger.com/atom/ns#' term='muppets'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Comedy Team Alignments</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-pAqflbKLSz0/TXfbMhyyUNI/AAAAAAAAAbQ/16ys4PvevIE/s1600/muppets-580x467.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 322px;" src="http://2.bp.blogspot.com/-pAqflbKLSz0/TXfbMhyyUNI/AAAAAAAAAbQ/16ys4PvevIE/s400/muppets-580x467.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5582171271425315026" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Just for fun, and to get distance from my last fairly heavy post (and also it’s a game night), here’s the Muppet alignment chart. Do you agree with them?&lt;br /&gt;&lt;br /&gt;What about some other comedy classic teams?&lt;br /&gt;&lt;br /&gt;Three Stooges:&lt;br /&gt;&lt;br /&gt;Moe: Lawful/Neutral – clearly Moe believes in order from chaos. He’s willing to strike out with righteous anger at the first sign of nonsense. He still wallows in his own greed and selfishness from time to time.&lt;br /&gt;&lt;br /&gt;Larry: Neutral – Larry seems to be caught in the middle philosophically. He often finds great amusement in the antics of Curly, but also has only a certain amount of patience for it. He will generally just try to stay out of Moe’s way to avoid a stray tolchok or eye poke. He’s happy to let Curly take the brunt of it. Ultimately, he finds that both law and chaos have a place in the universe.&lt;br /&gt;&lt;br /&gt;Curly: Chaotic/Neutral – almost a force of nature, the Bald One surely means no harm in his chaos. But freedom of will, and to destroy pricey furnishings, shall be the whole of the law.&lt;br /&gt;&lt;br /&gt;The Marx Bros.&lt;br /&gt;&lt;br /&gt;Groucho: Chaotic/Good – Groucho often attains a place of leadership, but he finds he cannot help but fall into the madness that his brothers share. The joke is everything, but in the end Groucho has a kind heart and is helpful to those in need. When the chips are down he can step up and lead the masses from the valley of true evil.&lt;br /&gt;&lt;br /&gt;Chico: Chaotic/Neutral – Concerned only with his own needs (first you get the money, then you get the power, then you get the women). A fast buck and a hard fuck are the meat and potatoes of this scammer.&lt;br /&gt;&lt;br /&gt;Harpo: Chatoic/Evil – lewd and rapacious, Harpo would knock you out and rape your wife and daughters if given half a chance. He gives in entirely to his base needs and instincts. No one who crosses his path is safe. Bar your doors!&lt;br /&gt;&lt;br /&gt;The Rat Pack&lt;br /&gt;&lt;br /&gt;Frank: lawful/neutral – although a party god and user of mind altering substances, Frank rules his kingdom with clearly lawful tactics. He calls the shots, and serves as the brain of the brain trust. &lt;br /&gt;&lt;br /&gt;Deeno: Neutral – a basic sycophantic drone, to please Frank he at least pretends to be a drunk, plays the part of the king’s patsy, even going so far as to take part in the constant skewering of the king’s fool. To keep his place as second in the pecking order, Deeno does what he feels he must to maintain his status quo. &lt;br /&gt;&lt;br /&gt;Sammy: Lawful/Good – the king’s fool wants nothing more than to perform and bring happiness to the attending court. He wants to make people smile, even if he must force his own smile in the wake of abuse and derision from his king and the king’s royal knight.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-2702785967861264739?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/2702785967861264739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=2702785967861264739&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2702785967861264739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2702785967861264739'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/03/comedy-team-alignments.html' title='Comedy Team Alignments'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-pAqflbKLSz0/TXfbMhyyUNI/AAAAAAAAAbQ/16ys4PvevIE/s72-c/muppets-580x467.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-2079039112159412432</id><published>2011-03-07T17:45:00.000-08:00</published><updated>2011-03-07T17:52:04.087-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Toxic John</title><content type='html'>John was the worst friend I ever had. &lt;br /&gt;&lt;br /&gt;When childhood friendship turned into young adult enmity, we became what is nowadays often know as “Freinemies.” That’s I guess what John was to me.&lt;br /&gt;&lt;br /&gt;John was a short, snaggletoothed son of British immigrants, and in jr. high school we became friends mostly because we had parents from the British Isles in common. His folks were English, mine were Scottish, and we had great times letting off steam by goofing on our parents and parodying their accents. &lt;br /&gt;&lt;br /&gt;One year in the early 80’s we went to the local LA Sci Fi Con, “Loscon,” dressed as the Droogs from A Clockwork Orange, and were this weirdly huge hit. People were doing kangaroo jumps over these amazing costumes other people had to get a photo with us. Groups of giggling girls followed us around while standard geeks who were following the girls around seethed in jealousy at our antics. &lt;br /&gt;&lt;br /&gt;John was sort of a Svengali, with a Charlie Manson charisma. I never really got it; I was loyal because of our parents being in the local Santa Monica British community. I like to think I was not swayed by whatever natural charisma the dude exuded, but who can say? I know there were times in my life back then I wanted nothing more than to kick his ass, but I never really did. &lt;br /&gt;&lt;br /&gt;John was insulting, verbally abusive, manipulative, and was the type of person who, if they discovered an embarrassing secret or some kind of weakness in you, would use it as a source of humor to humiliate you around others. That was joking to John; humiliating you in some way. He thought of himself as superior to others around him, and would not be shy about saying so. He admired Alex from A Clockwork Orange, and just like the main Droog would refer to the people around him as sheep. People didn’t shy from that; in Johns case they thought it was funny. I often just thought of him as being toxic and parasitic. &lt;br /&gt;&lt;br /&gt;I could mention about a thousand things John did that I hated him for. But the reason I mention him here in a game blog is the negative impact the dude had on my games and my game world back then.&lt;br /&gt;&lt;br /&gt;At some point when we were around 16 or so, John decided he wanted to run some D&amp;D games in the game world I created years before as a kid. Not “can I run some games in your world?” but more like “I’m going to run some games in your world.” I can see why he would want to. My games were very popular in school and among our mutual friends. I was running games for upwards of 15 people at a time on a regular basis. I guess John just decided he wanted some of the heat, and in typical John fashion he decided he would usurp it. &lt;br /&gt;&lt;br /&gt;John’s crapping on my games began small, such as his messing with major NPC’s I had set up, to finally having world spanning events occur that almost damn near ruined my game world’s delicate balance.  Really, really stupid shit. John was a Hitler and Nazi fanatic, and so he injected Nazi stuff into my world, which even included  the headless “Arnim Zola” character from  Captain America comics showing up with a copy of Mein Kamp (I fucking kid you not).  John’s biggest and most real move to usurp my game world was to tell me he was going to personally copyright some of the aspects of the game world, including the main city of Tanmoor, and other elements. I was like “why is this little shit doing this?” &lt;br /&gt;&lt;br /&gt;The diminutive asshole just wanted to wave his wimpy little prick around as if it was a warhammer; it was his way of trying to come off as the big dog around a guy who was 6’2”, could bench press 250 lbs, and could turn him into a grease stain on the ground without breaking a sweat. That he was trying to do it with something so esoteric and inconsequential as D&amp;D was baffling. This is one reason, I think, that when I hear on some online forum at Dragonsfoot or whatever that somebody is having to deal with a negative or disruptive person in their game, I can only tell them to shut them out and not include them in the game – “friendships” be damned.&lt;br /&gt;&lt;br /&gt;We got out of our teens, and our one time friendship had turned to enmity. We even hooked up with each other’s ex-girlfriends at one point, pretty much just as an FU to each other. He was a very toxic person, and it all came to a boil when he played a game I was running at the house and all he was doing was being purposefully disruptive to the game and generally insulting to me. When I told him to leave he smiled and said he would behave, but I had had it. Some seven years I had endured his negative presence in my life, and that was that. I told him he had 10 seconds to get off the property, and when I got up to move on him to carry out the implied threat, he was out of there like spit through a trumpet. Many of our mutual college friends were present, and most of them were tired of John’s two-faced nonsense (I guess it stopped being cute to other people once he entered adulthood). Applause actually broke out in the group of around a dozen people when I returned from making sure he had left the property. It felt good to eject the guy from my life, like a grumpy bowel movement the day after a Taco Bell feast. &lt;br /&gt;&lt;br /&gt;Several months later there was a fire at my parents house. The bathroom had erupted in flames, and was pretty bad. My dad almost passed out from the smoke battling it, and I had to escort both my parents out of the house. Luckily, the firemen did a quick job and only the bathroom was damaged. The insurance even paid for a nice new remodel (as an aside, my buddies Monster Manual 2 had burned up in there, and the insurance paid for a new copy of that). The firemen said it was electrical. A year or so later, a mutual former friend of John’s said that he heard John told somebody he had ridden his bike by that night, and stood down the street laughing at the flames.&lt;br /&gt;&lt;br /&gt;That was pretty suspicious. Riding his bike by at 2am? The firemen had said it was electrical, and I really would like to think they would not miss a Molotov cocktail having been thrown through a window. But I’ve met a lot of firemen and they often seemed like dolts. I trust them about as much as I trust a cop to get it right. I had plenty of reason to suspect John was capable of arson, and that he hated me enough at that point to go through with it. I swear to God, if I had ever found out any real evidence to support him having been involved, even in recent years, I have no doubt I would have hunted him down and murdered him with my bare hands. As it turned out, that would have been a purposeless expenditure of calories.&lt;br /&gt;&lt;br /&gt;The years went by, and turned into decades. John had long since moved away with his family to Northern California. As far as my games and life in general, they were never better without John in them. I tried to focus on having positive people in my life, and have always been wary of parasites, manipulators, and anybody who exhibited more than one face. I no longer dished out my loyalty that easily. &lt;br /&gt;&lt;br /&gt;Last Thursday night a mutual friend of mine and Johns from back in the day named Jim looked me up through some online thing, got my number and called me. He had tried to look up John some time back, sending a letter to him. John’s younger brother Jamie replied back to Jim.  Apparently sometime in the 90’s, around 15 years ago, John had taken his father’s gun, put it in his mouth, and blown his own brains out.&lt;br /&gt;&lt;br /&gt;He who was superior, a manipulater; the most confident and self-esteem exuding person I had ever known had actually committed suicide for one reason or another mere years after I saw him last. And for fifteen years I didn’t even know. Unreal.&lt;br /&gt;&lt;br /&gt;Thursday night I had a math test, and the next day was leaving for a Las Vegas trip to stay and play at The Mirage Casino. I barely had time to think about John, and that he had been dead for a decade and a half. I still don’t know how I feel. Should I be happy? Sad? Numb? I don’t know what to feel. Was this some weird scam on his part and he was still alive and kicking? I guess it would have been different had it been just weeks ago instead of years. There were times on the slot machines, after being delivered my 9th or 10th free Newcastle Ale by the waitress that my thoughts turned to John for a fleeting moment. Through my drunken haze, I felt sort of at peace.&lt;br /&gt;&lt;br /&gt;The game stuff, the girlfriends, even the fire. The calories I expended on these things, these bad memories over the years, just no longer have meaning. The negative influence that got dredged up in my mind from out of the past in quiet moments when I was being weak or passing into sleep, is long gone. &lt;br /&gt;&lt;br /&gt;Those bad feelings, those bad memories, those frustrating and fun-sapping in-game moments. They can be gone now. Long since buried with the instigator. Long before I even knew it.&lt;br /&gt;&lt;br /&gt;So long, John. Maybe when I’ve recovered from this exhaustion of the last few days, and can kick back with a beer and a shot and actually think about it, I can drop a tear for you. But pal, I can’t make any promises.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-2079039112159412432?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/2079039112159412432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=2079039112159412432&amp;isPopup=true' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2079039112159412432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/2079039112159412432'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/03/toxic-john.html' title='Toxic John'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-1587849904958636163</id><published>2011-03-01T11:37:00.000-08:00</published><updated>2011-03-01T11:59:54.985-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='bruno band'/><category scheme='http://www.blogger.com/atom/ns#' term='folk music'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='radio rivendell'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='knights of the old republic'/><title type='text'>Radio Rivendell</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-WabI2nZEfFQ/TW1LeXeYUoI/AAAAAAAAAbI/x3WShsnw66M/s1600/radiorivendell.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 259px; height: 194px;" src="http://1.bp.blogspot.com/-WabI2nZEfFQ/TW1LeXeYUoI/AAAAAAAAAbI/x3WShsnw66M/s400/radiorivendell.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5579198498451509890" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I’ve always loved having music going for my games. Whether it’s some soundtracks or just the classical music station on, I think it adds to the atmosphere and mood and can be very inspirational. And as we all know, gaming is one half mental masturbation and one half inspiration (or some compound mixture thereabouts). The few games I’ve sat down as a player in where the DM was against having at least some soft music on where generally sucky. Nothing worse than a quiet room and a boring, uninspiring Game Master.&lt;br /&gt;&lt;br /&gt;The ambiance of the infamous Star Wars group I ran a few games for the other year was dominated by yapping, barking (and smelly) mutts and was seriously lacking in much needed music. The host(“ess”) would not even let me at least put on the soundtrack to my beloved Knights of the Old Republic video game to try and get the juices flowing (although I am sure she would have loved to have had the horrible prequels on TV  in the background). &lt;br /&gt;&lt;br /&gt;It may not be possible in every gaming situation to have good music going, but for our regular sessions at Andy’s house we have always appreciated some background mood. I used some video game soundtracks and other stuff, but that was a little limited. And Andy horned-in on the music with some much hyped computer set lists to play (which sometimes included some inappropriate stuff like Butthole Surfers). But we have really settled on Radio Rivendell going on his computer for our ambient sounds. &lt;br /&gt;&lt;br /&gt;Radio Rivendell is an internet radio station created in Sweden and devoted to tunes for gaming. Streaming live 24/7, they play a great variety of orchestral, Irish music, neofolk, dark ambient, and video game soundtrack tracks (and hopefully in the future some tunes from me and the boys in the &lt;a href="http://brunoband.com/"&gt;Bruno Band&lt;/a&gt;; we’re going to send in some samples that might make good tavern tunes). The music goes great with fantasy gaming, but I can see it working for my upcoming Knights of the Old Republic games pretty handily.&lt;br /&gt;&lt;br /&gt;The first night we tried it was during some heavy underworld evil city combat, and the music playing was dark and dramatic and could not be more appropriate. Sure, it doesn’t always match the action, but it is always good. &lt;br /&gt;&lt;br /&gt;Check it out and get a little music going to enhance your games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-1587849904958636163?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/1587849904958636163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=1587849904958636163&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/1587849904958636163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/1587849904958636163'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/03/radio-rivendell.html' title='Radio Rivendell'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-WabI2nZEfFQ/TW1LeXeYUoI/AAAAAAAAAbI/x3WShsnw66M/s72-c/radiorivendell.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-5578314613956743406</id><published>2011-02-28T12:02:00.001-08:00</published><updated>2011-02-28T12:04:24.847-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mind flayer'/><category scheme='http://www.blogger.com/atom/ns#' term='night below'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='kuo toa'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='bard'/><category scheme='http://www.blogger.com/atom/ns#' term='symbol of insanity'/><category scheme='http://www.blogger.com/atom/ns#' term='city of the glass pool'/><title type='text'>Symbol: Insanity</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-l4SHtbm74lE/TWv_bzS-gYI/AAAAAAAAAbA/8HM2fx_6kfA/s1600/insanity_mario.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 320px;" src="http://3.bp.blogspot.com/-l4SHtbm74lE/TWv_bzS-gYI/AAAAAAAAAbA/8HM2fx_6kfA/s400/insanity_mario.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5578833416519844226" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In last week’s Night Below session, you could tell things had gotten really high level. The party continued the assault on the Kuo Toa Priest King’s palace, and took on the king (a 12th level fighter/cleric), the last Illithid in the city (as far as the players knew), a couple of the kings 10th level fighter guards (complete with good armor and magical great swords), and a handful of 5th level “whips” (fighter/thieves). The main temple of Blipdoolpoolp might have been a better strategy, in that the destruction of the statue in that place would reduce all Kuo Toa priests in power, including the king. But the decision was settled on to take on the palace because the Illithid there bore the Crown of Derro Domination. And they managed to get their hands on it, in addition to fairly handily take care of the royal guards and the king.&lt;br /&gt;&lt;br /&gt;A really high level spell was encountered in the king’s chamber, a Symbol of Insanity that the king inscribed upon the floor of the center of the room to hopefully catching any foolish enough to charge right in. Well, Vaidno the Bard was so foolish (actually, a pretty brave character who comes off these days more like an acrobatic fighter), and he tripped up the symbol. &lt;br /&gt;&lt;br /&gt;What a powerful spell this is. See, the king had the spell per the module, and I hadn’t really studied on it significantly. So when it was set off and I looked up the save, it said “special.” The Symbol spells have a variety of affects, but it turns out in the case of this one there is no save. On the spot I could not really figure it out, and we even looked in the DM guide. The only indication of save is in the Confusion spell that you are directed to for rolling on a table for affect (run away, fight your friends, etc). That spell gives a save -2. Anyway, not wanting to burn the player with a permanent spell that only a Wish or Heal spell will cure (ironically, it was a player complaint that kept Terry from running two characters some time back, depriving the party of high level hobbit cleric Kayla, who was the only character that could provide a Heal spell), I decided to give that save as per confusion. “Surviveno” made the save, as usual.&lt;br /&gt;&lt;br /&gt;Was it wrong to not go by the book and mess up this character, effectvly taking him out of the game for the final session of the campaign? Well, I wasn’t sure of the spell, and basically decided it was better to decide in favor of the character in case there was some addendum to this spell that we later would find, after Vaidno had already ran screaming into the Underdark or was dispatched by the others for attacking them.&lt;br /&gt;&lt;br /&gt;In all honest, I know we are dealing with high level spells, and some of them can just mess you up, saving throw or not. But a spell that a character would just step on and be really messed up with no kind of save seems kind of bogus to me. The character could easily have missed his save and been jacked-up anyway. It seems much more exciting to make a save of some kind. A freaking fighting chance.&lt;br /&gt;&lt;br /&gt;Anyway, I’m going to have to take the time to better understand these higher level mess-you-up spells for the next session for sure, so I can decide in advance if I want to nerf them or not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-5578314613956743406?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/5578314613956743406/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=5578314613956743406&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5578314613956743406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5578314613956743406'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/02/symbol-insanity.html' title='Symbol: Insanity'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-l4SHtbm74lE/TWv_bzS-gYI/AAAAAAAAAbA/8HM2fx_6kfA/s72-c/insanity_mario.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-4235556765382939640</id><published>2011-02-22T12:07:00.000-08:00</published><updated>2011-02-22T12:13:29.105-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='tsr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='monster manual'/><category scheme='http://www.blogger.com/atom/ns#' term='old school'/><category scheme='http://www.blogger.com/atom/ns#' term='tunnels and trolls'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='flying buffalo'/><title type='text'>Love and the Monster Manual</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-myd0tUAyXRc/TWQYaQlhPoI/AAAAAAAAAaw/M7xIvdMXuo8/s1600/monsterm.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 259px;" src="http://1.bp.blogspot.com/-myd0tUAyXRc/TWQYaQlhPoI/AAAAAAAAAaw/M7xIvdMXuo8/s400/monsterm.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5576609077999517314" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Look at it now, and the first edition of the Monster Manual doesn’t look like much on the outside. Looking at it as an adult, it seems like a 12 year old painted the cover in elementary school art class. &lt;br /&gt;&lt;br /&gt;But as a kid in the late 70’s, it was a wonder to behold. After having only the little brown books and various cheapie Judges Guild items, the bold colors of the MM cover really hit you over the head. And showing monsters above and underground told you almost all you needed to know about D&amp;D; fighting beasties in the wilderness and in the dungeon. &lt;br /&gt;&lt;br /&gt;And all those monster inside; boy, I must have poured through that book day and night for a year after getting it. For future fanboys like me, the MM was the first gateway drug to Greek Mythos. Hydra, Gorgons, hippogriffs, and all that lot right out of Bulfinch’s. And leave us not mention the Tolkien based stuff, including no less than three types of hobbit!&lt;br /&gt;&lt;br /&gt;Man, that first copy of the MM got a lot of use, and still does. I still get a chill looking at the artwork, especially the Trampier stuff. &lt;br /&gt;&lt;br /&gt;And one night years later, as a confused and sensitive mid-teen, the Monster Manual got me through my first real hard night. After a brutal dumping by a girlfriend at a Sci Fi con near LAX, I went home that Sunday night and was heartbroken. I could not sleep and had no idea how I would make it through the night. &lt;br /&gt;&lt;br /&gt;I had a project in mind before that, which was doing the old Tunnels and Trolls classic Monsters! Monsters! But for 1st edition AD&amp;D. So I broke out the MM and a notebook, and started to work out how each and every intelligent creature in the book could be used as a player character. Assigning of classes and class combinations, bonus and minus to stat blocks, and abilities gained through level progression. To this day it is the most work I have ever done on gaming material in a single sitting. And eventually I got to run that game. One player ran a young Frost Giant, another a Carnivorous ape, and things like that. They took a village apart that session, and the atrocities committed were horrendous. Half that party died when they tried to attack an actual walled city. The hail of arrows put an end to their madness.&lt;br /&gt;&lt;br /&gt;And a happy ending too. Me and my ex-girlfriend reconnected for a time not long after that lonely night. There is always hope, but you just gotta get through the pain so you can feel good again. Thanks to the Monster Manual, I got through that dark night of the soul and came out smiling on the other end. Thanks, MM! I’m not sure my heart even has nerve endings anymore, but it’s nice to know you are there if I ever had to stay up all night again simmering in my own juices.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-4235556765382939640?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/4235556765382939640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=4235556765382939640&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/4235556765382939640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/4235556765382939640'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/02/love-and-monster-manual.html' title='Love and the Monster Manual'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-myd0tUAyXRc/TWQYaQlhPoI/AAAAAAAAAaw/M7xIvdMXuo8/s72-c/monsterm.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-3778357101177207024</id><published>2011-02-18T12:53:00.000-08:00</published><updated>2011-02-18T12:57:34.393-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tegel manor'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='haunted house'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='barnabas collins'/><category scheme='http://www.blogger.com/atom/ns#' term='1960&apos;s'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='dark shadows'/><category scheme='http://www.blogger.com/atom/ns#' term='johnny depp'/><title type='text'>Dark Shadows</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-D5j8189gQfY/TV7cqI4o5uI/AAAAAAAAAag/lfc22eypxvU/s1600/Dark_Shadows_.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 239px;" src="http://1.bp.blogspot.com/-D5j8189gQfY/TV7cqI4o5uI/AAAAAAAAAag/lfc22eypxvU/s400/Dark_Shadows_.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5575136005228914402" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-AWgu4lnVUBU/TV7cl6SNAzI/AAAAAAAAAaY/t0oZ_NF9ijU/s1600/dark_shadows.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 318px;" src="http://1.bp.blogspot.com/-AWgu4lnVUBU/TV7cl6SNAzI/AAAAAAAAAaY/t0oZ_NF9ijU/s400/dark_shadows.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5575135932590129970" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Since I got Netflix awhile back, I’ve been catching up on some of my favorite childhood shows that are available on the instant play feature. So on some nights since the holidays I’ve been watching a lot of The Rockford Files and Kolchak:The Night Stalker.&lt;br /&gt;&lt;br /&gt;But with me having Tegel Manor on the mind a lot in the last few months, and possibly doing a sort of sequel to that great module for my OD&amp;D games, I remember that unique soap opera from the 60’s called Dark Shadows.&lt;br /&gt;&lt;br /&gt;Dark Shadows’ original show story bible had no supernatural elements, despite being mostly set in a spooky old mansion on the New England coast. Besides the unusual setting, Dark Shadows featured the typical romantic and dramatic subplots of the usual daytime soap opera. Some six months into its run the show introduced the supernatural by having characters encounter ghosts. But when flagging ratings threatened to end the series, the character of Barnabas Collins was introduced. A polite and unflappable man who claimed to be a lost cousin of the Collins family living in the Collinswood mansion, Barnabas was actually a 200 year old vampire, released from a local tomb by a trouble making drifter. &lt;br /&gt;&lt;br /&gt;I was but an infant during the show’s original run, but as a kid I discovered the it through reruns on UHF, and loved it. Flash forward to the 90’s, I had another chance to see a couple of episodes, and was bored as hell. But inspired to check it out again now, I’ve watched several of the first Barnabas episodes and I’m loving it. &lt;br /&gt;&lt;br /&gt;For one thing, the frequent stock footage of Collinswood outside at night and day looks just like the outline of Tegel Manor! And the interiors of Collinswood and the dilapidated old house next door practically screams “Tegel!” Even Barnabas’ speech early on describing the creation of Collinswood from local lumber and imported stone seems to be a description of the building of the great house of Tegel.  This is super inspiring stuff for Tegel adventuring. &lt;br /&gt;&lt;br /&gt;Many scenes so far also take place at the ramshackle but cozy seaside tavern The Blue Whale. The bar has its own sort of haunting moodiness, but that is broken up by the constant Beatnik music in the background and the surprisingly lovely 60’s chicks, both featured actresses and background extras, enjoying their cocktails the way the 60’s folk seemed to love to do.&lt;br /&gt;&lt;br /&gt;The episodes are only 20 minutes long, and last night I actually watched around four of them back to back for mood as I was working on my Tegel Manor material. This is going to be a stormy weekend in Southern California, so I plan to watch a lot of DS. I understand that in upcoming episodes there will be homage’s to werewolves, Frankenstein, and even Rider’s “She.” Time travel, parallel universes, and “The Levianthans,” old dark gods in the HP Lovecraft mold, are going to be featured as well. &lt;br /&gt;&lt;br /&gt;If you’ve never seen Dark Shadows, do yourself a favor and check it out. Just be sure to start with the first Barnabas episodes. Otherwise you are just watching a soap opera set in and old house. Yawn.&lt;br /&gt;&lt;br /&gt;Note: Tim Burton is working on a Dark Shadows film this very minute, with Johnny Depp as Barnabas. I really don’t want to see a campy, Cirque De Soliel trannyfest that Burton might make of it, and I am tired as hell of Johnny Depp. The one saving grace is apparently Depp has been a fan of the show since childhood, so hopefully that will add something special to his portrayal of the iconic vampire.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-3778357101177207024?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/3778357101177207024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=3778357101177207024&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3778357101177207024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/3778357101177207024'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/02/dark-shadows.html' title='Dark Shadows'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-D5j8189gQfY/TV7cqI4o5uI/AAAAAAAAAag/lfc22eypxvU/s72-c/Dark_Shadows_.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-5833804973344876368</id><published>2011-02-15T18:36:00.000-08:00</published><updated>2011-02-15T18:40:38.548-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='grognardia'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='gravitas'/><category scheme='http://www.blogger.com/atom/ns#' term='arduin'/><category scheme='http://www.blogger.com/atom/ns#' term='versimilitude'/><category scheme='http://www.blogger.com/atom/ns#' term='wonderland'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='pepperland'/><title type='text'>Verisimilitude, Dude</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-eKN6YqiiDSw/TVs46WoesLI/AAAAAAAAAaQ/rMTQBSR8B0o/s1600/versamil.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 320px;" src="http://1.bp.blogspot.com/-eKN6YqiiDSw/TVs46WoesLI/AAAAAAAAAaQ/rMTQBSR8B0o/s400/versamil.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5574111538960052402" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;OK, I’ll admit that although I was always an excellent reader, “Verisimilitude” is a word I was fairly unfamiliar with until my return to gaming the other year. I’m pretty sure I read James at &lt;a href="http://www.grognardia.blogspot.com/"&gt;Grognardia &lt;/a&gt;using the word first in relation to gaming, and I’ve been using it ever since. A big word I have used for a long time in relation to gaming is “Gravitas.” I’ve known that big word for at least a decade (but my source was dubious; I think Howard Stern and his crew were goofing on a sound bite of Keiffer Sutherland saying that was his favorite word. I then looked it up). I’ll say something that sounds profound such as “I like my game world to have a certain amount of gravitas.” &lt;br /&gt;&lt;br /&gt;But verisimilitude is what I say now. Me like that big world. The big “V” word is sort of philosophical in nature, so it can be expressed to mean a variety of related things. Officially, it is a philosophical concept that denotes amounts of truth or degrees of error. Articulating what it takes for one false theory to be closer to the truth than another false theory.&lt;br /&gt;&lt;br /&gt;In games terms, it’s about doing what you can for your game world to feel real in terms of it’s own qualities. Back in the day all you could say (unless you were an encyclopedia of big brain words like Gary Gygax seemed to be) was “I want my game to be realistic” followed by boos and jeers from your gaming fellows who chided sarcastically (in the Comic Book Guys voice) “It’s a fantasy game man. Fantasy isn’t supposed to be realistic.”  &lt;br /&gt; &lt;br /&gt;Bullshit. If you just want to have your world be no more than a tavern, a supply shop, and a dungeon, or you are just playing the original Chainmail wargame, then fine. That is sort of how I approach my White Box games. But even then, I cannot help but want things to feel as real as possible, even in a d&lt;a href="http://www.philotomy.com/#dungeon"&gt;ungeon as mythic underworld&lt;/a&gt;. Just go all wacky baccy like Arduin Grimoire or The City State of The Invincible Overlord, then you are getting closer to a fantasy world like Alice’s Wonderland, or The Beatles Pepperland. Cool fantasy worlds, but not one’s I want to seriously run a character in.&lt;br /&gt;&lt;br /&gt;I know it is all ultimately silly fantasy. But to make my world feel like it has a little weight to it for a non-existent thing, I like to have a little versimilitude-itude. See that? I took a big word and the word “attitude” and made my own cool word. You can use it if ye like.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-5833804973344876368?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/5833804973344876368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=5833804973344876368&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5833804973344876368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/5833804973344876368'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/02/verisimilitude-dude.html' title='Verisimilitude, Dude'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-eKN6YqiiDSw/TVs46WoesLI/AAAAAAAAAaQ/rMTQBSR8B0o/s72-c/versamil.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-7663722010089582580</id><published>2011-02-10T12:32:00.000-08:00</published><updated>2011-02-10T12:37:04.458-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='night below'/><category scheme='http://www.blogger.com/atom/ns#' term='underground'/><category scheme='http://www.blogger.com/atom/ns#' term='sunless sea'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='kuo toa'/><category scheme='http://www.blogger.com/atom/ns#' term='underdark'/><category scheme='http://www.blogger.com/atom/ns#' term='campaign'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><title type='text'>Don’t rush the campaign, bro</title><content type='html'>After several years without so much as a cold (good times wherein I got to use almost all of my sick days for fun things), I got hit hard by this flu that is going around late last week, and am still trying to shake off its evil grip. So last night instead of getting back into the heat of things with the assault on The City of The Glass Pool, I had Big Ben do a session of his elf-centric campaign since I wasn’t really feeling on-point. In a couple of weeks we’ll get back to my campaign, but this has given me a chance to rethink some things about how I am letting myself feel about my now high-level campaign.&lt;br /&gt;&lt;br /&gt;In the last few months I feel I have been thinking a bit too feverishly about finishing the current Night Below campaign, which has been going on strong for around two and a half years now (the actual underground portion being about two years). I have enjoyed the epic nature of the adventure, but I think I have let my desire to run other things make me too obsessed with the end of this thing. I keep saying “two or so games to go,” but the fact is that I don’t really know how much more there is too do. The party has taken care of one or two goals that are required to cause the breakdown of the Kuo Toan society in TCOTGP, but there are still a couple of big things to be accomplished to bring it all home. Plus, who knows what other plans the party might have in terms of some looting and other activities they might engage in after the fall of the nasty little city. And of course a long campaign like this will require at least a full session of epilogue for the characters after all is said and done (the return to the surface world, personal affairs, etc). So although I judge that the immediate adventure should take 2-4 more sessions, I’m not going to rush it anymore.&lt;br /&gt;&lt;br /&gt;The fact is I’m having much more fun running for higher level characters than I thought it would. It’s been many a harvest moon since I did regular games for characters over 7th level. I’m usually ending a campaign after about a year and moving on to do new characters. Not that the higher characters careers end or anything like that; but their presence in the game world in the past has often been relegated to cameos.&lt;br /&gt;&lt;br /&gt;So, even thought I will be starting some Knights of the Old Republic sometime in the next couple of months (the gang seems to have come up with some interesting characters for that – most of them have downloaded PDF’s of the rules). I’m going to go ahead and let book 2 of NB play out, without any sort of imposed ending by me. Does this mean I’ll go right into them going into the lowest depths and into The Sunless Sea of book 3 of Night Below right away?  Maybe not. Book 3 ends in an assault on an evil underground city as well. So I think I may have some mods to make, and will probably want some time to pass so the players don’t get bored. Judging from my online research on NB, the majority of campaigns barely make it to the end of book 2 before all involved are fed-up. &lt;br /&gt;&lt;br /&gt;But it has been a fun campaign, challenging and rewarding to run, so I’m not going to be in such a rush to put a stopper in it any more. Let it go where it goes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-7663722010089582580?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/7663722010089582580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=7663722010089582580&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7663722010089582580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/7663722010089582580'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/02/dont-rush-campaign-bro.html' title='Don’t rush the campaign, bro'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-8702884574826995216</id><published>2011-01-28T11:41:00.000-08:00</published><updated>2011-01-28T11:48:25.074-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeon master'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='kotor'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='acheron'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='npc'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='star wars saga'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='non player character'/><title type='text'>When NPC’s Chime In/Super NPC’s</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_wNsQ-RCWwXg/TUMc4O4rqoI/AAAAAAAAAaE/dhr_-9xUZbg/s1600/npc.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 300px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5567325316754156162" border="0" alt="" src="http://1.bp.blogspot.com/_wNsQ-RCWwXg/TUMc4O4rqoI/AAAAAAAAAaE/dhr_-9xUZbg/s400/npc.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When I was first introduced to D&amp;amp;D as a kid, and for years afterwards, it was very common for Dungeon Masters to use what has become known as the “Super NPC.” A classic example I can remember is from a game some dude ran at the Santa Monica Jewish Center on Santa Monica Blvd when I was in my mid-teens. Yes, that was kind of a trippy place for a catholic kid, but one of my D&amp;amp;D buddies at the time was Jewish and we often had games there on a Tuesday night. I was going there almost every week for a year at around the age of 14 to play. I had been to this pal’s Bat Mitzvah as well. Maybe these experiences are why I have such love for Israel and Yiddish people worldwide (I would run into this guy a few years later when I was going to some Society of Creative Anachronism events with a girlfriend of the time. He had been a good kid, but by then it was obvious he was growing up to be a grade-A dipshit; I hope D&amp;amp;D didn’t do that to him).&lt;br /&gt;&lt;br /&gt;Anyway, one night an older guy, probably in his early 20’s, ran a game for us. I don’t remember the particulars of our characters, but I remember our asses getting kicked in the game. We ended up needing help, and helpful locals pointed us out to what was obviously a favored character of the DM’s that he was using as an NPC. That was as easy as it could happen. Mr. DM is winging it in a game, needs a strong character to save the day, and then *taadaaa* he just inserts one of his characters from some other DM’s game he’s played in into the mix. Oy vey!&lt;br /&gt;&lt;br /&gt;In this case, it was some badass fighter with twin magic blades who could cast Haste on himself. I can recall our PC’s walking down the city street with this super-character, who was whirling his blades around at Haste speed and juggling them and generally showing off before the big fight. Some big fight. I think his guy mopped up the bad guys while our PC’s stood on the sidelines shouting “hooray” while doing a respectful golf clap.&lt;br /&gt;&lt;br /&gt;I have to admit that I fell into this heavily in the 80’s. The very first character I rolled up as a kid, a ranger named Arcturus Grimm, was my first major NPC in my homebrew gameworld, and I still use him to this day. Although as a player character I probably had only gotten him up to around 5th or 6th level before he became a super-NPC in my world. But what with all his misadventures over the hundred years or so of game time that has gone by since around 1980 (no worries, he’s partly elf) he stands today, a ranger in the upper teens of level and on the verge of some kind of godhood (yeah, that is very high level for my world). I’ve used him quite a bit in the early portions of this current campaign, but only as an advisor really. He has some sons and daughters as NPC’s involved in the ongoing campaign shenanigans.&lt;br /&gt;&lt;br /&gt;I could easily give a dozen examples of other favored super-NPC’s (one or two actually former characters like ol’ Arcturus), but the overall point to this is that I don’t use them so much anymore. I never really used them as in the example I gave about the DM at the Jewish Center, but I have toned down their general involvement. And after so many years, some have retired or disappeared altogether. After some bad experiences in the last couple of years, I am inclined even more to use them less.&lt;br /&gt;&lt;br /&gt;Like when I went to a couple of Sunday Star Wars Saga sessions in Santa Monica (trying to little avail to get to know the rules so I could run for the infamous Hollywood Star Wars group). The GM, a 20 year old, pretty much just ran tactical combats with his super-NPC Jedi’s jumping in and doing most of the work. It really sucked.&lt;br /&gt;&lt;br /&gt;The months later when I went to run KOTOR for an established group, the “lady” who was “in charge” was almost fanatically against NPC’s. She even talked about the young dude in Santa Monica’s use of NPC’s, which blew my mind (she knows somebody who went to one of his games). I said “no problem,” but I did have an NPC involved with the group as part of the ongoing adventure and I learned later that was one of many things that bugged her. Not that I care about what bugged the clueless dolt, but it did make me give some more thought about my use of NPC’s.&lt;br /&gt;&lt;br /&gt;When player are having confabs as their characters, I have a bit of a habit of jumping into the conversation with an NPC (hey, the DM is supposed to have some role playing fun too, ya' know?). This is usually when there is information to give or it is just an appropriate time for them to speak, but I realized I was doing just a bit too much of it. I should be encouraging characters to speak more. Given, I only really have two players who really have conversations in character, with the others speaking up here and there. But I’m trying to lean more to letting it be the characters words that rule the day (good or bad).&lt;br /&gt;&lt;br /&gt;So in our Night Below session last week, there was a point where a player or two were cooking up plans for another assault on The City of The Glass Pool, and rather than be a part of the conversations or have to hang on every word, I spent time doing other things. Looking in books, stepping outside, etc. Just listening to enough to catch good role play. It’s really only the DM’s job to react to what the players try to carry out, but in this case my distancing myself from the planning there were a few misunderstandings. So there needs to be a fine line. Me listening to important stuff, without feeling compelled to speak out as an NPC.&lt;br /&gt;&lt;br /&gt;Now, I’ll readily admit that a lot of speaking up as NPC’s has come from a certain degree of my having to give information to move the game along. This group is kind of quick to action and short on understanding. They aren’t stupid, but I believe a “thinking man’s D&amp;amp;D” is not necessarily what they are after. They want combat and cool set-pieces to have it in. Hey, I can relate. As a player I like action over politics and making the proper decisions to move storylines along.&lt;br /&gt;&lt;br /&gt;Also, for me, NPC’s have been an integral part of how I present my world. I’ve been using my homebrew game setting for going on 35 years , with well over a hundred years of game continuity. This is the gaming James over at Grognardia &lt;a href="http://grognardia.blogspot.com/2011/01/creation-through-play.html"&gt;likes to speak of;&lt;/a&gt; starting with a tiny section of a game world and expanding from there. That was the beginning, like, 1978 for me. In the many years after that, I have expanded upon the gameworld big time, and I’m not just happy with that, I’m proud of it. I have a personal connection to my gameworld (and therefore to my own childhood) that I think is rare. My players can often feel that. So yeah, I take NPC’s seriously. If it is more than just an innkeeper or farmer the players will never see again, then it is an NPC worth investing in. But like I said, there needs to be a fine line when NPC’s are involved, so as not to gyp players out of character time. NPC’s should complement the character experience, not supplant it.&lt;br /&gt;&lt;br /&gt;Should they just be extra muscle? The clichéd hirelings of old school D&amp;amp;D? Or should they be an integral part of the group sometimes. After all these years, this is still something I am trying to figure out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-8702884574826995216?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/8702884574826995216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=8702884574826995216&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8702884574826995216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/8702884574826995216'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/01/when-npcs-chime-insuper-npcs.html' title='When NPC’s Chime In/Super NPC’s'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_wNsQ-RCWwXg/TUMc4O4rqoI/AAAAAAAAAaE/dhr_-9xUZbg/s72-c/npc.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-4256626657893610331</id><published>2011-01-19T12:55:00.000-08:00</published><updated>2011-01-19T12:58:08.829-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mila kunis'/><category scheme='http://www.blogger.com/atom/ns#' term='tim burton'/><category scheme='http://www.blogger.com/atom/ns#' term='dark knight rises'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='christopher nolan'/><category scheme='http://www.blogger.com/atom/ns#' term='dark knight'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='marvel comics'/><category scheme='http://www.blogger.com/atom/ns#' term='dc comics'/><category scheme='http://www.blogger.com/atom/ns#' term='catwoman'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='silver age'/><category scheme='http://www.blogger.com/atom/ns#' term='bane'/><category scheme='http://www.blogger.com/atom/ns#' term='batman'/><title type='text'>The Dark Knight Rises</title><content type='html'>Warner Bros and Christopher Nolen have announced the two lead “baddies” in the next Batman flick. He also has settled on their actors.&lt;br /&gt;&lt;br /&gt;Anne Hathaway has been cast as Catwoman. Tom Hardy (Inception) is set to play the South American brainy, muscle-bound “super steroid” freak Bane.&lt;br /&gt;&lt;br /&gt;As a comic book fan who came up in the “silver age,” I have always loved Batman, despite in my earliest years being a diehard Marvel fanboy. I loved Neil Adam’s run in the 70’s, and Nolan’s Batman has a close resemblance to that incarnation. Before Nolan, my favorite of the films was the first Tim Burton effort, and also the Val Kilmer Batman (my only three problems with that one being a Robin who is too old, a two-face who is too ugly on the normal side of his face, and a Gotham City that is just too wrapped in neon – even the damn guns had neon tubing on them? Sheesh.)&lt;br /&gt;&lt;br /&gt;Nolan has brought a great sense of realism to the world of Batman, and the first film was a fantastic origin story that hit all the right notes with comic fans and the “unbeliever” general public. &lt;br /&gt;&lt;br /&gt;I really did love that first Christian Bale Batman film, and the second had a lot of great moments. I thought Two Face was kind of wasted (a criminal career that lasted around 20 minutes. Hardly worthy of entry into the Rogue’s Gallery down in the Batcave to be sure.) I think the new actress playing the love interest was a very strange choice. And I don’t *gasp* think that the late Heath Ledger’s Joker portrayal was all that extraordinary (although I do like a more toned down Joker, as he was often just too giddy and silly in some former incarnations). Overall, I think they should have shortened the film by around 20 minutes (something I say about a lot of movies. I’m looking at you, LOTR). It was just too much for one theater sitting.&lt;br /&gt;&lt;br /&gt;So, how will Catwoman and Bane fit into the more realistic, non-comic bookey “Nolanverse?” Well, Catwoman was kind of a given anyway. The question is, which way will they go with her. The crazy leather bitch made famous by Michelle Pfieffer in Burton’s Trannyfest Batman Returns? The dominatrix prostitute of the 80’ and 90’s? Personally, I think a good take for Nolan to fit her well into his world is to make her more like her high society cat burglar persona from the olden days.&lt;br /&gt;&lt;br /&gt; The Batman Animated Adventures from the 90’s did that with her, and did not have to stoop to making her a crazed, psychosexual being like Burton did. She actually pretty much had it together. I liked that version. Throw in that versions animal activism, and you’ve got yourself a reason to have Anne Hathaway bare her teeth and throw down with some martial acrobatics. &lt;br /&gt;&lt;br /&gt;Bane? I dunno. I think it is a shit move. This was never that fascinating a character, and he only got into the consciousness of the fanboys by being the foe that literally broke Batman’s back. He also is not part of the old rogue’s gallery, which I think should have a focus on the old. A Nolan version of The Penguin (a non-mutated version, please), Riddler, or even bringing back Two Face would have been a much better choice. Nolan would have to take Bane to an entirely new vision for me to get behind it. I think he is a lame character.&lt;br /&gt;&lt;br /&gt;This is most likely Nolan’s last Batman, and I think it is a shame that we will not see the return of Liam Neeson’s Ras Al Ghul, or at least his daughter Talia (who would be a perfect fit for the exotic and currently very popular Mila Kunis from Black Swan. Hell, maybe Anne Hathaway could have pulled off Talia) during his tenure.  &lt;br /&gt;&lt;br /&gt;OK, the film is at least a couple of years away from theaters. Sue me, I like talking about Batman.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215377602209492275-4256626657893610331?l=templeofdemogorgon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://templeofdemogorgon.blogspot.com/feeds/4256626657893610331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215377602209492275&amp;postID=4256626657893610331&amp;isPopup=true' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/4256626657893610331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215377602209492275/posts/default/4256626657893610331'/><link rel='alternate' type='text/html' href='http://templeofdemogorgon.blogspot.com/2011/01/dark-knight-rises.html' title='The Dark Knight Rises'/><author><name>Brunomac</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-eGOPyFkzqqI/TqG4KWkZlII/AAAAAAAAAiY/EKBdSDJwv0Y/s220/me.jpg'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215377602209492275.post-8916143385675509416</id><published>2011-01-13T15:45:00.000-08:00</published><updated>2011-01-13T17:49:39.343-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='socal smackdown'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='drow'/><category scheme='http://www.blogger.com/atom/ns#' term='night below'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='minicon'/><category scheme='http://www.blogger.com/atom/ns#' term='acheron'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg hub'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff/inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='bard'/><category scheme='http://www.blogger.com/atom/ns#' term='gnome'/><title type='text'>Taking Pride in your Group</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_wNsQ-RCWwXg/TS-P_YQfQrI/AAAAAAAAAZ0/W9xUrESIGo4/s1600/group2.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 283px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5561822383831990962" border="0" alt="" src="http://2.bp.blogspot.com/_wNsQ-RCWwXg/TS-P_YQfQrI/AAAAAAAAAZ0/W9xUrESIGo4/s400/group2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_wNsQ-RCWwXg/TS-P2HXMctI/AAAAAAAAAZs/UyRhAbT_aDc/s1600/andy.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5561822224677892818" border="0" alt="" src="http://2.bp.blogspot.com/_wNsQ-RCWwXg/TS-P2HXMctI/AAAAAAAAAZs/UyRhAbT_aDc/s400/andy.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;(pictured above: Our usual host Andy, and also a group that is not us)&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;As it has been pointed out here and there occasionally in my post comments, I don’t necessarily lean towards the positive all the time when talking about my games or my players. Let’s face it, some of us deal with happiness by just enjoying the happiness without making a big deal out of it. We deal with things we aren’t necessarily happy with by ranting about it. It’s sort of like guest reviews on a hotel’s website; you see so many negative ones because it’s mostly people unhappy with the experience who are compelled to review in the first place. I actually love my group, and I want to talk about it a bit from that perspective.&lt;br /&gt;&lt;br /&gt;Currently there are seven of us regulars in the group, which is perfect really. Our games at maximum occupancy are one GM and six players. Perfect amount of players, because you can still have a fun and epic game with 5 or 4 players. Even with three players available we can do alternates or whatever. I keep the player count at a max of 6, but usually have sort of a waiting list of people who want in (a problem I have not heard that other locals groups have). I hear on an almost monthly basis from locals from various sources wanting in on the games. So many that I have considered trying to get a second, separate group together. But it’s hard enough to put together the time for one such group, so I think that is going to have to be my one and only group. Fine by me.&lt;br /&gt;&lt;br /&gt;Four of us have been there pretty much since game one (or “game zero” as I like to call it), two and a half years ago. Me, Andy, Dan, and Terry (our token chick player). For around a year we had two or three players come and go, which is usually par for the course in any groups that weren’t all friends to begin with. Then Big Ben and Paul came along around the same time around a year or so ago, and we have had the same steady group now for close to a year and half. Little Ben, who played for a bit the other year but had work obligations, returned a few months ago. He has missed a few games since then, but more out of happenstance of his schedule more than anything else.&lt;br /&gt;&lt;br /&gt;So, a solid group for many moo
